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  • 22/5/2025
Hablamos con Dean Fleischer Camp (director) y Jonathan Eirich (productor) sobre los desafíos de adaptar una película tan querida de la animación al live action
Transcripción
00:00Bueno, hola chicos, es Gonzalo from Hipertextual in España.
00:02First of all, congratulations.
00:03The movie is so, so funny.
00:05This is a remake, so you have to make some changes.
00:07You added new scenes, you cut some of them out.
00:11So I wanted to ask you, was there any particular, I don't know, joke or element,
00:16scene maybe that it was particularly painful for you to cut it out,
00:20like, I don't know, the plea-clinterns as a woman that people have been talking about
00:23or the speech destroying San Francisco, something like that,
00:27that was particularly painful for you?
00:30I mean, that one was particularly a heartbreaker, but, you know, when you're a fan of a movie and you're remaking it for a new generation, there's always going to be a million of those.
00:40I don't know, do you have a favorite one?
00:41Favorite one? I don't know. I mean, I think so many of the choices come down to, like, how does this work in live action?
00:46And I think that was the big thing for us to figure out.
00:48This is a grounded world, and even with Plinkley and Jumba, they're trying to blend in on Earth, so that was a choice we sort of had to make.
00:54And you just find you make all these sort of small choices to make sure that you're grounding the world of the story and the world of these characters, and little trickle-out effects, you know, just start to change.
01:04And, you know, I don't know if there's anything that I feel like we lost. I think what's exciting is that it's just new and different, so I don't know if I miss any in particular.
01:13I'm sure there are some, but I think what, in particular, I think, like, we kept, we held on to all the stuff that, like, was really meaningful, and I think added some new scenes that are also going to be a surprise for fans.
01:24But we always talked about it as being a success if people walk out of the theater not quite sure of what was new and what was old.
01:32Totally agree.
01:33There was, by the way, one particularly big change, literally, because I have to ask you, where is Gantum? What happened with Gantum?
01:41You know what's so funny is almost nobody asked that question, and there's so many, like, diehard fans, and it's like they've almost sort of forgotten.
01:48But, yeah, I mean, do you want to talk about the casting of Zack and the choice around it?
01:52I mean, yeah, I think that it is a different, you know, type of movie, and you have to figure out, we were kind of constantly gut-checking ourselves and saying, okay, well, this works in animation.
02:03Does it work in live action? And vice versa.
02:06You know, there's certain things that that medium does really, really well that live action can't do quite as well, and there's certain things that live action does really well.
02:12And so we tried to, you know, we tried to recalibrate it accordingly.
02:17Yeah, there's some Easter eggs in there, and maybe we'll see Gantum 2 in a sequel.
02:22I was going to ask you about that, because are you already thinking about the sequel?
02:26Because, as you said, there are some still, like, experiments 6 to 4, 6 to 7 in that moment.
02:32Are you already thinking about it?
02:34I mean, I think amazingly, it speaks to just how beloved these characters are.
02:39There's a whole generation that is a fan of these characters because of the original movies, and then there's a whole younger generation than me that loves it for the TV show.
02:48And so I think that, you know, it is the kind of universe that is very fun, I can say, from personal experience to play in and create in.
02:56And I don't know what the studio's plans are for a sequel, but, you know, obviously there's room for it.
03:04Fine, I hope so.
03:06Now I want to ask you, if you have to choose any other Disney movie to make a remake, which one would you like to both produce and direct?
03:14Whoa, that's a great one.
03:17One of my favorites that no one knows about, I think it's called The Bear, yeah, unrelated to the TV show.
03:23But it's an early Disney live-action movie, and some of the stuff in that, like, it's almost a silent film about a bear, about a baby bear who gets separated from his mom.
03:35And it's really beautiful, and I don't think that many people remember it.
03:38I don't remember it.
03:39For me, I sort of got to make my two dream projects of getting to do Lilo and Stitch.
03:44And then when I was a kid, Aladdin was, like, the animated movie that touched me so much and got to make that into a live-action remake.
03:50So I'm sort of content with the ones I've gotten to do so far.
03:56That's another amazing remake, by the way.
03:58Now I want to ask you about the visuals of this movie, because you had to work not only with a puppet, but also with lots of aliens that are CGI, of course.
04:07So how was you working on the design of the characters of this?
04:10Oh, on the design of the characters.
04:10Yeah, I mean, it was something that was super important for me, coming from a background of animation and drawing.
04:18And I even sort of learned to draw by tracing Triss Sanders' original artwork and stuff.
04:24And so the character designs were, I've always been such a fan of the character design.
04:28They have so much kind of, like, rough-hewn authenticity to them.
04:32And just the shape language of all the characters is very, like, relatable and very almost down-to-earth, no pun intended.
04:39And so we worked with some of the original artists from the original movie, who were actually still working for Disney and right across the street in the animation studio.
04:49And also, you know, all the great artists at ILM to try to really find what is the version of Stips that can exist in the live-action world,
04:57but doesn't lose all of the charm and expressiveness of the original character.
05:02And so we spent, I think, probably many more months than one of these movies typically does to try to land on the perfect designs for those characters.
05:10And one thing Dean said from the get-go, he was like, you can't create cuteness.
05:14Like, cuteness exists in nature.
05:16You have to kind of draft off of it.
05:18So once you sort of had the shapes and the designs, you then had to figure out, well, how is this going to look real in live-action?
05:24So it was drawing on a reference of llama fur and seal pup eyes and a bunny hair and everything that you could draw from nature to sort of combine to make Stitch really feel organic and lived in and part of this world,
05:36which I think our friends at ILM helped us achieve in a great way in this.

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