If the very first attempts at digital sculpture date back to the 1960s, this new way of practicing sculpture was able to develop thanks to the emergence of micro-computing (CAD) and manufacturing robotics (CAM), subtractive (cutting, machining, etc.) then additive ("3D Printing"). All the pioneering artists in these fields were trained on the job, and some, in Anglo-Saxon countries, were then lucky enough to be able to teach their knowledge in this topic (an opportunity that was refused to French artists). On the other hand, scientists have sometimes wanted to try their talent in fine arts, such as Pierre BEZIER, and Jean-Claude ANDRÉ with Alain LE MÉHAUTÉ. We will take an overview of the recent works of some historical members of ARS MATHEMATICA, and we will present some works of a more younger generation. We will also pay tribute, in particular, to our late friends Professor Derrick WOODHAM and Mary VISSER (who was our dear Vice-President). Finally, we will consider the future prospects of digital sculpture.