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00:00So, you want to watch Daggerheart with the best of them?
00:03And keep up with the highs and lows of every twist and turn of the dice?
00:06Well, we gotcha.
00:09So stick around to follow along with the game.
00:14Daggerheart is a fast-paced, heroic tabletop role-playing game
00:18built for breaking your heart and blowing your mind
00:21with a narratively driven action.
00:23For every action role, a player describes what they want to do
00:25and works with the GM to determine whether a role is necessary.
00:28And if it is, well, enter the duality dice.
00:33A player rolls one hope die and one fear die,
00:36adds them together along with your modifiers, and that's your result.
00:40The trick is, however, whichever die rolls higher
00:43determines the tenor of the roll.
00:45Let's say you go to pickpocket a guard and the difficulty is set at 15.
00:49Oh, would you look at that? You rolled a 16 with hope. Nice.
00:52Now, on a successful roll with hope, you pull it off well,
00:55you get what you want, and you gain a hope resource,
00:57which you can spend later to use spells and abilities.
01:00Now, on a successful roll with fear,
01:02you get what you want, but it comes with a cost or consequence.
01:05You might get attacked, get limited information, attract danger, etc.
01:09In addition, the GM gains a fear resource
01:12that they can spend later to raise the stakes of the story.
01:15Now, on a failure, but with hope,
01:18things don't go to plan, you probably don't get what you want
01:20and must face the consequences,
01:22but you do still gain a hope to spend later,
01:24representing a silver lining to your challenged luck.
01:28On a failure with fear, things go really bad.
01:32You probably don't get what you want.
01:33The GM gains a fear, and there can be a major consequence
01:36or complication that tangles the plot.
01:39But what if you roll doubles?
01:40Double ones, even?
01:42How much worse could things get?
01:43Well, I got a secret for you.
01:44If you roll any doubles on the hope and fear dice,
01:47that's a critical success in Daggerheart, baby.
01:50You get what you want and a little more.
01:52You gain a hope and you clear a stress.
01:54Okay, it's getting a little warm in here.
01:57Now, hope, as previously mentioned,
02:00is a resource players earn each time they roll with hope.
02:03And you can spend these to power some spells and abilities,
02:06tag team rolls, leverage your character's experiences,
02:09help an ally, or even activate a class-specific hope feature.
02:13Stress represents the mental and physical strain
02:16when your character suffers during their adventures.
02:18Some characters even have the ability to take on stress
02:21to power special abilities, which is pretty cool.
02:24Fear, however, is a resource the GM can use
02:27to complicate the story.
02:29They can spend their fear to use powerful adversary abilities,
02:32to interrupt the narrative with an obstacle or danger,
02:35or activate multiple enemies when the GM is acting in battle.
02:39Now, when an adversary sets their sight squarely on you,
02:42lashing out with a strike,
02:43the GM rolls a d20 and must meet or beat your character's evasion score.
02:48Crack!
02:48In comes a tail attack from the shadows,
02:50and the GM rolls a 10.
02:52And for this level one guardian,
02:53it would just clear your evasion score,
02:55and that's a successful hit,
02:57dealing three physical damage,
02:59which would qualify as minor damage,
03:01chipping away a single hit point.
03:03Now, usually, when a character is hit,
03:05they mark one, two, or three hit points,
03:08representing the harm endured.
03:09The number of HPU mark is determined by your damage thresholds,
03:12which differ from one character to the next,
03:14depending on your class, level, and equipment.
03:17Lastly, your character also has the ability
03:19to negate some or all incoming damage
03:22by marking an available armor slot,
03:24reducing the severity of the damage by one threshold,
03:27from severe to major,
03:28major to minor,
03:29or minor to nothing at all.
03:31Oh, so, if you're looking for a game
03:36that tells heroic fantasy stories
03:38with a modern approach to mechanics,
03:40focusing on both epic battles
03:41and the emotional narrative of the characters
03:43who fight in them,
03:45you've come to the right place.
03:46So pick up your D12s and dive in.
03:49I'll see you there.
03:50So pick up your D12s and dive in.
04:07I'll see you there.
04:10So pick up your D12s and dive in.
04:12I'll see you there.
04:13Bye-bye.
04:15Bye-bye.
04:15Bye-bye.
04:18Bye-bye.
04:18Bye-bye.

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