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The 10 Most Annoying Legend of Zelda Enemies
MojoPlays
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12/3/2023
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Fun
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00:00
Welcome to Mojo Plays, and today we're taking a look at the most irritating enemies that
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Link has ever come across.
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However, we're prioritizing regular enemies over bosses.
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To be clear, we're not saying these are the hardest or strongest enemies, but they're
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annoying enough to make us wish we could reach through the screen and give them a slap.
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Before we begin, we publish new content all week long, so be sure to subscribe and ring
00:34
the bell to get notified about our latest videos.
00:38
Mini Blins Mini Blins are a perfect example of enemies
00:47
that are easily swatted away, but we're still glad they only appeared in a few games.
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Found in Wind Waker and its handheld sequels, these miniature bokoblins always travel in
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packs, seeking to skewer Link with their pitchforks.
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What makes them annoying in Wind Waker is that they continuously spawn within their
01:05
given areas, no matter how many of them you kill.
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And in all appearances, they sound like a bunch of demons that inhaled way too much
01:12
helium.
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You won't have any problem putting them down, but you also won't have much fun.
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Octoroks Any enemy that shoots you from afar and hides
01:30
when you get close is definitely going to be irksome.
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Octoroks have been in the series since the beginning, where all they could do was hurl
01:36
up rocks.
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Nintendo has made them more annoying over the years, like giving them the ability to
01:41
duck underwater when Link approaches them.
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However, by far the most irritating iteration of these octopus knockoffs is the latest one.
01:50
In Breath of the Wild, their stealth is actually pretty great, hiding underneath rocks, shrubs,
01:55
and treasure chests attached to their heads.
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They also frequently appear alongside other enemies, sniping Link with incredible accuracy
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while he's got his hands full.
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Daira Even though it's only found in one game,
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the Daira deserve a bit of hate.
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These alligator-headed brutes only show up in Zelda II, widely regarded as the hardest
02:21
entry in the series.
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The orange variety constantly swings an axe that goes through Link's shield unless he
02:27
uses magic to cast the reflect spell.
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The red version uses an endless stream of axe projectiles, trying to beat you into submission
02:35
before you can even get close.
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These probably wouldn't be so bad if not for Zelda II's high difficulty.
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But because they take magic to defend against, even with a shield, and they have annoyingly
02:46
strong attacks, we're grateful they've stayed in the past.
02:57
Bubbles The annoyance of some enemies depends on the
03:05
Zelda you're playing.
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If you come across these flaming, flying skulls in a 3D entry, they won't be too bad.
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You should have plenty of space to avoid them, and they're easily stopped with a projectile.
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However, they're much more troublesome in 2D entries.
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In most of those appearances, they curse Link so he can't use his sword for a few seconds.
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Those in Zelda II siphon Link's magic on contact, while those in the Oracle games deal damage,
03:31
curse you, and can't be killed.
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In the first game's second quest, the curse of the red bubbles doesn't have a time limit,
03:38
and can instead only be gotten rid of by touching a blue one, healing, or picking up a triforce
03:43
shard.
03:51
Like-Likes The Like-Likes have stayed more consistent
03:59
than Bubbles, but that just makes for a more regularly annoying foe.
04:03
Ever since the first game, Like-Likes have been trying to suck Link up, stealing shields,
04:08
tunics, and, more recently, his hard-earned rupees.
04:12
And every time, we mash our buttons like crazy to break free.
04:16
If something is stolen and you don't kill the Like-Like quickly enough, those items
04:20
can be lost, forcing you to head to a shop and buy a new one.
04:24
While it is unlikely that will happen, given that Like-Likes aren't too hard to kill,
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it's still a nuisance to deal with.
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Tears of the Kingdom gave them elemental properties, yet we were in far less danger of getting
04:36
eaten.
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Dead Rocks These speedy little annoyances only appear
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in a handful of 2D installments, and only in very specific locations.
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That doesn't change the fact that they irritate us in every single game they're in.
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First appearing in A Link to the Past, Dead Rocks move incredibly fast, and can easily
05:05
ram into Link.
05:07
Hitting them with your sword will only turn them to stone for a few moments.
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The only way to kill them is to use magic powder to turn them into a slime.
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They're easier to handle in later entries since you get other methods of killing them,
05:20
but all in all, it's best to just avoid them.
05:29
Wizrobes Another enemy that's been with the series
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since the beginning is the Wizrobe.
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These magic wielders love hurling spells towards Link, vanishing, and reappearing elsewhere
05:46
to cast another.
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In the 3D games, they aren't too terrible, despite appearing as mini-bosses in Majora's
05:52
Mask and Wind Waker.
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However, once again, their true ability to bother is highlighted in the 2D releases.
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The frequency in which they teleport is supremely fast most of the time, which undeniably keeps
06:04
you on your toes.
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The original game probably sees them at their peak annoyance, if only for the fact that
06:10
they usually appear in groups.
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Certain rooms in the final dungeon are a nightmare because of them.
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Technoblins Skyward Sword took the Bokoblins, one of
06:29
the most basic enemies in Zelda, and gave them a defensive boost due to the motion-centric
06:34
mechanics.
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The enemy's AI is actually quite good at blocking Link's blows, which forced players
06:39
to think before they swung.
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Unfortunately, it also resulted in the most infuriating variant of the monster, the Technoblin.
06:47
Found throughout the Lanayru Desert, these guys wield electric batons.
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And because the game focuses so heavily on this type of swordplay, swinging at the wrong
06:56
time will get you blocked and shocked, damaging and stunning Link for further attacks.
07:01
This only needed to happen a few times before we were ready to rage.
07:08
Fakas Just like the Daira, the Fakas are only found
07:21
in Zelda 2, but they are honestly far more maddening to contend with.
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Similar to that game's Iron Knuckles, Fakas can block both high and low attacks.
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But they can also fire beams from their swords and jump, meaning that Link's downward thrust
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attack isn't nearly as viable.
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As if all that wasn't bad enough, which trust us, it is, they also have high damage
07:44
output and a ton of health since they only appear in the final dungeon.
07:48
Fakas are adept at overwhelming you with a barrage of attacks.
07:52
It's enemies like these that have given Zelda 2 its long-lasting fame as a brutal game.
07:59
Wallmasters and Floormasters Ask any player.
08:09
One of the most disheartening things in gaming is losing your progress.
08:13
So when an enemy can teleport you back to the start of an area, or even a full dungeon,
08:18
it's understandably going to garner a lot of hate.
08:21
Whether they're called Wallmasters or Floormasters, these giant hands lurk in the shadows and
08:26
will snatch Link up at the first opportunity.
08:29
In most cases, despite their creepiness, they aren't even that hard to kill.
08:33
But all it takes is one time.
08:36
One instance where they gain the upper hand and you have to replay a section.
08:40
After that, it's enough to make you approach these things with extreme prejudice and ferocity.
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Which Zelda enemy annoys you to no end?
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Share your thoughts in the comments and don't forget to subscribe for more great Zelda videos.
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Thanks for watching.
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See you next time.
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Bye.
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Bye.
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Bye.
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