Want to reach Grand Master rank in Street Fighter 6? In this detailed guide by DarkSynth, learn how he climbed to 1700 MR and the key tips that led to his success! Discover critical strategies like breaking bad habits, implementing delay meaty techniques, Drive Meter management, and reading your opponent's playstyle. Learn how to improve your fundamental skills such as anti-airs, matchup knowledge, and Drive Rush checks to climb in Master rank. A must-watch for any player looking to level up in SF6! #StreetFighter6 #SF6 #GrandMaster #FightingGame #Tutorial #GamingGuide #DarkSynth #FightingGameTips #Gaming #StreetFighter
00:00So, after many, many hundreds of hours of playing Street Fighter VI and being stuck in 1500 MR, I finally reached my goal of 1700.
00:13But it wouldn't be without the help of one of my local friends that I just recently met.
00:19But he's probably one of our best players, or I should say is, and I got some coaching from him, which I've always been trying to find, which is some coaching from players better than me that can see my mistakes and see what I'm doing wrong.
00:39And that's exactly what he did. He's like, you need to stop doing this, this, and this.
00:43And I'm like, alright. And now I just jumped to 1700. It's crazy what little bad habits you can break and how much it will improve you as a player.
00:54So, let's get into it. What did I learn that made me jump to 1700?
01:02Well, the first bad habit of mine that was pointed out to me was I'm meaty too much.
01:09After a knockdown, I always go for the 50-50, whether it be a strike or a throw.
01:16Now, in high level, you will notice a lot of players will kind of back off, but they'll do something called a delay meaty.
01:25Um, what they'll do is they'll time their button when they wake up, or when their opponent wakes up.
01:32And if they time it right and the opponent presses a button, uh, the opponent will get counter hit.
01:38And if the opponent wakes up, the, um, offender will block.
01:43This is a technique I explain in this video I have on screen now.
01:47It's about improving your corner offense and defense.
01:51So, go ahead and give that a peep, because that is one thing that I started implementing again,
01:58because I wasn't using it a whole lot, but then it came to my attention, and now I'm using it more, and it helps.
02:04A few things I want to check off if you're in master rank, but you're not doing,
02:10which is having good anti-airs, having some decent amount of matchup knowledge.
02:16You need to have these fundamentals in order to climb, just like I did.
02:21You gotta have some good matchup knowledge, whether that be minus frames, uh, not letting characters get away with, uh, special moves or something,
02:32and you block them, and they just go unpunished.
02:35You need to learn frame data, what's punishable, what's not.
02:40Being able to check drive rushes is huge.
02:43If you can't check drive rushes in, uh, master rank, you are definitely going to struggle.
02:50Even just, like, using a light button, like, for example, reuse standing light kick, I like to use it.
02:56Um, I'll check with it, and then cancel into drive rush, and then confirm, or just go for my block pressure, whether it hits or not.
03:04You need to have some good defense as well.
03:07Like, it's not just on blocking defense, like, say you're blocking pressure from your opponent.
03:15I mean, you need to be defensive in terms of neutral, and what do I mean by that?
03:22I noticed myself a bad habit of mine, um, that I'm trying to break, which is I just walk towards my opponent a little too much,
03:31and then I get clipped by, like, normals and stuff.
03:36So, you need to think of the screen and quadrants.
03:39Uh, the, like, the screen is four quadrants, um, from left to right,
03:45and I try to stay in between quadrant one and two.
03:50Um, and, like, if I wanna go for a poke, I'll go past quadrant two to quadrant three,
04:00and then maybe even, like, try and land a crouching medium kick.
04:04But I also look at my opponent's movement.
04:07Like, you gotta read your opponent and what they're doing as well.
04:10That's a huge part in, uh, getting better.
04:13You need to learn how to counteract what your opponent's doing, and their playstyle as well.
04:19I might get, make another video, like, explaining playstyles, and how to counter them.
04:26Uh, so that way you guys know what to look out for.
04:28Also, going back to matchup knowledge, and, uh, learning matches.
04:33It's not all just about learning frame data and what's punishable,
04:37but learning strategies for that character.
04:41For example, Akuma, uh, he uses meter a lot.
04:46Um, especially with his fireballs.
04:49If you're going against a character that has projectiles,
04:52um, your strategy at that point should be trying to get them to use drive meter as much as possible,
04:59and get them burnt out.
05:02You should be looking at your drive meter a lot.
05:04Um, some good points you can do this is maybe during a throw animation,
05:11where, you know, it takes two seconds to get back into the interaction,
05:15or if you're comboing, or if your opponent's comboing you.
05:18You should be able to look at the meters while doing your combos,
05:23because your muscle memory for combos shouldn't even,
05:28you shouldn't have to use brain power for that.
05:30So, you could be using more brain power to look at your
05:33drive meter, your opponent's drive meter, their health,
05:37and then determining, like, what you want to do at that point.
05:41And also, players will change up their playstyle,
05:46depending on how much drive meter and health they have.
05:49So, just watch your opponent very carefully at all times,
05:54even when they have full drive meter,
05:56just to see if you can notice any patterns that they do when they have full meter,
05:59and when they don't have full meter,
06:02or they're getting really low at, like, two bars,
06:04they're in that orange area.
06:05But yeah, like, really, that's all the advice I can give?
06:10My last video, if you want to check it out,
06:13I talk about improving your light pressure,
06:15incorporating, um, just delaying it slightly,
06:18so that way you leave, like, a two to three frame gap,
06:21and you can catch your opponent trying to delay their buttons,
06:24and catch you.
06:26So, um, that I've been implementing a lot, too,
06:29and has been helping me.
06:31I know this is kind of rambly, maybe.
06:34Maybe it's informative to you.
06:36Um, but yeah, if you like this video,
06:39Consider dropping a like,
06:41commenting below, um,
06:43like, where are you MR-wise?
06:46And maybe you could come back and, like,
06:49implement what I implemented.
06:52Maybe you're having the same bad habits I was,
06:55and then you break those, and you do better.
06:58But yeah, this is it for the video.
07:00I will leave you with some gameplay,
07:02um, some more matches.
07:04Uh, I know you've been watching some matches while I ramble,