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The 10 BEST Echoes in The Legend of Zelda: Echoes of Wisdom
MojoPlays
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12/1/2024
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Fun
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00:00
Welcome to Mojo Plays, and today we're looking at the most useful echoes in The Legend of
00:13
Zelda, Echoes of Wisdom.
00:15
Whether it's through practical application like climbing cliffs or crossing gaps, or
00:19
dealing tons of damage in combat, these are some of the best echoes you can use throughout
00:24
your latest adventure in Hyrule.
00:35
But before we get into it, we publish new content all week long, so be sure to subscribe
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and ring the bell to get notified about our latest videos.
00:46
Wizzrobes
00:51
Coming in three elemental variations, the fire, ice, and electric wizzrobes are great
00:56
mid-game damage dealers.
00:59
Not only do they offer these strong elemental attacks, but pretty good evasion.
01:03
They'll warp around the screen, dodging attacks and making it tough for your enemies
01:07
to take them out.
01:15
Beating these wily wizards can sometimes be a pain in the neck, especially if you aren't
01:20
kitted out enough to hit them, but the juice is well worth the squeeze in the end.
01:25
Make sure you're closing rifts, as these bad boys cost five of Tri's power to summon
01:31
each.
01:36
Ignizol
01:43
One of the earliest echoes that Zelda encounters on her journey, the Ignizol has both combat
01:48
and practical applications, making it one of the most useful.
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An adorable variant of the amorphous green blobs that are Xols, these blazing buddies
01:58
will set anything that comes into contact with them on fire, whether it be enemies,
02:03
grass, or torches.
02:12
They're great for trapping foes, and many dungeons benefit from using them when solving
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puzzles.
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You can even light your way in pitch black areas.
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Be careful though, because the fires these little guys start can still hurt you.
02:24
So long as you don't go running through their path, you should be fine.
02:35
White Wolfos
02:43
One of our personal favorites in Echoes of Wisdom, the White Wolfos Echo is a good ol'
02:48
3 for 1 special.
02:50
It has a relatively high cost of five triangles, but once you summon it, it summons two of
02:55
its own smaller good boys to fight with it.
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Straight up, value.
03:05
The trio work as a good distraction in combat, as the enemies will struggle figuring out
03:10
which one to go after.
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This gives you the perfect opportunity to enter sword fighter form and dispatch them
03:15
with ease, or just sit back and enjoy the carnage.
03:24
Platboom
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Another early game staple, the Platboom is hilarious to use in battle, being able to
03:37
squish enemies who are dumb enough to walk under it.
03:40
But it's also extremely practical when it comes to exploration, letting Zelda ride
03:44
it up a cliff, elevator style.
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It costs three triangles, so you can use it from the get go, but finding it can be tough
04:01
as it only appears in two locations.
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In a cave directly above Gerudo Town, and the Desert Temple during the main quest Rift
04:09
in the Desert.
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There are several great traversal echoes in the game, but the Platboom is definitely one
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of the most fun.
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Crow
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You wouldn't guess it just from looking at it, but this unassuming little bird is one
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of the best echoes in the entire game.
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Not only are crows super easy to find all over Hyrule Field, they're also extremely
04:46
efficient in their summoning costs, coming in at two measly triangles.
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The best part?
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When the crow attacks an enemy, they knock out a ton of rupees, making this a great way
05:04
to farm for cash.
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Oh, and like a few other summons in the game, if you use Zelda's new bind ability, you'll
05:11
be able to fly through the air with it.
05:19
Bomb Fish
05:28
As is tradition in every Legend of Zelda game, bombs are an integral part of your adventure
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in both combat and exploration.
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From blowing up cracked walls to dealing big damage to groups of enemies, bombs have always
05:40
been one of the most useful tools in your arsenal.
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Echoes of Wisdom is no different, and they come in the form of the Bomb Fish.
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Costing four triangles, you'll want to make sure you're closing rifts to take full advantage
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of this bad boy.
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If you throw the Bomb Fish in water, they'll act as a homing missile for enemies, making
06:04
them a great asset during some underwater traversal.
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You do eventually get bombs in Sword Fighter mode, but that will drain your precious meter.
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The Bomb Fish is just better.
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Plus, it flops around.
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How cute.
06:28
Water Block
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Probably the best way to get around in the entire game, the Water Block Echo makes easy
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work of any vertical or horizontal hurdle you'll come across.
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Costing one triangle per use, you'll quickly find yourself Tetrising these together to
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climb and cross gaps with ease.
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I recommend you finish the Jabul Waters portion of the main quest as soon as you can to unlock
07:03
this, as it is an essential tool at Zelda's disposal throughout the rest of the game.
07:08
It also has combat use too.
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If you're lucky enough to trap an enemy in a Water Block, they'll drown and be taken
07:14
out.
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Just be careful how long you stay in, because Zelda obviously can't breathe underwater either.
07:26
P-Hat
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Easily the best damage dealer in the opening hours of the game, the P-Hat is a rather large,
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flying, spinning, spiky thing.
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You can find this lethal leafy weirdo in a cave in the Southern Forest, and I recommend
07:48
doing so immediately.
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It'll be a bit of a challenge to defeat, as you'll likely only just be starting out, but
08:02
it is definitely worth it.
08:04
The P-Hat's size and nature of being a giant spinner of death can make short work of groups
08:10
of enemies.
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Naturally, it's weak to fire, so do your best to avoid ignisols, fire wizzrobes, and the
08:16
like when you call on the P-Hat.
08:25
Lynel
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Ah, the mighty Lynel.
08:36
This centurion beast was a force to be reckoned with in Breath of the Wild and Tears of the
08:41
Kingdom, and its Echoes of Wisdom counterpart is just as formidable.
08:52
You can technically find and unlock the Lynel very early on in the game if you follow its
08:57
hoofprints in the Eternal Forest, but you won't have enough of Tri's power to summon
09:02
him until much later.
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Once you do, it's game over for your enemies.
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Having the highest attack and defense in the game, it's the perfect echo for combat
09:12
that tanks hits and dispatches moblins with ease.
09:24
Old Bed
09:34
Would you believe it, one of the first echoes you obtain is also one of the game's best.
09:39
Costing only a single triangle, from the jump you're able to create bridges and stairs,
09:43
making basic traversal a cinch.
09:46
As you upgrade Tri's ability, you'll be able to summon up to six, making canyons and cliffs
09:52
laughable as you stack them up.
10:01
As an added bonus, you can also lie down to recover hearts.
10:05
It goes slow, but it's an extremely useful feature, especially early on.
10:09
Sure, bed echoes you get later may be fancier and recover more hearts faster, but they cost
10:15
significantly more.
10:17
Being able to quickly dump old beds all over the place makes it an invaluable asset.
10:30
Since there are a ton of echoes to find in the game, we naturally had to leave out a
10:35
lot.
10:36
What are some that you relied on for your playthrough?
10:38
Let us know in the comments.
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