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Warhammer 40,000 Space Marine 2 Developer Diary
GameGrin
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31/08/2024
A trailer for Warhammer 40,000 Space Marine 2
Category
🎮️
Gaming
Transcript
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00:00
Space Marine 2 is a third-person action shooter set in the grim, dark future of Warhammer
00:12
40,000 that puts you in the middle of a war against the tyrannies that control an imperial
00:17
solar system.
00:22
You're right in the thick of the action and hopefully people have never experienced that
00:26
kind of aspect of the Warhammer world.
00:29
When we feel that it is the combination of all the things that we've worked so hard for
00:34
so many years to do come to life.
00:37
We wanted action in the sky, on the land, we wanted flames, we wanted explosions, it
00:42
is a passion piece for all of the people working at Sabre.
00:49
When I started working on the story I spent months reading Black Library novels like No
00:53
No Fear to really get my head inside these characters, to understand the Ultramarines
00:58
and who they are.
01:01
So the Space Marines were created for that great crusade, they were a necessary component
01:08
in a war for galactic unity and the Ultramarines are one of the most iconic and famous of those
01:14
Space Marine forces that have endured through the 10,000 years from their creation at the
01:18
Great Crusade to the stagnation of the 41st Millennium.
01:24
Most human beings in this world will never see a Space Marine, they're the stuff of legends,
01:28
they're known as the Angels of Death and so when one appears on the battlefield it's like
01:33
seeing an Angel of God.
01:39
So Titus is a Lieutenant in our game, he's sort of a relic of a time when he was the
01:48
only Ultramarine once passed, you know this guy is an unstoppable force but you've also
01:53
got to find some kind of grit and hardness that shows that he's been there, done that,
02:00
seen more than all the other Ultramarines he's now in this unit with.
02:04
So we did the best we could in motion capture but it is very different when you get to see
02:08
these amazing graphics on the screen and what hundreds and hundreds of people who work for
02:11
Sabre Interactive come up with and create, it's incredible.
02:15
Lieutenant Titus, Ultramarines, Second Company.
02:19
For me to go right back to the bare basics of what acting is about and just be in an
02:23
empty space but on the day it's about creating it and giving it a base of reality.
02:28
Lieutenant Titus, praise the Omnisire.
02:31
Shut it down, now.
02:35
It's your journey, you're the player, you're with Titus and the Ultramarines, if you can't
02:39
connect to their faces when their helmets are off and you can't read those emotions
02:42
then there's something lacking and that's my job is to try and bring these guys to life.
02:48
I think as the player is going to see a very, very different Titus.
02:53
If we rupture the staging tanks, direct the flow into the valley, we can flood the area
02:58
around the base.
02:59
Right from the very beginning we didn't just want to create any third person shooter, we
03:05
wanted to create a game that embodied the galactic warfare that you come to know from
03:11
the franchise.
03:19
So the technology that drives Space Marine 2 is our own technology.
03:23
So the team's gotten very, very good at creating signature moments in this game.
03:28
The signature moment is the swarm.
03:31
We have a swarm technology that allows us to have hundreds of these Tyranids attacking
03:36
the player and we're also able to build a huge expanse where you have highly detailed
03:44
characters and models up close but you can see off in the distance, you can see that
03:48
swarm come at you, you can see the enemy waves coming at you and you will get down and dirty
03:53
blowing them all away.
03:56
You feel like you have an infinite universe in front of you.
04:00
You have sandbox games where you can wander around but this goes one step further.
04:04
It kind of almost feels like wherever you are in the action, wherever you look there
04:08
is another company of marines down there fighting off swarms of Tyranids and you've got up there
04:14
we've got ships delivering and launching and drop ships landing, everything's around you.
04:19
One of the things people love about this world is the ability to customise your character.
04:26
You take these little miniatures, you pose them the way you want, you give them the weapons
04:29
that you want, you paint them the way you want.
04:32
We wanted to take that same approach and put it in the game so you can do the same
04:36
thing with your character.
04:37
The game offers three modes, a co-op story campaign that you can play with your friends,
04:42
a highly replayable PvE mode with lots of progression and customisation and a PvP mode
04:47
that puts you against other players.
04:49
The more you play these PvE missions the deeper you can go into the progression of these characters
04:53
unlocking skills and perks and weapons and as you do that our famous AI director is able
05:00
to increase the challenge, throw tougher enemies at you in more challenging situations.
05:04
As you've seen with some of our other titles we have a track record of supporting our titles
05:11
through quality of life updates, through paid DLC and larger add-ons.
05:17
So with Space Marine 2 because the universe is so rich and there's so much to draw from
05:22
we're really excited about what story we can tell and what things we can continue to do
05:27
in this game.
05:28
The truth is that we've been kind of circling like sharks around Games Workshop for a long
05:33
time trying to get hold of this game.
05:37
We believe at Saber that we have the story, the gunplay, the technology, the experience
05:43
and the passion to deliver what fans want.
05:46
So I'm scared but I'm excited.
05:49
Our team is, you know, they love working on this game, it's one of their favourite games
05:53
that they've ever worked on.
05:54
So to see what 10 years of development on that Space Marine engine franchise story is
06:00
going to be like for Space Marine 2, I think everybody involved with Warhammer is really
06:03
excited to see that.
06:05
No matter what the fans are asking for, trust me, we're asking for even more.
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