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Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart
MeinMMO
Folgen
heute
Kategorie
🎮️
Videospiele
Transkript
Vollständiges Videotranskript anzeigen
00:00
So, you want to watch Daggerheart with the best of them?
00:03
And keep up with the highs and lows of every twist and turn of the dice?
00:06
Well, we gotcha.
00:09
So stick around to follow along with the game.
00:14
Daggerheart is a fast-paced, heroic tabletop role-playing game
00:18
built for breaking your heart and blowing your mind
00:21
with a narratively driven action.
00:23
For every action role, a player describes what they want to do
00:25
and works with the GM to determine whether a role is necessary.
00:28
And if it is, well, enter the duality dice.
00:33
A player rolls one hope die and one fear die,
00:36
adds them together along with your modifiers, and that's your result.
00:40
The trick is, however, whichever die rolls higher
00:43
determines the tenor of the roll.
00:45
Let's say you go to pickpocket a guard and the difficulty is set at 15.
00:49
Oh, would you look at that? You rolled a 16 with hope. Nice.
00:52
Now, on a successful roll with hope, you pull it off well,
00:55
you get what you want, and you gain a hope resource,
00:57
which you can spend later to use spells and abilities.
01:00
Now, on a successful roll with fear,
01:02
you get what you want, but it comes with a cost or consequence.
01:05
You might get attacked, get limited information, attract danger, etc.
01:09
In addition, the GM gains a fear resource
01:12
that they can spend later to raise the stakes of the story.
01:15
Now, on a failure, but with hope,
01:18
things don't go to plan, you probably don't get what you want
01:20
and must face the consequences,
01:22
but you do still gain a hope to spend later,
01:24
representing a silver lining to your challenged luck.
01:28
On a failure with fear, things go really bad.
01:32
You probably don't get what you want.
01:33
The GM gains a fear, and there can be a major consequence
01:36
or complication that tangles the plot.
01:39
But what if you roll doubles?
01:40
Double ones, even?
01:42
How much worse could things get?
01:43
Well, I got a secret for you.
01:44
If you roll any doubles on the hope and fear dice,
01:47
that's a critical success in Daggerheart, baby.
01:50
You get what you want and a little more.
01:52
You gain a hope and you clear a stress.
01:54
Okay, it's getting a little warm in here.
01:57
Now, hope, as previously mentioned,
02:00
is a resource players earn each time they roll with hope.
02:03
And you can spend these to power some spells and abilities,
02:06
tag team rolls, leverage your character's experiences,
02:09
help an ally, or even activate a class-specific hope feature.
02:13
Stress represents the mental and physical strain
02:16
when your character suffers during their adventures.
02:18
Some characters even have the ability to take on stress
02:21
to power special abilities, which is pretty cool.
02:24
Fear, however, is a resource the GM can use
02:27
to complicate the story.
02:29
They can spend their fear to use powerful adversary abilities,
02:32
to interrupt the narrative with an obstacle or danger,
02:35
or activate multiple enemies when the GM is acting in battle.
02:39
Now, when an adversary sets their sight squarely on you,
02:42
lashing out with a strike,
02:43
the GM rolls a d20 and must meet or beat your character's evasion score.
02:48
Crack!
02:48
In comes a tail attack from the shadows,
02:50
and the GM rolls a 10.
02:52
And for this level one guardian,
02:53
it would just clear your evasion score,
02:55
and that's a successful hit,
02:57
dealing three physical damage,
02:59
which would qualify as minor damage,
03:01
chipping away a single hit point.
03:03
Now, usually, when a character is hit,
03:05
they mark one, two, or three hit points,
03:08
representing the harm endured.
03:09
The number of HPU mark is determined by your damage thresholds,
03:12
which differ from one character to the next,
03:14
depending on your class, level, and equipment.
03:17
Lastly, your character also has the ability
03:19
to negate some or all incoming damage
03:22
by marking an available armor slot,
03:24
reducing the severity of the damage by one threshold,
03:27
from severe to major,
03:28
major to minor,
03:29
or minor to nothing at all.
03:31
Oh, so, if you're looking for a game
03:36
that tells heroic fantasy stories
03:38
with a modern approach to mechanics,
03:40
focusing on both epic battles
03:41
and the emotional narrative of the characters
03:43
who fight in them,
03:45
you've come to the right place.
03:46
So pick up your D12s and dive in.
03:49
I'll see you there.
03:50
So pick up your D12s and dive in.
04:07
I'll see you there.
04:10
So pick up your D12s and dive in.
04:12
I'll see you there.
04:13
Bye-bye.
04:15
Bye-bye.
04:15
Bye-bye.
04:18
Bye-bye.
04:18
Bye-bye.
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