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Can a game make you more compassionate? | Young Minds
AsiaOne
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yesterday
Can a game teach you to care?
These two undergrads think so. After years of volunteering, Harrison and Sri are now turning pixels into powerful lessons for students — creating games that make empathy the endgame.
Watch more: https://www.asiaone.com/video
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Transcript
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00:00
I believe that it's important to teach empathy to people at a young age
00:04
because they will be our future leaders of tomorrow.
00:07
Hello, I'm Sri.
00:09
My name is Harrison.
00:10
And we are the co-founders of Jalan Journey.
00:13
We developed digital games to teach students about empathy
00:16
and have them learn to play.
00:17
So Jalan means walk in Malay and we want our participants to walk in the shoes of others,
00:31
be it vulnerable groups or other communities in Singapore, through our virtual platform.
00:36
Jalan Journey believes that technology is a very powerful educational tool
00:39
to teach students about empathy and have them learn to play.
00:43
So our target market is primary school, secondary school,
00:46
junior college, even polytechnics.
00:48
We alter our games and our programs towards that particular age group.
00:52
I believe that empathy is very important for young children to learn
00:56
because it's a foundation for the future of our society.
01:02
Another day.
01:04
Another JJ.
01:06
Another JJ.
01:07
So Harrison and I have known each other since we were 13.
01:10
And back in junior college, we used to do volunteering work, a lot of it together as well.
01:14
When it comes specifically for empathy, it's more about the idea of walking in someone else's shoes
01:19
and these are things that you really need to go through and experience for you to learn about.
01:24
And that's when we came up with Jalan Journey, creating the digital world that we volunteered in,
01:28
all in a game so that students could experience it firsthand and actually inspire to follow up in volunteerism.
01:34
We teach a wide range of topics, disability inclusion, social inequality, sustainability, financial literacy,
01:43
mental health and adaptive thinking.
01:49
So our first program came about during the COVID period,
01:52
when we were trying to educate students on social inequality.
01:55
So we created an entire virtual world that was based on Jalan Koko HDB Estate,
02:00
a place that we are both very familiar with because we've done a lot of volunteering work there
02:04
with vulnerable groups.
02:05
We have a game where the players will get to go to a supermarket
02:09
and they're given a certain budget to purchase enough groceries for vulnerable family
02:13
to sustain for an entire week, but also remain healthy.
02:16
So finding this balance are things that we create in the game.
02:20
So in the beginning, when we first started off, the fact that we did not know how to code
02:26
and we had no money, so we found the easiest alternative, which was?
02:30
We used Google Sheets.
02:32
It was a pretty simple, fixed solution.
02:35
We have made a more polished version of what it was like before.
02:42
So the game A Day In My Shoes was built in collaboration with MDAS,
02:46
Muscular Dystrophy Association of Singapore.
02:50
This game is actually meant to teach people about wheelchair accessibility,
02:54
as you role play as a character who is in a wheelchair, a manual one.
02:57
It was actually inspired because I had a personal experience,
03:01
having grown up with a cousin who suffered from a donor locoodystrophy, ALD for short,
03:05
and towards the end of his life, he was actually in a wheelchair.
03:08
And so that was actually something that I have held close to my heart and I wanted to share those
03:13
troubles and challenges that he had to go through with other people as well.
03:16
So the Jalan Journey team has really come a long way.
03:30
Back in 2022, we started off as five people.
03:33
Now we have over 15 plus people on our team and this includes of course graphic designers,
03:38
game developers, artists, management team, business development reps as well.
03:42
We definitely faced rejections at the start. When we went to the first school they reached out to,
03:46
they asked us, how much does your program cost? And we answered, how much money do you have?
03:52
And then we got scolded. The private principal told us that's just not how you do business.
03:56
So I think the main learning point was to really improve how we approach schools.
04:01
We actually carried that lesson on to the next school that we approach. We decided to offer the
04:04
program as a free trial tester and they decided to believe in us and take a chance on us.
04:09
So far the reception has been well. We have been running the program across 60 schools in four
04:15
countries. So not just Singapore, but Malaysia, Indonesia and Vietnam as well. We have run the
04:19
program for over 10,000 students. We have actually done our product market fit study with over 1500
04:24
students and educators. 81.4% of them actually believe that it has led to an increase in empathy.
04:31
70.6% of the students actually proceeded to follow up in terms of volunteerism,
04:35
and that was something that we are really proud of as well.
04:41
Hello. Hello. Long time no see. How have you been?
04:44
Long time no see. I've been good. I've been good. I've been good.
04:46
My name is Parif. I'm 17 and I'm in first year JC.
04:50
That's all stupid. I mean school is good. There's a lot of different work and it's so much more complex than year
04:55
for. I know Harrison and Sri from when they came to ACSI where they actually used Giant Journey as
05:00
a form for us to learn about social inequality. I was 15 at the time and I thought the workshop they
05:06
gave was emotionally engaging and I felt that it opened my perspective to empathize with different
05:12
people. So I actually first played this game three years ago. It was actually so much more different
05:17
in the sense that it was still in its development stage. Now there's even a how to play function,
05:21
so it's very self-explanatory and easy to play. I think that in my generation especially, learning
05:27
through games, I feel like it had a large impact because it's combining learning with gaming which
05:31
is what we enjoy in our pastime. The power in the game is that it allowed me to be in the shoes of
05:36
those who are less privileged because a lot of times in school we just read about them. After I finish
05:42
all my exams, I decided that I want to volunteer more. So last year when I had some free time, I worked on
05:47
project about Parkinson's disease which aims to help those who are underprivileged.
05:55
Consider it as an investment to empower the next generation of change makers, which could very
05:59
well be your own children. So we invite you to come walk with us for there's a thousand stories to
06:04
discuss. Thank you everybody. We're very fortunate to receive award by the UN World Summit Awards and where
06:10
we were nominated as one of the top young innovators in the world. I think that just sort of solidified our
06:15
conviction. Working on Jalan journey really is not the money because there's way better ways to make
06:20
money but it's about a bigger purpose really. When you see the impact on students and most importantly
06:26
when they go on to volunteer. Seeing them going out there to make a difference is already a big big win for us.
06:45
I hope you guys are getting at this point. Great.
Recommended
5:28
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