00:00Skins are cosmetic add-ons that allow you to customize or weaponize your avatar or in-game character.
00:07This gives players the opportunity to express their individuality, style, or character.
00:13Flipping or selling skins is an integral part of many games.
00:16There are third-party sites like Buff, where you can buy items and resell them for profit,
00:21but you need to be able to have a Buff balance first.
00:24And while there are a number of ways to do that, it's complicated and not always available globally.
00:30Counter-Strike is a perfect example of a game with a thriving skin-trading economy.
00:36But while it's technically against their terms of service, they allow it to happen.
00:41Once users have sold an item for profit, they must then jump through the hoops of turning that back into fiat currency through some kind of exchange.
00:51Fortnite is an incredibly popular game with a multitude of options in terms of skins.
00:57And although they've recently began allowing skin trading, once you buy a skin from another player, you can never sell it again.
01:04In League of Legends, the most desirable and sought-after skins are the earliest ones that were released on a very limited supply.
01:12But if you want to obtain one now, the only method left to you is to purchase an account that contains these rare skins and these regularly sell for between $2,000 and $5,000.
01:25Selling in-game assets and skins is so incredibly lucrative, it's not surprising the bigger corporations do not want to relinquish control or lose any of that revenue.
01:35But Earth 2 is not a corporate venture. It's a Web3 gaming platform set up and designed by gamers.
01:44We can already sell things like jewels, side-roids, civilians and hollow buildings, and soon we'll be able to trade in EPLs, resources and skins too.
01:53When you have sold an item, you can easily withdraw that to your bank account or credit card, and this eliminates all of the hoops that other platforms make you jump through.
02:04This is absolutely going to contribute to much wider adoption by the general public, who are often put off by things like crypto wallets or having to buy some different currency to trade it on some platform to then try and withdraw it.
02:19It all becomes too complicated. It's always the easiest models that receive the greatest adoption.