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  • 15/06/2025
3D Torus fence Z and Aanimation 3
emma bee cube size is blender cube size

1 Aanimation left
2 Aanimation center
3 Aanimation right

Model RGB yes
download free https://skfb.ly/pyoBC
Transcript
00:00Hello, welcome back to NB Cubes and now I will be animating events just in case you are wondering that
00:07I am showing you how to import the content just in case you don't know
00:14If you download any model just look for whatever model it is
00:17You have to know BJ, FPX, doesn't matter
00:20Y1s are Glyph
00:23Go to downloads, click on Glyph
00:26The Glyph files are compatible with Windows so you can load it in Windows and take a look at it
00:31You can also texture and paint inside Windows
00:35Bring it in
00:36So this is how it looks, it is an MbEQ
00:38So first we will check, make sure everything is normal
00:42Go here, add a plane
00:45As you can see the plane fits actually perfect
00:48Snappy into the centre
00:50I always move the turn the snapping on and snap it to the plane
00:54As you can see it is an MbEQ
00:56So to actually prove that it is an MbEQ
00:59Just in case you are wondering before I start animating it
01:03Instead of bringing a plane in
01:05What you can do
01:06Actually we don't want to leave the plane there, it doesn't matter
01:09So just go here, add a box
01:11Bring in the cube
01:14To the size of you, this is a standard Blender Cube
01:17And if you look at it, of course it is not exactly on it
01:21So just snap it
01:22Now if it is an MbEQ
01:24I don't mind if it sticks outside the box
01:27And they have got a tiny bit
01:29But if you look at it, it fits inside the box
01:32Perfect
01:33In order to see it, you have to go to Warframe
01:35And you can see inside the cube
01:37As I say it is a proper MbEQ
01:39Just so you know that
01:40So it is an MbEQ
01:43It is also a Blender Cube size
01:46So as I said we will get rid of that
01:49Because we want to animate the vents
01:50We don't need this
01:51I will leave it there just for reference purposes
01:53So just for now
01:54So as I want to share the model
01:56You won't get that
01:57You will just get this
01:58So first of all
02:00You should drag this over
02:01Ok
02:02Now of course
02:04All of the vents
02:05All of the actual chains
02:07They are all chains
02:08They are all separate
02:09I won't be animating the chains
02:10Just so you know that
02:11So we can leave that
02:12If we don't want to animate the chain itself
02:15As I said
02:16Every single link
02:17Is separate
02:18So it is up to you
02:19How you want to do it
02:20If you want to rename them
02:21Give them different names
02:22It is up to you
02:23How you want to do it
02:24So as I said
02:25This is the fence
02:26Now this is the possible events
02:28This is the top of it
02:29This is the part
02:30We are going to be animating
02:31We won't be animating that part
02:32We don't need to animate it
02:34All we need to animate is that
02:35So first of all
02:37What I'm going to do
02:38Is I'm going to hide
02:39The bottom part
02:40I'm going to half tilt it
02:42Now it doesn't matter
02:43If it's left hand side
02:44Or right hand side
02:45It doesn't matter
02:46Because if they have a V-cubes
02:47You can just basically
02:48Flip it left to right
02:49So I'm going to turn it upside down
02:51I'm going to hide that plaque over in it
02:54So what I'm going to do
02:56Because it's not in here
02:57So it will be in here
02:59Do this
03:01Click on this part
03:03Go here
03:04Edit
03:05I'm only doing this
03:06It's just easier for me to animate it
03:08So I want to look inside here
03:10Zoom into this thing
03:12Just zoom into it
03:13I'm only interested in this part
03:16Why here
03:17Because I want the centre of that
03:20In order to get the centre of that
03:22What I want to do
03:23Is press K on the keyboard
03:25As I said
03:26I don't have to do this
03:27What I am going to do
03:28I'm going to stop it from here
03:29To here
03:30As I said
03:31I didn't put it in here
03:32Because
03:33I haven't animated it yet
03:34Now
03:35Underneath here
03:36Where the chain thing is
03:38Where the link is
03:40Right on top of it
03:41So I'll pick it in here
03:42That's great
03:43Corner path tilting
03:45Zoom into the model
03:46Go on top of the chain
03:48See if you can see
03:49As you can see
03:51I can't actually physically see
03:53Do the dot
03:54I don't really necessarily see
03:55If I go into my frame
03:56I can actually work out
03:58Where it does it
03:59But
04:00The only problem
04:01With doing it this way
04:02If you put a line in here
04:04It's got to put it in the bottom
04:06And not the top
04:07So you can't do it
04:08In that kind of wire frame
04:09So I'll show you how to do it
04:11So
04:12What you want to do
04:13Is take the toruses
04:14Of the posts
04:15Find the toruses
04:16Which are down here
04:17Hide the torus
04:19If you're not sure which one it is
04:22You can go into object mode
04:24Click the torus
04:26It will show you
04:27And point it
04:28Click back on here
04:29Go back to here
04:30As I did
04:32This is just my way
04:33Of
04:34Animating
04:35The exact centre
04:37Of my model
04:38Normally
04:39I put this model in here
04:40So you don't have to do none of this
04:42So just in case
04:44Actually you know what
04:45Let me just kind of trim this for you
04:47So in future
04:49It's going to be easier
04:50For you to do it
04:51So
04:53I'm going to press key on the keyboard
04:54So I'm just going to go from here
04:56As I normally
04:57I join these anyway
04:58This is what I do
04:59So join it from there
05:01Join it to there
05:02So yeah
05:03Then just go back in
05:05And get rid of the actual geometry
05:07That you don't actually need
05:09As I said
05:10I'm going to do it now
05:11So you don't have to do it
05:13So that way
05:14All you have to do
05:15Is basically stick it in the software
05:16So I don't know why
05:18It's not joined in the first place
05:20But when you get the software joining
05:23It kind of joins it
05:24In a different way
05:25Than how I want it joined
05:27So just do that
05:29Press key on the keyboard
05:30And make sure all other joints
05:33Join up
05:34See I've got a dot here
05:35And I've got one over there
05:37Look
05:38Just kind of
05:39Line it up
05:40Like
05:41Something like that
05:42Now of course
05:43All you have to do
05:44You don't have to do this
05:45As I said
05:46I'm going to do this
05:47Because it's kind of messed it up
05:48As I said
05:49I'm going to do this
05:50Because it's kind of messed it up
05:51As you see
05:52Look
05:53He's having joined it
05:54Look
05:55He joined it to there
05:56And not to the corner
05:57But yeah
05:58I want it from the corner
05:59I want it right from that dot
06:01Right to that dot
06:02And I want to say yes
06:05Check the rest of it
06:06Make sure that you've actually joined up
06:08Back into standard mode
06:09Go here
06:10And just delete
06:11The ones they don't physically need
06:15So he joins up
06:16Back
06:17So he just joins up properly
06:19As I said
06:20When that AI does it
06:21The AI kind of joins it
06:22In a kind of weird way
06:24And
06:25The kind of weird
06:26Weird
06:27Kind of way
06:28That he joins it
06:29It does save a little bit
06:30On geometry
06:31But
06:32It only saves
06:33What
06:34Two phases
06:35I think
06:37Not really
06:39You know
06:40It
06:42It
06:43Yeah
06:44Anyway
06:45It's just
06:46If two phases bother you
06:47Then of course
06:48Let the AI fill it in
06:49As I said
06:50I don't want the AI to fill it in
06:52Because
06:53I just don't like the way it does it
06:55As I
06:56You know
06:57It
06:58It tries to find the shortest way around it
07:00I suppose
07:01I want to leave mine like that
07:03Then what I want to do
07:04I want to click the dot
07:05Click on this dot
07:07Right click
07:08Come down here
07:09Go snap
07:10Snap
07:11Snap
07:12Curse
07:13Has to be active
07:14So the cursor snaps there
07:15Go here
07:16Come out of that mode
07:17Go to objects
07:18Click origin
07:19Origin to cursor
07:20The no yellow dot
07:21Goes there
07:22Now that
07:23Is my centre
07:24Period point
07:25For my actual fence
07:27So you see
07:28I have it up there
07:29Not down there
07:30Because this is what I'm animating
07:31It
07:32So
07:33I'll show you
07:34I'll bring this back
07:35Put this back
07:36And I can bring back the platform
07:37If I want to
07:38Now of course
07:39Before I start animating this
07:41Because it's not going to make any sense
07:43Ideally
07:44If I leave it exactly where it is
07:47It's not truly going to make any sense
07:51So
07:52In order to animate this
07:54This would be the starting point
07:56So
07:57What we want to do here
07:58Is click off that for a second
08:01Click this
08:02Go here
08:03Objects
08:04Click this object
08:05And
08:09What we can do
08:10We can avoid defence
08:11Temperate
08:12Not that one
08:13Not that one
08:14We're defence
08:15There
08:16Click the bottom post
08:17Go here
08:18And
08:19Show points
08:20Select
08:21Make sure when you select these points
08:22You don't have to do this
08:23I won't really do it
08:24So
08:25Select the points
08:26I'm not showing you how I do it
08:28Now you see how far up inside
08:30The thingy goes
08:31Ok
08:32Now both
08:33Both posts
08:34Both sides
08:35Are exactly the same
08:36Ok
08:37So go here
08:38Snap it down
08:39Ok
08:40Snap it down
08:42And
08:43You don't want to go past that
08:44So what you want to do
08:45Is turn the snapping on
08:47Now of course
08:48We don't want it to touch it
08:49It doesn't really matter if you touch it or not
08:52But
08:53As I said
08:54We want it to make it look like
08:55We want it to look like
08:56It's actually inside it
08:57But really
08:58It's not
08:59So leave it there
09:00So we've customised the fence
09:02Ok
09:03That's what I'm going to tell you
09:05This is what I'm going to do with it
09:07So
09:08As I said
09:09I'll put the animation on it for you
09:10If you don't want the animation
09:11You can delete it
09:12As I said
09:13If you want the fence just to sit there
09:14Do nothing
09:15As I said
09:16You can do this side or this side
09:17It doesn't matter
09:18Because all you have to do
09:19Is just turn it around in a circle
09:20And then
09:21Put this side on this side
09:22And then it'll open the opposite way
09:24Anyway
09:25The animation I want to give you
09:27I want to give you
09:28The left
09:29And the right
09:30Just in case you want it
09:31You can pick and choose
09:32Which animation you want
09:33Ok
09:34Now what I want to do here
09:35I'm going to go here
09:36Set the origin back to the gusser
09:38So we'll take it here
09:39Now if I go to move
09:41I'll show you how to move over here
09:43Of course I will be able to
09:45As soon as I check on it
09:46I'll check on this
09:47See the origin over there
09:48Ok
09:49Now of course
09:50I want to set
09:51The very first keyframe
09:52The keyframe
09:53The keyframe
09:54Ideally would be
09:55Right in the centre
09:56Of that
09:57So
09:58To make it perfectly
10:01To make it absolutely perfect
10:03I want to change the frames
10:05Let's have 140
10:06So it's kind of equal
10:09So that means
10:11Ideally
10:12We want to leave the fence there
10:14And we want to leave
10:16So in the centre
10:18Right here
10:20This one would be a keyframe
10:24So
10:25Go visual location and rotation
10:27You do that
10:28Because that way
10:29When you do that
10:31It remains in the centre
10:33Now if I go left
10:34To frame one
10:37So one is your top view
10:39So
10:40Because I'm going left
10:42I want the fence to go left
10:44I want to open
10:45The fence left
10:47Right click
10:48And
10:49Insert keyframe image
10:51When I go back
10:52I'll go back to the standard position
10:54Ok
10:56Now if I go to the last frame
10:58And
11:00Now I'm going to open it to the right
11:02So if you use the right image
11:06Kind of on it properly
11:11I'll just move around
11:13Because I'm not quite happy with that
11:14And then insert animation
11:19That's how easy is animation
11:21Now watch
11:22That's our fence
11:23So the cows come along
11:24The cows come inside
11:26Inside the field
11:27The door closes
11:29So if you want a right animation
11:31Or a left animation
11:33So if you look at it
11:35From this point of view
11:36The cows come along
11:37From the right hand side
11:38It wants to open left
11:40Ok
11:42The cows come in
11:43From the left hand side
11:44We want the cows to go out
11:46To the right hand side
11:47Or
11:49We can open the cows
11:51On the left hand side
11:52And we can open it
11:53On the left hand side
11:54But
11:55It's going to bang into the cows
11:57So of course
11:58We don't want to do that
11:59So
12:00Anyway
12:01If you're interested
12:02In
12:03How
12:04I've done the animation
12:05This is exactly
12:06How I've done the animation
12:07Now
12:08All I have to do
12:09Is just animate that
12:10Is just click this
12:11Delete this
12:12Ok
12:13Go back here
12:14Select the whole entire thing
12:15Go here
12:16Export
12:17Export that
12:19And of course
12:21I want to be able to
12:22Stick an animation on that
12:23So before I actually export that
12:25I want to make sure that animation is on it
12:27Go here
12:28Go to the
12:29Doshi
12:30Go to
12:31Action
12:32Edit
12:33Look at it
12:34This is the action for it
12:35Ok
12:36So it's already on there
12:37So we can go here
12:38Put a check non-linear
12:40Go in here
12:41And you'll see the action is actually on it
12:43Ok
12:44So it's one
12:45It's only one animation
12:46So we can lock it onto
12:47The actual
12:48Mechanism
12:49We want to
12:50If we just
12:51Take it on
12:52We can turn it on
12:53And he'll let you
12:54Anyway
12:55Yeah
12:56Let's just leave it on there
12:57Look here
12:58If you want to split the animations
12:59I can split them
13:00So they're actually separate
13:01Ideally
13:02So look
13:03If you export that now
13:04I'm going to have this animation
13:06And I'll have this animation
13:08But it's all going to be one animation
13:10So we'll start off in that position
13:12That's where you'll start
13:13So we'll talk to you
13:15How you want to swing the animation
13:17Or not
13:18As I said
13:19We'll do this
13:20We'll export this
13:23Ok
13:24So
13:25Go here
13:26So
13:27We'll call it
13:28Z
13:29I'll call it
13:30A
13:31M
13:321
13:33And
13:34This is LV cube
13:35As I said
13:36I'm going to put a name on it
13:39Not for any reason
13:40Just so you know
13:41It's never needed
13:42So
13:43We'll export that
13:44So add model now
13:45We'll have that animation on it
13:46But what we can do
13:47We can do something different
13:48So undo that
13:49And undo that
13:50So we can go to the animation part
13:51Which is here
13:52We can clear that
13:53Now what we can do
13:54Because that's our first animation
13:55Watch out here
13:56Go to the dub sheet
13:57This is the first animation
13:58Ok
13:59Go to new
14:00And we're going to put start
14:01Start
14:02Start
14:03Start
14:04Start
14:05Start
14:06Start
14:07Start
14:08Start
14:09Start
14:10Start
14:11Start
14:12Start
14:13Start
14:14Start
14:15Start
14:16Start
14:17Start
14:18Start
14:19Start
14:20Start
14:21Start
14:22Start
14:23Start
14:24Start
14:25Start
14:26Start
14:27Start
14:28Start
14:29Start
14:30Start
14:31Start
14:32Start
14:33Start
14:34Start
14:35Start
14:36Start
14:37Start
14:38Start
14:39Start
14:40Start
14:41Start
14:42Start
14:43Start
14:44Start
14:45Start
14:46Start
14:47the top view okay now don't forget we're going to make an animation of this and we're going to go
14:54left or right doesn't matter just leave the action like that so we'll call it number we'll call this
14:59number two put a shield on it okay now we'll put this one to here before we do that let's go back
15:11here okay before we do that come back to 120 because we want a standard frame so insert the
15:19keyframe right there go back to number one open the gate let the animals in right click insert
15:32location rotation i'm happy we push it down now of course we can go back go back if you want to
15:43like that now what we want to do here we want to just get rid of that make a new key point
15:50the call is number three put this on it go back to 120 insert keyframe go to the last frame
16:03and we can export it to the left and we can go insert keyframe we might have to do it now
16:12and see this is the left animation and we got the right animation so now we get over here
16:21now living here look at the look at the animations we got and we're looking so we should have three
16:27animations here we should have a starting point and a not starting point so go down here look at the
16:35animation you got with one number three you want this one go down here make sure it's on ticked
16:41on onto the padlock this we should have to move this seal this we should have to move the actual timeline
16:50here it's kind of okay but it's not corner correct because we look at the animation here
16:55it's actually not locked on so we need to turn this on so that's that way so this one that's that way
17:03they've got two of the same ones this one is a starting point so this one can't move okay now
17:11go here now you want you got you got the track and the script just delete so click on here
17:19here okay yes they'll say remove yeah they better better script down here is the track
17:27say add a track we don't want to add a track see the track here go back here
17:31okay we go add here look so what you want to do is look for the script down here we want to delete
17:41track and delete script so we want to take the track the track is this side the script is this side so
17:47this animation works so that's great what we want is your animations at this side
17:53again go back to 120 now of course we don't want to know that we just don't want to know that
18:11that's because we've got the animation on you so we can get rid of this animation
18:14when we play it shouldn't play an animation back to non-linear turn these off play so there's nothing
18:23there go back to this one we've got a brand as i said it shouldn't do nothing go to 120 right click
18:33insert the train we want to go to the opposite direction so turn this so this corner straight
18:44right click insert animation perfect okay now we're happy with that we can push this down
18:53back into animation back into non-linear as i said look see there we got two so play around the animation so
18:59this is the first animation it won't work because we haven't turned it on turn it on
19:06we said well how come it's not working because we haven't turned it on yet starting point
19:11you know yeah i want that one but we'll do that animation come on you know it's there
19:18okay so you see how it hasn't done it i think let's try that animation
19:23yep now of course now it's messing around so we're thinking okay we don't want another click
19:29click on this one the start point the start point should be there the start point should not move
19:37so if you want to click on this animation have a look at it of course we can't really tell if it's
19:42working or not because you can't see so okay let's go back let's go back into the view
19:47okay let's go here let's go to the start point the start point is exactly there that's exactly where
19:56it should be so according to that it's got a start point okay so i want to push it down
20:03back into non-linear look at it as if you have a start point it should basically remain where it is
20:11so turn it off turn it off because one of these are working and one is not
20:19so i'll process it off now we need the left animation and the right animation
20:26as i said you shouldn't do nothing and now this one is left right so in my case when i look at a
20:34screen this is the right animation this is the right one where's the left one oh there's the left one
20:49i thought it was that so we got the left animation which is right there
20:55so of course we don't want the left animation working because yeah you shouldn't be like that
21:00so unlock all of these and make sure it all are locked click on the actual thing and move it
21:09on this makes find out where you are
21:15what's this one
21:20this is just the one simple frame you know our single frame so when you start so you put this on
21:28and play this one it should open left okay so this one here in all honesty that we all we want to do is put that
21:40back in the middle so you want to put that 120 because that's where our animation is so this is the left
21:47animation and that is this one is the right animation so pick this and you want to delete that so we want to
21:56delete the strip so this is here oh yeah i say it sounds complicated but really it's not find the strip and delete the strip
22:05press this one so we shouldn't now you see how it's not doing nothing yeah that's right but now where is this one
22:14turn it back on okay so what i need to do is bring back that strip because for some reason
22:26he's coming and messing around with the strip
22:30we can bring it back and yeah let's do that so as i said this one so this one is a strip is it no it's not
22:38we've got this strip here as i said this one here you should have a strip on that so this one should be left
22:45see like that so what i'm going to do here i'm going to right click on it i'm going to rename
22:51i'll go left
22:55just so we'll know what it is yeah of course you won't keep the name two clicks on that
23:00that's left so we can turn it off because we can lock that in position okay now this one over here
23:12now this one shouldn't work because we turned it off you should get to the middle and then we should go
23:18right like this so this one is right like this see turn it back on and we can dial it to movie
23:29so we can click on this we call it right
23:37so we call that right press enter now go back over here
23:40that's called right okay now even though that's right this one over here is left but left right
23:54now of course you see how now you see how it's not now i want to lock down position
24:00i've been getting here okay so do you want it exactly like that do you want to give any time
24:05in between the gaps so if you want to add extra time just add a little more time to the timeline
24:11to do that yeah go to the timeline give yourself an extra 10 minutes if you want to so you can go
24:18here say 40 say 60 to 260 go back to the timeline okay so you've got 260 so we've got to give
24:28ourselves an extra few minutes so what you want to do is grab this undo the padlock move it to the end
24:35of the trip so this will happen from the next 10 the next 20 minutes next 20 seconds whatever
24:44whatever how long you want to give yourself that's the gap in between so the cameras can come along
24:49they've got 10 minutes 20 minutes half an hour to walk through the gap before the before the gate
24:56closes of course if it's on turn frame animation you can animate it you can release it whenever you want
25:02once you're happy with that tick tick all the boxes so don't turn these on you want the starting point
25:10which is actually there so this is this is the start animation that's where it starts
25:16it will have all the animations just let you know that
25:19i'll show you go here export now if it does it properly we'll be able to have proper animation so yeah
25:26so as i said sometimes it works first time around sometimes you don't so we open the downloads we
25:32want animation number two bring it to the screen so you can see okay here's animation number one
25:39obviously it opens to the left
25:44animation number one opens left animation two it doesn't do nothing it stays there
25:50that's exactly how we want it so we wanted to stay closed we've got a carrier in the field
25:54if they come over from this direction we want to open in the opposite direction
26:00then we want to close the gate now we want to open it in the opposite direction
26:05how great is that anyway that's how you animate and that's how you do it so if you want the model
26:11click the link on the video 110% free of charge no strings attached as said it's just a good old plain
26:18simple mbq model with animation stay safe keep your friendly don't forget to subscribe i would very much appreciate you see you soon bye

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