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8 Times The Justice League Went Way Too Far
WhatCulture
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Batman, Superman and Wonder Woman's team haven't always gotten it right.
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TV
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00:00
The Justice League, DC's premier team of heroes, has been forced to make tough decisions in their
00:05
attempts to protect the world, and this is to be expected. Some of the best stories involving the
00:10
League seek to analyse where that line separates drastic action and outright cruelty as drawn.
00:16
The team is composed of heroes with vastly different worldviews and methodologies, and
00:21
as a result, many members have committed reprehensible acts, all in the name of justice.
00:27
So with this in mind, I'm Dan from WhatCulture, and here are 8 times the Justice League went
00:32
way too far.
00:34
Number 8, Heroes in Crisis.
00:37
2018's Heroes in Crisis focuses on the events following the death of multiple heroes at the
00:42
Sanctuary, a rehabilitation centre for heroes dealing with mental health issues. Due to the nature of the
00:48
crime scene, Booster Gold and Harley Quinn are the primary suspects, and they each go about trying
00:54
to solve the case despite opposition from various heroes. The case is ultimately solved, and in the
01:00
process, highlights how demented the Sanctuary really is. The League creates instances where the
01:05
heroes at the centre relive their trauma in the name of healing. This is a decision that is in poor
01:11
taste, and only serves to further isolate the souls that needed a tender approach to their recoveries.
01:18
Number 7, Justice League Gods and Monsters. This animated film tells the alternate universe story
01:25
of a crueler, less accountable Justice League, and highlights its hero's desire to enforce order by
01:31
any means necessary. It is a version of the League that reminds audiences of the innate goodness needed
01:37
to wield the overwhelming power in a responsible manner, but also how that same goodness can be
01:43
rediscovered through adversity. The alternate versions of Superman, Batman and Wonder Woman
01:48
are a far cry from their mainstream counterparts, and this is highlighted in the tie-in miniseries
01:54
that accompanies the movie. Viewers are treated to disturbing moments from the Trinity, such as
01:59
Batman drinking Harley Quinn's blood after stopping her killing spree, and Superman mercy killing a
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child brainiac, whose powers threaten to spiral out of control. The League here are presented as beings who
02:11
want to save the day, but their path to accomplishing this has a lot of collateral damage along the way.
02:17
Number 6, A Better World, Justice League. Speaking of animated Justice Leagues taking it too far,
02:24
the DC animated universe's version of an out-of-control league is one of the most memorable arcs to come
02:30
out of the beloved franchise. Suffering from the loss of the Flash at the hands of President Lex Luthor,
02:36
a grieving Justice League storms the White House, and this leads to the death of Lex Luthor at the
02:41
hands of Superman. This more brutal team rebrands itself as the Justice Lords and takes over the
02:48
world, limiting free speech and self-governance. Then they discover the main Justice League's reality
02:54
and seek to take over it the same way they did with their own. This story is impactful for a number
02:59
of different reasons, as it highlights how fallible these heroes really are, and how that makes them a
03:05
threat to the planet. It also sets the stage for the Cadmus storyline, that sees the main league in a
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few instances veering very close to the authoritarian sensibilities embodied by the Justice Lords.
03:18
Number 5, The Throne of Atlantis. The first entry where one Justice League member puts their personal
03:24
objectives above the team's. Throne of Atlantis explores Aquaman's character as he struggles to
03:30
navigate the world as both a Liga and Atlantean royalty. Following a naval exercise gone wrong, Atlantis,
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under the rule of Ocean Master, declares a war on the surface world in retaliation. Arthur is forced
03:44
to place his personal responsibilities over his obligations to the team, and the consequences here
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are dire, despite the short time frame in which this takes place in. It does not help Arthur's case
03:55
when it is revealed that the plans used by the Atlantean army to invade the surface world were developed by
04:01
both him and his brother. Fortunately, Arthur ultimately stands by his team and stops his
04:07
brother's plans, but the league's victory comes at the expense of their public perception, especially
04:12
that of Aquaman's. Number 4, The Crime Syndicate of America. The Crime Syndicate exists on Earth 3 in the
04:20
greater DC multiverse, and is composed of villainous counterparts to the main leaguers. The syndicate conquered
04:26
their world and eventually grew bored with the relative ease of global domination. As a result,
04:31
they sought out other worlds in the multiverse, and eventually came into conflict with the Justice
04:36
League of Earth 1, but never fully defeating their heroic counterparts and their allies. The syndicate
04:42
is composed of sadistic and completely reprehensible beings who will stop at nothing to conquer and
04:48
annihilate any world they come across. They also lack the relative coordination and mutual trust of the
04:54
main Justice League, with their members constantly undermining each other, and in some cases, killing
04:59
each other, which is a clear sign of their cruelty and selfishness. Number 3, Flashpoint. One of DC's
05:06
most personal crisis crossovers, Flashpoint examines Barry Allen's desire to save and be reunited with his
05:13
deceased mother, but his choice to go back in time to save her changes the world for the worse, and places it
05:19
on a path to annihilation. In an attempt to stop Reverse Flash from killing his mother in the past,
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Flash unknowingly creates a reality where the Justice League does not exist. In this reality,
05:30
Captain Cold is Central City's greatest hero, and Aquaman and Wonder Woman have waged a war against each
05:36
other that has decimated parts of Europe and threatens the rest of the world. Barry's wish to save his mother
05:42
is far more honourable than some of the other instances on this list, but the consequences are
05:47
dire and threaten to tear the entire DC universe apart. Fortunately, Barry resets the timeline again,
05:53
and this time it takes shape in the New 52 series of comics, but the Flashpoint comic is a reminder of
05:59
how seemingly small changes can be devastating, especially in a universe as turbulent as DC's.
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Number 2, Injustice. One of my personal favourite comics, with its bold approach to worn out
06:12
tropes winning over both new and old fans of the franchise. This exploration of Superman's grief
06:18
rolling over the world is a seminal example of what happens when absolute power is both compromised
06:24
and unchecked. After murdering the Joker for having killed Lois Lane, their unborn child and most of
06:30
Metropolis, Superman and a few other leaguers see it fit to take on a more proactive approach in global
06:36
governance and policing. Naturally, this totalitarian leap in logic on the Man of Steel's part is met with
06:42
opposition from the world he wishes to protect, and some of his old teammates as well, specifically
06:47
Batman. Superman's regime betrays the morals and ethos that the league was founded on, and during its
06:53
devastating run, commits atrocities that push the leaguers well beyond the moral event horizon in their
06:59
severely unsound desire to uphold order across the globe. And Number 1, Kingdom Come. The visually stunning and
07:07
weighty tale of judgement and change in the DC universe, Kingdom Come explores a future where
07:12
the old god of the DC universe is pitted against a newer more violent breed of anti-hero, and as always
07:19
the fate of the world hangs in the balance. It's a well-constructed commentary on the violent excess that
07:25
defined the 90s era of comics, and in many ways is the definitive comic of the period as well. After the
07:31
Joker is murdered by a new hero, Superman and some other league has resigned due to being disillusioned
07:37
by the overwhelming public support that the violent newbie is receiving. This sparks a rise of brutal
07:43
heroes who dangerously come close to villainy, and after a particularly devastating battle, Superman
07:49
returns and reforms the league. Unfortunately, the new league's attempts to rehabilitate the newer heroes
07:56
is unsuccessful, and the league itself is more militant than it had ever once been. The intervention of
08:02
Lex Luthor's own super team and the United Nations only serves to worsen the situation, pushing the
08:08
older generation to their limits and resulting in a massive loss of superhuman life. Fortunately, Superman
08:14
and his counterparts see the error of their ways before more lives are lost, and the world returns to a
08:19
more idealistic but grounded age. And that's our list! You can find more lists like this on screen
08:26
now. For now though, I've been Dan and I'll catch you in the next one.
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