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32. Blender Full Tutorial - Episode 32 - Character Rigging and Animation Basics, Armature, Bone Concept
Earning & Learning
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8/10/2024
ALL TUTORIALS.
Category
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Learning
Transcript
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00:00
So hello everyone, welcome back to the channel web4click
00:04
and as you can see I have a character
00:08
I made this character in episode no.24
00:12
and showed you in a very simple way
00:15
that how we can make it with the help of cylinder and sphere
00:21
after that I did one more class
00:24
and made episode no.30 for you
00:27
in episode no.30 I showed you how we can add cylinder and sphere
00:33
and how we can remove the extra mesh
00:38
today we are going to add life to this character
00:47
and today we are going to do its rigging
00:50
I have already made an episode for rigging
00:53
in episode no.31 you can see the basic rigging
00:57
link is available in the description
01:01
so let's start today's class
01:04
in today's class we are going to know
01:07
how to add rig to any character and animate it
01:11
so let's start
01:13
so first of all if we want to add bone
01:16
for that we have to press shift A
01:18
and here you will get an option of armature
01:21
this armature is for adding bone to any character
01:25
and as soon as I click on it
01:27
one of our bone will be added
01:29
let me show you
01:31
this bone is already added
01:33
in previous classes you must have seen
01:35
when we work on any object
01:37
or edit any object
01:39
so for that we have many modes
01:41
in the same way
01:43
for this bone
01:45
as soon as you select it
01:47
this option will change
01:49
and in these options
01:51
we work for this bone
01:53
in object mode
01:55
we can only select this bone
01:57
and the three actions given here
01:59
move it
02:01
rotate it
02:03
and scale it
02:05
these three options
02:07
will work on this bone in object mode
02:09
but if we want to edit this bone
02:11
or change anything
02:13
for that we have to go to edit mode
02:15
so let's go to edit mode
02:17
and in this character
02:19
we will add all the bone
02:21
first of all
02:23
we will create the bone
02:25
from waist to head
02:27
as soon as we come to edit mode
02:29
our armature will be divided into three parts
02:31
let me show you
02:33
as soon as we come to edit mode
02:35
our bone is divided into three parts
02:37
upper part, middle part
02:39
and lower part
02:41
we can select middle part
02:43
and move it
02:45
we can rotate it
02:47
or scale it
02:49
if we want to add any new bone
02:51
we can add it in upper part
02:53
or lower part
02:55
let's try to add it in waist
02:57
first of all
02:59
I will bring it in waist
03:01
and as you can see
03:03
as soon as I bring it in character
03:05
it will hide
03:07
for that I have to go to
03:09
object data properties
03:11
in object data properties
03:13
you will get a viewport display option
03:15
as soon as you click on viewport display
03:17
you will get a lot of options
03:19
here you will get an option
03:21
of in front
03:23
as soon as you click on in front
03:25
this bone will come in front
03:27
and as long as we work on it
03:29
this bone will be in front
03:31
with the help of this in front
03:33
so let's go to add bone
03:35
from waist to head
03:37
whenever we add any bone
03:39
if we move it in upper part
03:41
its behavior will be
03:43
different
03:45
it will work like a child
03:47
it can move only in upper part
03:49
it can't move anywhere else
03:51
but if we move it in lower part
03:53
it will work like a parent
03:55
and we can move it anywhere
03:57
first of all
03:59
if I want to make this bone bigger
04:01
I will scale it
04:03
and bring it in upper part
04:05
if I want to move one bone
04:07
in upper part
04:09
I will press E
04:11
and Z to move one bone
04:13
in middle
04:15
if I want to move second bone
04:17
in middle of chest or shoulder
04:19
I will select upper part
04:21
press E to extrude
04:23
and press Z to move it
04:25
in upper part
04:27
so I can move it here
04:29
if you have a neck
04:31
you can move a small bone
04:33
for neck
04:35
I will press Z
04:37
next bone is for head
04:39
so I will press E
04:41
and Z
04:43
in upper part
04:45
so I can move one bone
04:47
for neck
04:49
when we do new things
04:51
we can move it here
04:53
if I press R
04:55
it will move like this
04:57
but if you want to check any action
04:59
you have to go to pose mode
05:01
so I will press R
05:03
so our neck will move like this
05:05
and
05:07
if I press R
05:09
it will move like this
05:11
so like this
05:13
if I select lower part
05:15
it will move like this
05:17
so from waist to head
05:19
bone is added
05:21
let's go to edit mode
05:23
always remember
05:25
when you do new things
05:27
you have to remember edit and pose mode
05:29
if you want to add any bone
05:31
you have to do in edit
05:33
if you want to check
05:35
you have to do in pose mode
05:37
so I will go to edit mode
05:39
and add side bone
05:41
so if I want to add side bone
05:43
I will select
05:45
bone for chest
05:47
so for that I will select
05:49
E
05:51
this time I will press X
05:53
so it will move in X direction
05:55
and here I will select
05:57
Alt P
05:59
by pressing Alt P
06:01
I will select upper part
06:03
so this bone will
06:05
move like this
06:07
like this
06:09
while setting hand
06:11
first we will go to front view
06:13
and press 1 to set it
06:15
and I will bring this bone here
06:17
we will keep one bone
06:19
from here to here
06:21
so that it can capture shoulder
06:23
so I will make it shoulder
06:25
and I will set it here
06:27
by selecting upper part
06:29
I will keep it
06:31
on side
06:33
and from here I will select upper part
06:35
and press E and this time I will press X
06:37
and from here I will take one bone
06:39
from shoulder
06:41
after that I will select it again
06:43
and press E and X
06:45
after that I will take one bone from wrist
06:47
if you have hand in your character
06:49
then keep last bone in your hand
06:51
otherwise I will
06:53
take one bone here
06:55
so like this
06:57
so this hand bone is ready
06:59
now last
07:01
we have to add
07:03
leg bone
07:05
so let's add leg bone
07:07
if I go to edit mode
07:09
and if I want to add new bone
07:11
by pressing Shift A
07:13
new bone will be added
07:15
my menu will not appear
07:17
your bone will be added
07:19
and one more thing
07:21
you can see that
07:23
my pointy part is moving
07:25
so I have to keep this pointy part
07:27
in lower part of my leg
07:29
so if I want to set this bone in my leg
07:31
then I have two options
07:33
I will zoom and show you
07:35
first of all I have to keep this pointy part
07:37
in lower part of my leg
07:39
so for this I can rotate it by pressing R
07:41
but I have an easy shortcut
07:43
ALT F
07:45
so with the help of ALT F
07:47
I can rotate it easily
07:49
so I will select it and press ALT F
07:51
so it will move in other direction
07:53
so if you want to rotate it
07:55
then you can change it by ALT F
07:57
now I will bring it on my leg
07:59
and I will press front view
08:01
so I can see it clearly
08:03
and I will bring it on upper part of my leg
08:05
I will select lower part of this bone
08:07
and I will bring it
08:09
till where I want to keep this bone
08:11
I will select it
08:13
and right click
08:15
and click on subdivide
08:17
this bone will be divided in two parts
08:19
one more bone is left
08:21
so I will select
08:23
this bone
08:25
and I will press E
08:27
and I will bring it in X direction
08:29
and remember
08:31
this bone should be
08:33
on upper part of my leg
08:35
so I will bring it
08:37
on upper part of my leg
08:39
so it will be on upper part of my leg
08:41
so I will set it like this
08:43
so this is my bone
08:45
and last
08:47
I will select
08:49
lower part of my leg
08:51
and I will go to side view
08:53
and I will press E
08:55
and you can see I am on green line
08:57
so I will press Y
08:59
and it will automatically move in Y direction
09:01
so this is my leg
09:03
by chance if you have a leg
09:05
then it's ok
09:07
but if you don't have a leg then also
09:09
you can add it
09:11
so my leg is added
09:13
and like this I have added
09:15
all the bones of my leg
09:17
I can easily copy and
09:19
make the bones of other side
09:21
but before that I have
09:23
one most important thing
09:25
which I have to make
09:27
that is its controller
09:29
let me tell you what is controller
09:31
whenever we move or animate
09:33
any character
09:35
then we need some controllers
09:37
with the help of which we make its pose
09:39
with the help of controllers
09:41
we can easily move our character
09:43
from anywhere
09:45
so we can easily
09:47
rotate it
09:49
if we have a leg controller
09:51
then we can move it
09:53
with the help of leg controller
09:55
so it's very important to make those controllers
09:57
so in next video
09:59
we will learn how to make all these controllers
10:01
so without making the video
10:03
too long
10:05
let's end it here
10:07
see you in next video
10:09
till then goodbye
10:15
like
10:17
share
10:19
and subscribe
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