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8 Times The Justice League Went Way Too Far
WhatCulture
Follow
16/12/2024
Batman, Superman and Wonder Woman's team haven't always gotten it right.
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📺
TV
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00:00
The Justice League, DC's premier team of heroes, has been forced to make tough decisions in their
00:05
attempts to protect the world, and this is to be expected. Some of the best stories involving the
00:10
League seek to analyse where that line separates drastic action and outright cruelty is drawn.
00:16
The team is composed of heroes with vastly different worldviews and methodologies,
00:21
and as a result, many members have committed reprehensible acts, all in the name of justice.
00:27
So with this in mind, I'm Dan from WhatCulture, and here are 8 times the Justice League went
00:32
way too far. 8. Heroes in Crisis
00:36
2018's Heroes in Crisis focuses on the events following the death of multiple heroes at the
00:42
Sanctuary, a rehabilitation centre for heroes dealing with mental health issues.
00:47
Due to the nature of the crime scene, Booster Gold and Harley Quinn are the primary suspects,
00:52
and they each go about trying to solve the case despite opposition from various heroes.
00:57
The case is ultimately solved, and in the process, highlights how demented the Sanctuary really is.
01:03
The League creates instances where the heroes at the centre relive their trauma in the name
01:09
of healing. This is a decision that is in poor taste and only serves to further isolate the souls
01:15
that needed a tender approach to their recoveries. 7. Justice League Gods and Monsters
01:21
This animated film tells the alternate universe story of a crueler, less accountable Justice
01:27
League, and highlights its heroes' desire to enforce order by any means necessary.
01:33
It is a version of the League that reminds audiences of the innate goodness needed to
01:37
wield the overwhelming power in a responsible manner, but also how that same goodness can
01:43
be rediscovered through adversity. The alternate versions of Superman, Batman and Wonder Woman
01:48
are a far cry from their mainstream counterparts, and this is highlighted in the tie-in miniseries
01:54
that accompanies the movie. Viewers are treated to disturbing moments from the trinity,
01:58
such as Batman drinking Harley Quinn's blood after stopping her killing spree,
02:03
and Superman mercy-killing a child-brainiac whose powers threaten to spiral out of control.
02:09
The League here are presented as beings who want to save the day, but their path to
02:14
accomplishing this has a lot of collateral damage along the way. 6. A Better World Justice League
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Speaking of animated Justice Leagues taking it too far, the DC animated universe's version of
02:27
an out-of-control League is one of the most memorable arcs to come out of the beloved franchise.
02:32
Suffering from the loss of The Flash at the hands of President Lex Luthor, a grieving Justice League
02:37
storms the White House, and this leads to the death of Lex Luthor at the hands of Superman.
02:42
This more brutal team rebrands itself as the Justice Lords and takes over the world, limiting
02:49
free speech and self-governance. Then they discover the main Justice League's reality,
02:54
and seek to take over it the same way they did with their own. This story is impactful for a
02:59
number of different reasons, as it highlights how fallible these heroes really are, and how that
03:05
makes them a threat to the planet. It also sets the stage for the Cadmus storyline, that sees the
03:10
main League in a few instances veering very close to the authoritarian sensibilities embodied by the
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Justice Lords. 5. The Throne of Atlantis
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The first entry where one Justice League member puts their personal objectives above the team's.
03:26
Throne of Atlantis explores Aquaman's character as he struggles to navigate the world as both a
03:32
Leaguer and Atlantean royalty. Following a naval exercise gone wrong, Atlantis, under the rule of
03:38
Ocean Master, declares a war on the surface world in retaliation. Arthur is forced to place his
03:45
personal responsibilities over his obligations to the team, and the consequences here are dire,
03:50
despite the short time frame in which this takes place in. It does not help Arthur's case when it
03:56
is revealed that the plans used by the Atlantean army to invade the surface world were developed
04:01
by both him and his brother. Fortunately, Arthur ultimately stands by his team and stops his
04:06
brother's plans, but the League's victory comes at the expense of their public perception,
04:11
especially that of Aquaman's. 4. The Crime Syndicate of America
04:17
The Crime Syndicate exists on Earth-3 in the greater DC multiverse, and is composed of
04:22
villainous counterparts to the main Leaguers. The Syndicate conquered their world and eventually
04:27
grew bored with the relative ease of global domination. As a result, they sought out other
04:32
worlds in the multiverse and eventually came into conflict with the Justice League of Earth-1,
04:37
but never fully defeating their heroic counterparts and their allies. The Syndicate is composed of
04:43
sadistic and completely reprehensible beings who will stop at nothing to conquer and annihilate
04:48
any world they come across. They also lack the relative coordination and mutual trust of the
04:54
main Justice League, with their members constantly undermining each other and in some cases killing
04:59
each other, which is a clear sign of their cruelty and selfishness. 3. Flashpoint
05:05
One of DC's most personal crisis crossovers, Flashpoint examines Barry Allen's desire to save
05:11
and be reunited with his deceased mother, but his choice to go back in time to save her changes the
05:17
world for the worse and places it on a path to annihilation. In an attempt to stop Reverse
05:22
Flash from killing his mother in the past, Flash unknowingly creates a reality where the Justice
05:27
League does not exist. In this reality, Captain Cold is Central City's greatest hero and Aquaman
05:34
and Wonder Woman have waged a war against each other that has decimated parts of Europe and
05:39
threatens the rest of the world. Barry's wish to save his mother is far more honourable than some
05:44
of the other instances on this list, but the consequences are dire and threaten to tear the
05:49
entire DC universe apart. Fortunately, Barry resets the timeline again and this time it takes shape in
05:55
the new 52 series of comics, but the Flashpoint comic is a reminder of how seemingly small changes
06:01
can be devastating, especially in a universe as turbulent as DC's. 2. Injustice
06:08
One of my personal favourite comics, with its bold approach to worn out tropes winning over
06:13
both new and old fans of the franchise. This exploration of Superman's grief rolling over
06:19
the world is a seminal example of what happens when absolute power is both compromised and
06:24
unchecked. After murdering the Joker for having killed Lois Lane, their unborn child and most of
06:30
Metropolis, Superman and a few other leaguers see it fit to take on a more proactive approach
06:35
in global governance and policing. Naturally, this totalitarian leap in logic on the Man of Steel's
06:41
part is met with opposition from the world he wishes to protect and some of his old teammates
06:46
as well, specifically Batman. Superman's regime betrays the morals and ethos that the league was
06:52
founded on and during its devastating run commits atrocities that push the leaguers well beyond the
06:58
moral event horizon in their severely unsound desire to uphold order across the globe. 1. Kingdom Come
07:06
The visually stunning and weighty tale of judgment and change in the DC universe, Kingdom Come
07:11
explores a future where the old god of the DC universe is pitted against a newer more violent
07:17
breed of anti-hero and as always the fate of the world hangs in the balance. It's a well-constructed
07:23
commentary on the violent excess that defined the 90s era of comics and in many ways is the
07:29
definitive comic of the period as well. After the Joker is murdered by a new hero, Superman and some
07:35
other leaguers resign due to being disillusioned by the overwhelming public support that the violent
07:40
newbie is receiving. This sparks a rise of brutal heroes who dangerously come close to villainy and
07:46
after a particularly devastating battle, Superman returns and reforms the league. Unfortunately, the
07:53
new league's attempts to rehabilitate the newer heroes is unsuccessful and the league itself is
07:58
more militant than it had ever once been. The intervention of Lex Luthor's own super team and
08:04
the United Nations only serves to worsen the situation, pushing the older generation to their
08:09
limits and resulting in a massive loss of superhuman life. Fortunately, Superman and his counterparts
08:15
see the error of their ways before more lives are lost and the world returns to a more idealistic
08:21
but grounded age. And that's our list, you can find more lists like this on screen now.
08:26
For now though, I've been Dan and I'll catch you in the next one.
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