Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment!
- TECHNICAL -
Namco System 2 hardware Game ID : FH Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3
- TRIVIA -
Released in September 1989.
Finest Hour is the first game from Namco where the hero is a robot.
Many of the stages' names seem to be named after songs by the rock band Rush - for example, 'Distant Early Warning' and 'Subdivisions'.
Victor Entertainment released a limited-edition soundtrack album for this game (Finest Hour : Namco Game Sound Express Vol.3 - VICL-15004) on 21/09/1990.
- STAFF -
Produced by : S. Yokoyama Development directed by : S. Okamoto General agent : K. Matsuoka Management by : S. Sakurai Marketing investigated by : Toshio Natsui Superviser of test play : Y. Seto Directed & programmed by : K. Nikaido Character designers : Y. Teshima, T. Kinoshita, K. Yanagihara, S. Sasaki Graphic designers : N. Yanagisawa, H. Fukuda, Mitsuru Fukuoka (M. Fukuoka), Masato Nagashima Development supported by : M. Kato Music composed by : Katsurou Tajima Logotype designed by : N. Abe Lyrics translated by : R. Okamoto Publicity poster arranged by : H. Kuwahara Presidental advisor : E. Sato Graphic utility distribution : A. Nagamatsu Coordinate supported by : E. Saita, Y. Honda