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00:00Today, I'm here to show you a vast and wonderful place.
00:05Not made by God Almighty, but the working man.
00:09Now, how about we turn on some lights?
00:13Welcome to Mojo Plays, and today we're looking at what the Fallout TV series switched up, left out, or just got plain wrong within the series.
00:22We're also throwing up a huge spoiler warning for the show and all eight of its episodes.
00:30Well, now that is a very small drop in a very, very large bucket of drugs.
00:36Before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest videos.
00:44War Never Changes
00:46Fans of the games will be familiar with...
00:48War. War never changes.
00:51Every game opens with this maxim, along with a cutscene showing what's happened to the world, as a way to quickly bring everybody up to speed on the setting and the themes.
01:09The TV show doesn't have one of these.
01:11It doesn't necessarily need one, but it still would have been nice to see the Great War and its belligerence explained in a few minutes.
01:19In the 21st century, war was still waged over the resources that could be acquired.
01:25But there are plenty of Fallout concepts that aren't really explained in the show, too, like something as simple as the Pip-Boys.
01:33This is fine for gamers, but it might leave newcomers a little confused.
01:38In 2077, the storm of World War had come again.
01:42In two brief hours, most of the planet was reduced to cinders.
01:48Vault-Tec Savings Plan
02:01We see in early episodes that Vault-Tec also provided people with poison so that they could take their own lives in the event of a nuclear apocalypse.
02:09It's grisly, but Lucy does come across a family of skeletons who did just that.
02:14And Wilzig also takes a cyanide pill, courtesy of Vault-Tec.
02:25This is the first we've seen of Vault-Tec providing people with lower-level plans for how to endure, or not endure, a nuclear apocalypse.
02:33And it's certainly an interesting addition to the lore, showing just how nefarious Vault-Tec really was.
02:39Like the human experimentation wasn't already bad enough.
02:44Vault-Tec Plan D. It was the most humane product that Vault-Tec ever made.
02:48It was quick, painless, tasted like banana.
02:52I was surprised it wasn't more popular.
02:55Squires
02:56And I'd be grateful to the Brotherhood for giving my life meaning.
03:04Good boy.
03:06This is an almost entirely new concept the show adds to the Brotherhood of Steel.
03:11We see that Brotherhood initiates can be promoted to the rank of Squire.
03:14Which means they're partnered with an established knight, becoming their manservant and calling them a lord.
03:20This is a little odd, since in the games, the Brotherhood just use the language of medieval knights.
03:26They don't actually behave like them.
03:37In the games, Squire is a title given to the children that work.
03:40In a limited capacity, in Brotherhood bases and aboard the Prydwen.
03:44And though trainees are partnered with their seniors so that they can learn from them,
03:48Brotherhood knights don't have servants who clean their armor.
03:52They're actually meant to be responsible for maintaining their own armor to show responsibility.
04:03Clean it.
04:05Brotherhood Initiation
04:07Still on the topic of the Squires, they're initiated into this role in a very bizarre way.
04:17Near the beginning, Maximus is made the Squire of Knight Titus in place of his friend Dane, who's been injured.
04:23As part of this, Titus brands Maximus with the letter T between his shoulder blades, marking him forever.
04:30It is your most sacred duty to protect the Brotherhood.
04:34Later, while disguising himself as Titus, Maximus brands Thaddeus in the same way.
04:40Not only is the Brotherhood branding themselves very strange,
04:44but they have custom brands so that people are permanently shown to have served a specific knight.
04:49Even at their most cult-like, the Brotherhood in the games stops short of branding their fellow soldiers.
05:01Super Mutants
05:12If you're a fan of the Super Mutants, particularly the many intelligent Super Mutants who appear throughout the games,
05:18you're going to be disappointed, because they don't appear in the series at all.
05:22Despite being quintessential to the world of Fallout, they're just not there.
05:27Perhaps the showrunners didn't want to get into the weeds of the forced evolutionary virus lore,
05:32or wanted to say that the Super Mutants have all been eradicated following the Master's uprising back in Fallout 1.
05:50But the Master is never mentioned either, despite the show taking place in LA.
05:56It's definitely a shame not to see even one Super Mutant,
06:00and they easily could have had a friendly mutant hanging around Philly like Fox or Marcus.
06:05Not all the mutants are dangerous, after all.
06:15The Enclave
06:26The Super Mutants aren't here, but bizarrely, the Enclave is.
06:31Despite being set in 2296, the Enclave seems to be thriving and doing plenty of research,
06:38largely into dogs and nuclear fusion, somewhere in the wasteland.
06:43Making our reactor meltdown means that things are going to be pretty hot in here soon.
06:48Pity you won't live long enough to see it.
06:51Obviously, if you're familiar with the West Coast lore, this is baffling,
06:56since the Enclave was meant to have been all but eradicated during Fallout 2, which is set in 2241.
07:03Sure, they came back in Fallout 3, but this itself is somewhat contradictory.
07:08As we see in New Vegas, the Enclave are gone.
07:12You go on a quest to gather the Enclave remnants, and there's only a small handful of them.
07:17All elderly by now, and certainly not throwing puppies into incinerators.
07:30Ghouls
07:42In the fourth episode, we're given more information about the ghouls.
07:46Though we've already spent plenty of time by now with Cooper Howard, Walton Goggins' ghoul character,
07:51they're not explained in great detail.
08:00But in this episode, Lucy meets a ghoul on the cusp of turning feral,
08:04and it's revealed that all ghouls are at risk of turning feral if they don't take a yellow substance regularly.
08:13You turn into one of those?
08:16That how it works?
08:22In the games, sentient ghouls can't turn into feral ghouls that we know of.
08:27This is a major sticking point in ghoul-human relations,
08:31as some humans believe they could turn into monsters at a moment's notice.
08:35They definitely don't need to take Zombrex at regular intervals to stay sane.
08:43You shouldn't win.
08:47Who started the war?
08:49Vault-Tec is the largest company in America.
08:51There's a lot of money in selling the end of the world.
08:54It's key to the games and the anti-war point they're all trying to make
08:59that nobody actually knows who started the war, whether it was China or America.
09:04Ultimately, it doesn't matter, because the message is about not repeating the mistakes of the past.
09:10But that apparently wasn't good enough for the show,
09:13which decides that not only is it going to tell us in detail how the war started,
09:18but it's going to blame Vault-Tec.
09:21America has been locked in a resource war for over a decade.
09:25Vault-Tec bought the means to end that war.
09:28The same war you fought in.
09:30So they could put it on the shelf?
09:32While it makes sense to set Vault-Tec up as the big bad like this, all the logic is flawed.
09:37They started the war because peace was about to be brokered,
09:40meaning they'd have lost money on their fallout shelters.
09:43This completely disrupts the anti-jingoist and anti-nationalist stance the games have specifically taken.
09:50But we're talking about making a significant investment based on a hypothetical.
09:56How can you guarantee results?
09:59By dropping the bomb ourselves.
10:02Shady Sands.
10:03Why?
10:04Why?
10:08This isn't... real, right?
10:11This sticks out like a sore thumb in the sixth episode, while Lucy explores Vault 4.
10:18She finds a chalkboard with messages of remembrance for Shady Sands,
10:22the shining capital of the New California Republic,
10:25saying that it was destroyed by a nuclear bomb in 2277.
10:29This is despite the fact that in 2281, when New Vegas takes place,
10:34Shady Sands seemed to be alive and well and definitely hadn't been destroyed by an H-bomb.
10:40Okay, second question.
10:42What was the original name of the NCR capital?
10:45Aradesh, Shady Sands, The Boneyard, or Vault 13?
10:49If you want to wipe Shady Sands off the map,
10:52maybe it was destroyed after the events of New Vegas,
10:56considering anything else is directly contradictory to the existing lore.
11:01It also suggested that the series' supposed villain, Moldaver,
11:05is the original founder of Shady Sands,
11:08and that Shady Sands is where The Boneyard is supposed to be.
11:11What animal is on the NCR's flag?
11:14A two-headed bear, an eagle, a two-headed snake, or a two-tailed lion?
11:19The NCR.
11:20Eventually, the city was absorbed by NCR,
11:24which had spread steadily northward since its founding.
11:27Not only has Shady Sands been erased, with its former citizens fleeing into Vault 4,
11:32but it seems like the entirety of the NCR has collapsed after that nuclear bomb was dropped.
11:39Moldaver leads the last remnants of the NCR as they try to rebuild,
11:43which, again, flies in the face of the established canon.
11:47As decades passed, what had been the American Southwest united.
11:52Beneath the flag of the New California Republic.
11:55How can the events of New Vegas happen at all if the NCR no longer existed as a military power by the 2280s?
12:03As the Republic grew, so did its needs.
12:07And that's without getting into the fact that Caesar's Legion doesn't appear to exist at all,
12:12and that when we see Vegas itself in the closing shot of the show,
12:16it doesn't look like the shiny metropolis Mr. House has made it.
12:20It looks like it's already been destroyed.
12:22This raises the question many fans have had, which is, why set it in California at all?
12:29You never heard of the New California Republic?
12:32Let us know in the comments what you thought of the Fallout TV show.
12:36And now you can be a hero too, by purchasing a residence in a Vault-Tec Vault today.
12:41Because if the worst should happen tomorrow, the world is going to need Americans just like you to build a better day after.
12:48Did you enjoy this video? Check out these other clips for Mojo Plays.
12:51And be sure to subscribe and ring the bell to be notified about our latest videos.