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speaker and stand and animations
animations yes
left yes
right yes
center yes
animations off yes
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Transcript
00:00Hello and welcome back, welcome back to the speaker's hand
00:04I'm just going to repair it, because as you can see in the last video
00:08I talked about this movie, it was down on it
00:10So, I'm about to download, as you can see it's still there
00:14Bring it in, as I say, we want to make it look half decent, not like that
00:18It looks a mess
00:20And here, as I say, it's not actually beveled
00:24So we need to bevel the edges to make it look a bit nicer
00:28I'm going to be using the upper key, that's on the keyboard
00:32I'm doing exactly the same thing as in the other blender
00:36Except, if you notice, the blender version I'm using is 364
00:40Not 443
00:44Because, for some reason, when I try to bevel it in there
00:48Yeah, we'll click off that
00:52So just go around the edges, make sure you get all of the edges
00:56Just turn around, make sure you've got all of the edges
01:00Now, we can sure about to do the top and the bottom together
01:06So, I'm going to try it, because normally this works
01:10But, I sure about to do all of it, honestly
01:12But, I don't want to kind of complicate it
01:14So, hold your upper key, go around the bottom
01:18Select all the edges
01:20Once you've done that, just half tilt it
01:26And then, come on and grab it
01:28Put it up just a fraction
01:30About there, just give yourself a lot of noise
01:32A little bit of noise
01:34Change this to two
01:36Now, you can do three, no
01:38Now, I'm telling you, you can do three
01:40Three is the maximum, really
01:42But, you can get away with two
01:44Really, the two makes you look kind of working
01:48But, we'll do three, we'll put on the maximum
01:50So, it looks like a bit more nice, a smooth edge
01:54Now, what I want to do here
01:56We could bevel this part
01:58We're going to try and bevel this part
02:00So, go here, here, here
02:04So, whatever
02:06I don't need to bevel it, because really
02:08That's more or less how I want it
02:10In the first place
02:18So, this dish, I don't want to change it too much
02:20Because I want it basically like this
02:22Just pull it like this
02:24And then, you can't adjust
02:26Right there, give it two bevels
02:30As I say, give it three look
02:32You just put an extra one in there
02:34It'll be a bit more smoother
02:36But, we put two, so two is okay
02:38As I say, it's up to us
02:40How you want to go about doing that
02:42Okay, so, let's leave that
02:44As I say, the more you put in there
02:46The more better the model you're going to look
02:48So, as I say
02:50If you want to kind of
02:52Get it a little bit carried away
02:54Then, of course, you can put three bevels
02:56On this side as well
02:58So, we've got three there, making it really, really nice
03:00On here
03:02Now, we can take this
03:04Not that one
03:06So, we can take this edge
03:10And then, we're just doing it as we're going around it
03:12So, we're more as going to the bottom as well
03:14As we're doing it
03:16That way
03:18We shouldn't end up with any geometry problems
03:20As I said, the dual blender should have done this
03:22But, yeah
03:24As I said, I like version 364
03:26Because, not only do I like it because it's more
03:30It seems to work better
03:32And
03:34It does the animations better, I personally think
03:36And not only that
03:38My computer doesn't get all hot and sweaty with itself
03:40Just stretch it
03:42And, give this about two
03:46Like two
03:47Just a comment
03:48Give it a little bit
03:49A little bit of a bell
03:50See, like that
03:51It hasn't got too much bevel going on
03:53Remember how many bevels are here
03:55There's three there
03:58Go back to the top of it
04:00And then, do the top off
04:02You can turn this way down on this
04:04If you want to
04:05If you want to prefer to do it that way
04:07As I said, it's entirely off
04:09You can select all digits together
04:11If you want to
04:12As I said, I don't want to
04:14Give the blender too much work to do
04:16Not for any particular reason
04:18And not only that
04:19If something goes wrong
04:21I'll be able to see
04:22Exactly what's going wrong
04:23As I'm making it
04:25And then what I'll be doing
04:26I'll be replacing the model
04:29The one that's with the model
04:31I haven't shared it yet
04:32So
04:33You won't get the model
04:35You won't get it
04:36Because
04:37It's got a little bit of
04:38Geometry problem going on with it
04:40It's not a geometry problem
04:41It's not a geometry problem
04:42It's a beveling problem
04:44So
04:46Just here
04:47Now
04:48We know there's two
04:49There's three there
04:50So
04:51Just bevel this
04:52Okay
04:53Just bevel it
04:54And bevel it
04:55So
04:56That's it
04:57Leave it like that
04:58That's the same down the bottom
04:59Except
05:00Down the bottom
05:01There's only two here
05:02Not three
05:03We'll dig it to the top
05:04So it doesn't matter
05:08This time I'm going to do the inside
05:10And I'm going to do the inside
05:13And I'm going to do the base
05:15And I'm going to do the base
05:16So we're going to just make it a little bit more extra work for blender
05:22So I want to see if you can actually do it
05:25As I say there should be no reason why you can't do it
05:29You can't do it
05:30But
05:31As I said I don't know how many you can do at the same time
05:36Ideally
05:37So
05:38It's all about trial and error
05:41Sometimes I make mistakes myself
05:43And I don't mind telling you if I make a mistake
05:46If I make a mistake
05:47I don't want to tell you that
05:48I ain't no modelling expert
05:50I'm really not
05:51I'm making everything from scratch
05:53So
05:54If you like the models
05:56Brilliant
05:57And if you think they're actually no good
05:59They just leave them alone
06:00So go here
06:01Click here
06:03Can't bevel it
06:05Change it to about 2
06:08Now we've got 3 in the model
06:10So do that
06:12Look at it
06:13Now that's a whole lot better
06:16Now I don't know why I said
06:17I don't know why you do a blender didn't do that in the first place
06:21So go back to here
06:23Look at it
06:25Click on it
06:27Go to here
06:28Smooth
06:29Now that does look better
06:33Honestly
06:34It really does
06:35Ideally you'd want a bit more of a disk
06:39Because don't forget that's the floor
06:42That's where that's going
06:43On the floor
06:44So it's not supposed to be perfectly round
06:47It's kind of a bit like a 50p piece
06:50A bit like that
06:51Except it's got a few more edges on it
06:53So anyway
06:54That's the whole idea of it
06:56So
06:57Anyway
06:58That's just how I want to make it
06:59So
07:00Because originally how I was going to do this stand
07:03Let me click that
07:05Go here
07:06Apply
07:07Apply
07:08Apply all transforms
07:09Click on it
07:10I'm going to go back here
07:11I'm going to export it back out as an OBG
07:13And I'll put here stand
07:17Yeah
07:19I'm just going to call it that
07:24Old smoothie
07:25Actually I'll call it stand
07:27I'm going to call it stand
07:28Sk
07:29Let's call it that
07:30Now originally what I was going to do with this
07:42This is what I was going to do with it originally
07:44I was going to show you this
07:45Now you might not like this idea
07:47But this is how I was going to do it
07:49I was going to put like a cage around it
07:53That's what I was going to do
07:54I said
07:55I'll only go here
07:56I'll take the face
07:58I'll take this face
08:00I'll just do the button and I'll show you what I'm talking about
08:04So go to top mode
08:06Now what I would do here
08:08I'll go to execute
08:09Now you might not like this idea
08:10Pull it out
08:11Grab the top of it
08:13Go to side view
08:15Grab this
08:16I'm going to turn the snapping on
08:18And I'm going to snap it all the way up
08:21As I said
08:22Now it's going to look silly
08:24Because it's the way I'm doing it
08:26But
08:27I'm only going to do the one side of it
08:29Okay
08:30So that
08:31Imagine now that that's touching that
08:33So it can turn it around
08:34See it's nowhere near it
08:35Go to top mode
08:37I'm going to push this
08:39All the way in
08:40To this
08:41So
08:42This one here
08:43Let me turn the snapping off
08:45This would be snapped to here
08:48And then we'd go to scale
08:50And we'll scale the top of that
08:52So it snaps onto there
08:54So anyway
08:56This is just a different type of stand
08:58So I can make it look different
09:00To everybody else's
09:01So if I do one
09:03And miss one
09:04And do one
09:05And miss one
09:06And do one
09:07And miss one
09:08It's just going to give a different type of stand
09:09And not only that
09:10It's going to add a bit more weight
09:12To the speaker
09:13Of course
09:14We don't want that
09:15So obviously we want to get rid of that
09:16So
09:17Anyway
09:18That's what I was going to do
09:19Originally
09:20But I think
09:21Let's go back to the
09:23Import
09:24Import the speaker
09:25So it's this one here
09:26This is that one
09:27This one
09:28This one here
09:29So it's called speaker stand
09:30Bring it in
09:31This is our speaker stand
09:32And we want to replace that
09:34Because that looks like a complete mess
09:36Okay
09:37So we can click this
09:39In the state
09:40Where
09:41Not the speaker
09:42Here
09:43I forgot my parent
09:44To the sound
09:45Okay
09:46Click the speaker
09:47Go here
09:48Parent
09:49Go here
09:50Parent
09:51Go here
09:52Okay
09:53I want to
09:54Two left clicks
09:55And press control C
09:56Copy the sound
09:57Okay
09:58So I want to take the stand
09:59Look at the stand
10:00I can leave it there
10:01And bring your money
10:02To show you
10:03But I want to get rid of it
10:04Because I don't want it
10:05Go back here
10:06Import
10:07Import
10:08Import the brand new OBG
10:10That's it
10:12There
10:13Look
10:14Go back to the stand
10:15Give me the name
10:16Stand
10:17Now it's good to name your objects
10:22Because when you put it in the game world
10:24Yeah
10:25You know what you're looking for
10:27So if this is the living room stand
10:31Then I recommend
10:33Type on there
10:34Living room stand speaker
10:35Type on that
10:37Click on that
10:38Right click
10:39Go to snap
10:40Go here
10:41Snap
10:42Cursor active
10:43The cursor jumps to there
10:45Okay
10:46Great
10:47Go over here
10:48Click this
10:49Go here
10:50Set origin
10:51Origin to cursor
10:52The yellow dot jumps to the actual thing
10:55Now what I'm going to tell you to do
10:58Just because I want to
10:59Okay
11:00I want to go here
11:01I want to go to individual origins
11:03Now I want to show you something different with this speaker
11:08Because now I want to basically change it slightly
11:11So I want to give you the speaker
11:13And I'm going to make sure it's animated
11:15So you say well how do you animate that?
11:17I want to show you
11:18So right click
11:20Insert
11:21Keyframe
11:22Visual location and rotation
11:24Now before you do that
11:26Go here
11:27Go apply
11:28All transforms
11:29So everything stays where it is
11:31Okay
11:32Go back to here
11:33And tell the cursor to go back to that
11:36So you go back to here
11:37Otherwise your animation is going to be there
11:39Okay
11:40Right click
11:41Insert
11:42Visual location and rotation
11:43Okay
11:44That was a keyframe on the stand
11:45So now we can animate the stand if you want to
11:47We can animate the stand if you want to
11:48We can animate
11:49We can animate
11:50We can have it so it falls over on the floor
11:51It falls backwards
11:52Yeah
11:53You can animate the stand now
11:55Go anywhere
11:56Before we do anything
11:57Go into live view
11:59If we notice our speaker
12:01Our stand
12:02Does not have a colour
12:04I think in here
12:06Press this one
12:07Press this one
12:08Give it a second
12:10Blender
12:11Kind of think about it
12:12Put the shield on it
12:13Press this
12:14Blender
12:15And Blender Black
12:16So now
12:18As you can see
12:19The stand looks a whole lot better
12:20Now of course
12:21All we have to do
12:22Is put the speaker
12:23Back on top of the stand
12:24Take the speaker
12:25Decide where you want it
12:30Go back into the top mode
12:34This is how we do it
12:35Go into wireframe
12:37Look at it
12:39Now of course
12:41I want this thing
12:43In the middle
12:44Of the geometry
12:45That don't look like the middle of that
12:47That don't look like the middle of that
12:49So I'm not going to use this
12:51I'm going to use the point
12:52That the dot
12:54To reference it
12:56I think in gas relay
12:58That's not actually the middle of the speaker
13:00But look at it
13:01Look at it
13:02Here
13:03Set to the centre of geometry
13:04The centre of the geometry
13:07Of that speaker
13:08Is exactly there
13:09It's not there
13:11So I think in here
13:13See that's the speaker
13:14That's the centre of the speaker
13:16So say yeah
13:18If we open that
13:19If we open that
13:20We've got the cone
13:21We've got the cone
13:22From here
13:23We can go
13:24Set origin
13:25To join
13:26To that
13:27And the speaker
13:28Should be
13:29About there
13:32Which of course
13:33Is telling me
13:34The centre of the speaker
13:35Is there
13:36That's not right
13:37Anyway
13:38Doesn't matter where it is
13:39The whole thing
13:40Back to here
13:41Apply
13:42Transforms
13:43Ok
13:44Now
13:45What I'm going to tell you to do here
13:46I'm going to tell you
13:48Because we've already
13:49Customised the speaker
13:50Which we have done
13:52Ok
13:54Now
13:55If you click on the speaker
13:57Itself
13:58And hide the stand
14:00On this speaker
14:03You should have an old dot
14:04That's right there
14:06Click off it
14:07Click the dot
14:08I'm going to tell the cursor
14:10To move
14:11And go here
14:12Click here
14:13Snap the cursor
14:14To active
14:15Go into object mode
14:17Go here
14:18Go to set origin
14:20Origin to cursor
14:21To get a dot
14:22Now we'll jump to here
14:26Like that
14:27Now because we've already
14:28Set the key frame
14:29For this
14:30Right click
14:31Insert
14:33Visual location
14:34And rotation
14:35So now
14:36The speaker
14:37Will not stay there
14:38Ok
14:39Of course
14:40If we add the sound
14:41To this
14:42If you go here
14:43And
14:44See the speaker
14:45If you put the speaker
14:46Inside the speaker
14:47When we get close to it
14:49It will start playing
14:50A sound
14:51A voice
14:52A jump scare
14:53Whatever you want to do
14:54I'm not doing that yet
14:55But
14:56That's how you do it
14:57But
14:58As I said
14:59I'm not ready for that yet
15:00So I think ok
15:01So
15:02When we first see the speaker
15:04We want it to be able to see where it is
15:07Bring back the stand
15:08Have a look at it
15:10I think it's ok
15:11But the stand
15:12If you go to live view
15:13The stand is actually the same colour
15:15Just let you know that
15:16So
15:17It's all one colour
15:18So
15:19We're almost going to leave it like that
15:20It's kind of grey
15:21It's kind of boring
15:22And of course
15:23We can do the speaker
15:24A different colour
15:25So
15:26If we open this
15:27Click on the speaker
15:28The speaker itself
15:30Again
15:31Go in here
15:32You can add a material
15:33It's already got a material on it
15:34Look
15:35Ok
15:36It's got a grey on it
15:37And we can open that
15:38And we've got this speaker
15:39And then of course
15:40If you've got that material
15:41And look at it
15:42And that's even greyer
15:43So we've got
15:44Dark grey
15:45Light grey
15:46And then
15:47Black
15:48Anyway
15:49That's just so you can actually see
15:50Inside
15:51If you go here
15:52Look at this
15:53Make it a blender black
15:55See
15:56Now it looks a bit more
15:57Probably better
15:58Probably different
15:59But as I say
16:00Really
16:01Talk to you
16:02You can make the outer edge
16:03Maybe black
16:04Around that
16:05But
16:06Anyway
16:07It's just
16:08It's up to you
16:09It's your personal preference
16:10You might want a blue speaker
16:11You might want an orange speaker
16:12Doesn't matter
16:13However you want it
16:14So
16:15Let me just do that
16:16Because I actually prefer it
16:17With that in the centre of it
16:19So
16:20Erm
16:21I want to
16:22I want to take the speaker
16:24I want to click this
16:25Press ctrl
16:26Click that
16:27Right down to the keyboard
16:28So
16:29Hold ctrl
16:30Right down to the keyboard
16:31Click the speaker
16:32Click the stand
16:33Click here
16:34Pairing
16:35Pairing objects
16:36The speaker
16:37Now if I grab the stand
16:38I can move the speaker
16:39Great
16:41So animation 1
16:43Is where exactly
16:45Where it is
16:46Now
16:47This is the animation
16:48For the speaker
16:49Not for the stand
16:51So we can have the animation
16:53We can add the animation
16:54The animation for the stand
16:55Is idle
16:56It's a T pose
16:57It's an A pose
16:58It's a standing pose
17:00So
17:01You can have it tip over
17:02You can have it move
17:03Left in right
17:04So forth
17:05Like this look
17:06Now it's all over
17:07And so forth
17:09I'm not animating that
17:10But what I am going to do
17:11I'm going to have the character
17:13Go into the room
17:14I want the character to grab the speaker
17:18And then after 60 seconds
17:21I want to go to here
17:24And I'm going to rotate this
17:26About half way
17:29And then I want to go
17:31Insert
17:35Visual location
17:37And rotation
17:38Now of course
17:39My character comes in the room
17:40And for some reason
17:41She grabs the speaker
17:42And she turns the speaker
17:44And she turns the speaker
17:45And she turns the speaker
17:46Why would she do that?
17:47Well
17:48Maybe she wants the music
17:50Over this side of the room
17:52Because maybe she's over that side of the room
17:54And maybe she's over that side of the room
17:55And maybe when she's over the other side of the room
18:00Now you won't really see many speakers
18:02Either do that
18:03Because speakers just don't do that
18:06But as I said
18:07It's nice
18:08To point the speaker
18:10In the direction
18:11Of wherever you are
18:13So if you're in the living room
18:14The kitchen
18:15The dining room
18:16I suppose
18:17It doesn't really matter
18:18But anyway
18:19It's just a little bit
18:20Of a kind of
18:21Yeah
18:22It's kind of a little bit
18:23Of a different speaker
18:24So we can turn it back here
18:25I'm thinking okay
18:26Kind of great
18:27Now
18:28What I'm going to do
18:29I'm going to copy the first frame
18:30Okay
18:31I'm going to move it to here
18:33Now
18:34If I do another 60
18:35That'll make it 120
18:37Paste
18:39So the character comes in
18:41She grabs the speaker
18:42And moves it to the left
18:43I'm thinking great
18:45Now
18:46She decides to come back in
18:47And she decides to move it back to the right
18:49Now
18:50What the character does
18:51Is
18:52Is
18:53She moves it
18:54180
18:55Back to the top mode
18:57And now
18:58The character turns it
18:59In the opposite direction
19:01Right click
19:02Insert
19:03Visual location
19:04We're taken
19:05And now of course
19:06The character comes along
19:07Moves again
19:08And resets it
19:09Back to first position
19:10Now
19:12You won't really see any speaker out there
19:14That really does this
19:15So
19:16My character does it
19:17As I said
19:18In my game world
19:19I want every single thing
19:20If it's in the game world
19:21I want it to do something
19:23So if it's a speaker
19:24And you're looking at the speaker
19:25Yeah
19:26If you look at the speaker
19:27I think you're very boring
19:28Yeah
19:29But don't forget
19:30When you play the music
19:31You'll physically see the speaker
19:33Moving backwards and forwards
19:34That's what you'll do
19:35And when you turn the music off
19:37The speaker stops
19:39Now of course
19:40As it's playing the music
19:42This is for later on
19:44Not yet
19:45I'm going to put on little lights
19:46Here
19:47Here
19:48Here
19:49And here
19:50So when the music's playing
19:52The lights flash
19:53To the actual beat
19:54Of the music
19:55That's what I'm going to do
19:57With the speaker
19:58Just so you know that
19:59Now
20:00I'm not going to do it here
20:01Because when I do it
20:02I don't want to show you
20:03The flashy lights
20:04Because
20:05Flashing lights
20:06Can
20:07If you've got something called
20:08Epilepsy
20:09The flashing lights
20:11Like the police car lights
20:12Things like that
20:13They can really truly affect you
20:14They really can
20:15So
20:16Yeah
20:17Anyway
20:18I don't want to cause any problems
20:19For anyone on my channel
20:21So
20:22Yeah
20:23I am aware of that
20:24So
20:25I'm not letting you know that
20:26So
20:27As I said
20:28So
20:29You're in my level
20:30Emma comes in the living room
20:31Thinking
20:32The kitchen's over here
20:33The dining room's over here
20:34The armchair
20:35He's right in the middle
20:36So
20:37He sits on the armchair
20:38Maybe
20:39The speaker's got a sensor on it
20:40So
20:41When
20:42When the speaker knows you're in the room
20:43A bit like Google
20:45Erm
20:46Yeah
20:47Maybe he knows you're in the room
20:48And when he does
20:49If you walk to the left
20:50The speaker will follow you
20:52To the left
20:53Wouldn't that be creepy?
20:55That would be proper creepy
20:56And then of course
20:57You go back
20:58In the middle of the room
20:59And the speaker follows you
21:01Now of course
21:03I've never seen a speaker out there
21:05That actually does this
21:06Now of course
21:07I know cameras got motion sensor
21:09I've never seen a speaker
21:11That's got motion sensor
21:12But
21:13Erm
21:14Maybe someone out there
21:15Could make a motion sensor speaker
21:16That would kind of
21:17Turn to the direction
21:18Where you are
21:19Anyway
21:20So watch
21:21Now she moves over to the TV
21:22And he follows her
21:24And then she goes back to the middle of the room
21:27And he goes back
21:29Anyway
21:30Very plain
21:31Very simple animation
21:32For the speaker
21:33We haven't made it fall over
21:35As I said
21:36I'm on the speaker
21:37So that's the animation for the speaker
21:39Of course
21:40The speaker's going to have a lot more upgrades than that
21:42But this is the start of the animation
21:44I don't want it to fall over yet
21:46But later on
21:48When the stand falls over
21:49And the speaker falls off
21:51And maybe the speaker breaks
21:53And
21:54Yeah
21:55That will be for later on
21:56A bit more animation
21:57On the speaker later
21:58So go back here
21:59I just want to show you basically
22:00How to fix the beveling issue
22:02From here
22:03Export
22:04Ok
22:05Go here
22:06Go to speaker band
22:08Delete this
22:09Go over here
22:11I'm going to type in
22:13MLBQ
22:14So just type in MLBQ
22:16Promise
22:17Now it says copyrighted MLBQ
22:18Now it is
22:19For all of MLBQ content
22:20I'm going to tell you
22:21It's not copyrighted
22:22It's not copyrighted
22:23You can do it with whatever you want
22:24I'll just put that there so you know
22:25Actually made it
22:26Go here
22:27So it's an MLBQ model
22:28It came from A1 bubble box
22:29And I'm giving you full permission to do whatever you want
22:30Ok so let's go and take a look at that windows
22:31Just so we can have a look
22:32So let's go to speaker box
22:33Is this one?
22:34This one here is it
22:35Okay
22:37Ok so we've got animations
22:38I think you know
22:39Oh yeah
22:40How could we do that
22:41How could we do that?
22:42And you could do it with whatever you want
22:43I'll just put that there so you know
22:44Actually it is
22:45You can make it
22:46Go here
22:47So it's a MLBQ model
22:48It came from A1 bubble box
22:49And I'm giving you full permission to do whatever you want
22:51Ok so let's go and take a look at that windows
22:52Just so we can have a look
22:53So let's go to speaker box
22:54Is this one?
22:55This one here is it
22:56Ok
22:57Look down here
22:58We've got our animations
22:59We've got animation 1 and 2
23:00I think they know
23:01How could I say I could do two animations. Because this animation here is one animation. Watch.
23:07If you do the first animation, it doesn't do nothing. If you play, it doesn't do nothing.
23:13That's the standard D-pose. The standard T-pose, A-pose, whatever you want to call it.
23:19It's the standing pose. If you press this one, the speaker will turn left. The speaker will turn right.
23:28And the speaker will go back to the centre. Now the speaker, this speaker here, it works exactly the same way.
23:35As the CCTV camera. If you look at my CCTV camera, I tell you that you can turn the speaker manually.
23:44Or you can leave it on automatic. So I'm going to tell you, leave it on manual.
23:50So put it in the centre. So it's in the centre. Then if your character goes left, you can move it to the left.
23:57And if your character goes right, we can move it to the right.
24:01So it goes from here. She can go left, or she can go right.
24:04Or she can go back in the centre.
24:06As I said, it's a pretty simple animation. But as I said, because I've not seen anyone do this.
24:12This is what I'm going to do. So you can change the bottom of the stand.
24:16If you don't want the stand, change it. But that's just my stand. This is how I'm going to have it in my world.
24:23I'm just still thinking about getting the bottom of the stand here.
24:26What I actually might do is not really stand. Because if they pull it up in the air, I might pull these legs out.
24:34So I might pull this one out, this one out, this one out, and this one out.
24:38So it's a bit like a cross on the end of the actual speaker. Just to give it a bit more stability.
24:44But I think it really, in the game world, that's going to work great.
24:48But as I said, and not only that, it might not actually be on the floor.
24:53Because if you actually turn it upside down, I can't do it in Windows.
24:57But if you imagine this is not on the floor, imagine it's coming down from the ceiling.
25:02So it's actually off the floor.
25:05Yeah, that's going to be different, right?
25:08So don't look at the speaker as if it's on the floor.
25:11Look at the speaker as if it's hanging down from the ceiling.
25:15Anyway, stay safe, keep your friendly. See you soon. Bye.

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