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red band alley building plot download free v6
A1-BubbleBox
Follow
02/10/2024
How to create 3D models How to edit 3D models and more
red band alley building plot
Drag and drop Blender plane 4x4 2m RGB
all you need to do is add road markings
all other assets will be uploaded soon
download free thanks
https://skfb.ly/prvEU
Category
🛠️
Lifestyle
Transcript
Display full video transcript
00:00
Hello and welcome to Redmond Alley. Now this video is the final video at the end of the
00:07
alley. So you've seen it go from flat surface to 2D surface to 3D surface. So we've built
00:15
all of the road. So this is the road minus the road markings. The road markings are there.
00:21
The road markings are here. But I haven't put them in there yet. But that's going to
00:25
be like the final touch once I've actually assembled the whole entire world. But I'm
00:30
thinking when I was actually not doing this video, there's about 6 videos to the actual
00:35
making of this. Now in the making of it, I do show from scratch just in case I, I've
00:42
got to tell you, just in case I make something that looks like someone else's and to save
00:46
all the drama and all the emails and yeah and all that. I'm thinking I'm going to build
00:51
it from scratch, do a video log so you can get a sense of kind of see the world. The
00:55
whole entire surface is all 3D, everything. So it's all 3D bricks, 3D slabs. There's a
01:02
physical gap in between the actual cracks. So if in the game world it rains, the water
01:08
can go down the cracks, onto the road. It can go down the drain system. And if you go
01:15
over here and look under the drain system, there's actually a physical sewer underneath
01:20
the road. So if you get a rat, you can put it in the hole and animate it. You're not
01:31
going to see it obviously under here. So you can have it run across here. Now, the hole
01:37
goes, the drain goes the full length of my game world. There's a reason for that because
01:43
I've got a little drone, it's not a drone, it's like a robot, that goes in the drain
01:47
to clean the drains every now and then. Now, as the mouse runs through the drain, sometimes
01:52
when the robot's in there, it's only a small robot, he just kind of goes in and clears
01:56
out the actual drain, but he's not actually there for that. What it's there for, it's
02:02
there to introduce you, because you've got the control pad in your hand, because you
02:08
can see what's on the screen, you're going to see all sorts of creatures, hooligulis,
02:14
werewolves, vampires, there's everything underneath the ground. So, yeah, that's what
02:21
it's there for. It's not really for the rat, but the rat's just there, just for someone
02:25
else to look at, while you're actually in the underworld. So I think, yeah, we haven't
02:30
gone to the underworld yet. Now, after Redband Alley, as you know, I'm making Emma's workshop,
02:36
I am making Emma's workshop, and I'm still building that, over here. It's the subway
02:42
station toilets, I'm in the process of making that, over here is subway staircase number,
02:48
I'm going to call it number 2, it's not really, it's kind of staircase number 1, because it's
02:53
the very first one next to Redband Alley, but really it's not the first one, because
02:58
there's another set of staircases over here. So I think, yeah, so what I want to do, I'm
03:04
going to have the staircase here, and over this side, because the stairs took me a good
03:09
hour and a half to make that. It did come out pretty great, but I need to make a lift
03:15
for Redband Alley's subway toilets, just to make life a little bit easier for myself,
03:19
and not only that, if you do watch the video, the whole video to this, yeah, I apologise
03:27
for, you know, kind of getting a bit stressed with myself, because, yeah, the blender thing
03:32
keeps crashing. I want to show you the geometry. If you look at the geometry, it's all facing
03:37
the correct way. I like to show the geometry, because when I upload it to some websites,
03:41
some websites will say, oh, by the way, Mr Bubblebox, do you know your geometry's back
03:45
to front? I don't think so. It's absolutely perfect. So if you look at it, it's perfect.
03:51
Now, obviously, remember, it's the word scale, that's a different matter. It's the scale
03:55
of my world. So, if you look at the level, it's only 904.41 in triangles, down here.
04:05
Now, Blender, really, really, honestly, if I load all that into Blender, now, if you
04:11
look at it here, it's not very big. Let's say almost, like, just over two gigs, just
04:16
two and a half gigs, there about. I'm thinking, if I load that into Blender, I'm not saying
04:21
it's Blender, it could be the computer, but I'm thinking, if I load this into the actual
04:26
Blender software, and as you can see, Windows itself comes through absolutely perfect. But
04:32
when I load into Blender, just to move a fraction like that, it'll take about 10 minutes.
04:39
I'm thinking, come on, Blender, sort it out. So, anyway, I'm not trying to make, you know,
04:43
I'm not trying to say anything bad about Blender. I'm just saying, how come it doesn't move
04:47
like that in Blender? It just doesn't. I'm thinking, okay. So, I'm thinking, anyway,
04:53
this is really bad, that is. So, I'm going to upload this now to Sketchfab. I'm going
04:57
to upload it to Megacloud, if you want it. So, if you want to download the whole entire
05:02
plot, like this, as I said, all my plots, I'll go back in here and show you. Now, if
05:09
you go down to Grid, I should be able to see the grid, where the term triangles are, vertices,
05:17
not that, we don't want that, I want the grid. So, turn the grid on. You see the grid on
05:22
the floor. Now, this is a window grid, window 10 grid. Notice how it's four squares. If
05:29
you look at Blender Plane, you see how it's four squares. All the planes that are in Blender
05:34
with windows, they're all 10 by 10 squares. I think it's perfect. If I build my entire
05:39
world, my entire level, my entire plot, basically, in one Blender square, I can basically just
05:48
attach all the worlds to it, as you progress through the world. So, the idea of my game
05:54
world is, let's say, you can see the whole edge of this square. I need to load every
06:02
single, every single square, look, every four squares is basically a plot of land, a building
06:08
site, a factory, doesn't matter, a warehouse. So, I need to basically load, this is going
06:14
to be my maximum amount of memory that I'm going to allow, that the character can see
06:21
at any one time. So, don't forget, she's not that big, so she's going to be inside here.
06:26
So, the outside of that is going to be here. Not pretty big, but it's going to look pretty
06:31
fast. So, I'm thinking, and because she's only small, it's going to take her a little
06:35
while to get there. So, I'm thinking, great. So, I'm thinking, once she goes past the boundary,
06:40
or past this boundary, past this one, or past the other one, or maybe she goes past
06:45
the top boundary, it doesn't matter where she goes, whatever's beyond, whatever's over
06:50
there, you're not going to be able to see, because the buildings are going to be in the
06:54
way. So, even though you might think, oh yeah, over there is the subway, the subway is here,
06:59
but let's say it was over here on this plot, once you go from this world to that world,
07:05
this world doesn't load anymore, it's not actually physically there. So, you won't be
07:10
able to tell, you won't be able to tell the difference, not unless you're actually flying
07:14
in the sky. And then you say, hang on a minute, the world's not very big, but yeah, you can
07:21
go up in the sky, you can, but I've kind of done the level in a kind of way where it looks
07:28
like, let's say the whole plot is all there, but that's just the illusion. The only plot
07:34
that's going to be there is whichever plot you land on. So, once you land the plane,
07:40
let's say you're flying in the sky and you see Red Bandali, you can land the plane, let's
07:44
say Red Bandali, you can't, but let's say you could do that, once you land, everything
07:50
else on the outside, basically, will just disappear, like magic. So, anyway, that's
07:57
how I'm going to do my level, because, as I said, computers are a bit stressed, loading
08:02
the model. So, anyway, this is Red Bandali at the moment. So, Red Bandali videos at
08:07
the moment, apart from the house, I haven't showed you the house yet. The house itself
08:12
is separate to the floor, again, for the same reason as the floor. If I put the house on
08:19
top of here, because of all the geometry, the furniture, and everything else that goes
08:23
in it, yeah, you just can't cope with it, it's just too much. Of course, nobody really
08:30
can make a complete, entire 3D game like this. Of course, I'm not making it all 3D,
08:35
because I'm missing out all of the main parts. I'm only keeping the surface, anything you
08:41
can see, I'm actually modelling it. Anything you can't see, I'm going to leave there.
08:45
There's no point modelling it, there's really not. So, I'm thinking, OK, I'm not going
08:49
to model it, I'm really not. So, all of the house part will be like a separate plot, so
08:55
when you put it into the game world, it's going to be basically like kind of drag and
08:59
drop, basically, and then you just kind of move it along, snap it, and it will just snap
09:04
back to the base, and everything will just look lovely and great. So, the content, the
09:09
idea of the content in the first place is one, to keep it at blender square, so it's
09:13
easy to use. Having all of those snaps together, just in case a younger generation wants to
09:19
basically go around and make a level. Maybe you don't want this level, maybe it's not
09:24
good enough, maybe you don't like it, but I think for a starting point for any game,
09:30
I think it's great to put in your video, put in your website, and kind of just test your
09:36
character, like walking around the street, maybe walking down the stairs, maybe jumping
09:41
off the platform, climbing over the fence. As I said, it's like a training ground, basically,
09:46
that's what it is at the moment. So, as I said, if you want the videos, the links are
09:50
under the video. So, as I said, you're going to get the whole thing like this, and it's
09:56
a game. It's a thingy folder, a clip folder, so if you go into Windows itself, if you go
10:02
to Clip, these ones here, look, the clip folders. So, as I said, Blender only, not Blender,
10:08
Windows only gives you one option. So, when you get it, all you're going to get is that
10:12
thing there, just that. Everything you see here is inside that, everything. So, anything
10:18
I give you, animation, sound, textures, everything is all inside that. So, open Blender, load
10:24
in the clip file, and you can take a look around Red Bandari. So, this is going to be
10:30
basically like your very first platform I want to give you to kind of mess around in
10:34
the game world. Of course, you can upload it directly like this, just drag and drop
10:38
it into Unreal Engine, throw it in there, and you can put it, you can basically, if
10:44
you put it in Unreal Engine, you can take the avatar, the robot, and basically stick
10:48
it on the road, and you can kind of run around Red Bandari. Now, if you kind of do that,
10:52
you'll kind of get the idea of how the game works and how the game plays. That's exactly
10:58
more or less how my game will play out. So, anyway, as I said, thanks very much for watching
11:02
my videos, I really, truly appreciate it, I really do. If you haven't subscribed, please
11:06
subscribe, and if you are one of my subscribers, I want to say thank you very much to each
11:10
and every one of you, I really, truly do appreciate it, I really do, and thank you
11:14
very much. As you say, keep it friendly, stay safe, see you soon, bye.
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