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Das Kickstarter-Video von Lionhearts zeigt das Mittelalter-MMOPRG von Credenzio Studios
MeinMMO
Folgen
11.7.2025
Das Info-Video zum Mittelalter-MMORPG Lionhearts.
Kategorie
🎮️
Videospiele
Transkript
Vollständiges Videotranskript anzeigen
00:00
Du warst nicht für Krieg, nicht für Blut, oder für Glück.
00:19
Du warst nicht für die Erde, für die Erde zu entwickeln,
00:23
für die Leben von kürzlichen Dingen.
00:30
Du warst nicht für die Erde, sondern für die Erde zu erinnern.
00:59
Nicht für die Angst, nicht für die Vengeance,
01:03
sondern für die Heilung, für Gott und Gott allein.
01:09
And when you fall, and you will, let it not be in vain.
01:18
And when you fall, and you will, let it not be in vain.
01:32
Let all remember that you came willingly,
01:36
that you bore your cross,
01:39
that you had faith,
01:41
even when faith was all you had left.
01:44
And when you fall, and you will, let it not be in vain.
01:49
Let it not be in vain.
01:50
In vain.
01:52
You're in vain.
01:54
In vain.
01:54
In vain.
01:55
In vain.
01:56
In vain.
01:58
In vain.
02:00
Untertitelung des ZDF, 2020
02:30
Untertitelung des ZDF, 2020
03:00
Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
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Untertitelung des ZDF, 2020
04:00
My name is Colton Holzapple
04:01
I'm the CEO of Credenzio Studios
04:02
and the project manager of Lionhearts
04:04
Ever since I was nine years old
04:06
I wanted to be a game developer
04:08
and I've been working towards
04:09
making a product like this
04:11
from building the Third Crusade
04:12
community on Roblox
04:13
evolving it into Lionhearts
04:15
Crusade
04:15
In 2020, we founded Credenzio Studios
04:17
we built the perfect team
04:19
I had just graduated from university
04:21
I got my degree in history
04:22
and I was ready to take this on
04:24
and over the years
04:25
we crafted this amazing experience
04:27
Lionhearts on Roblox
04:28
we built our community up even further
04:30
and we made a really revolutionary product
04:32
on that platform
04:33
and we brought all these people together
04:35
that wanted to live in a medieval world
04:38
slowly building this community
04:40
adding more factions
04:41
bringing people that really told a story
04:43
and the drama was real
04:44
the politics was real
04:46
because it was the players deciding it
04:47
it wasn't a game master or somebody else
04:50
you see in Lionhearts
04:51
players, not developers
04:52
are calling the shots
04:54
and building the world around them
04:55
they're building the drama
04:56
and the opportunities
04:57
in the game itself
04:58
and now it's time to move to Steam
05:00
and that's exactly why we need your support
05:02
I'm confident our team could do it
05:04
because we went through Roblox
05:07
you know on Roblox
05:08
there are a lot of hurdles we had to overcome
05:10
and our team did it
05:11
and you know with our perseverance
05:12
and our experience with that
05:14
we can do it
05:14
and also with our small team side
05:16
we run a really tight ship
05:18
so with that tight ship
05:19
we're able to you know hone in and focus
05:21
and get things done very efficiently
05:23
and productively
05:24
I think that that's really to our advantage
05:26
there's been some trials and tribulations
05:29
on Christmas day
05:32
the office had a
05:34
it was an electrical fire
05:36
we had to move locations
05:39
we had to salvage our devices
05:43
we lost a lot
05:44
lost a lot of work
05:46
I mean there was definitely a point where
05:48
I thought it might be over
05:50
we pulled ourselves back up
05:51
we kept going
05:53
we haven't given up
05:54
we didn't let it get to us
05:57
those kind of things are just part of life
05:59
that's how it goes
06:00
I think that says more than enough
06:02
about our character
06:04
about our ability to work together as a team
06:09
I mean that was a bonding experience
06:12
between all of our team members
06:16
we love the crusades
06:18
we love this period of history to study
06:20
it's a cultural clash between Africa
06:22
the Middle East and Europe
06:23
that provides an environment
06:25
that's entirely unique in history
06:27
you know it's kind of a dark and gloomy day out here
06:30
and a lot of people think
06:30
that's what the medieval world was like
06:32
but that's not really true
06:34
this dark ages connotation
06:35
that people have with the medieval ages
06:37
is really a misrepresentation
06:39
so in this Levant
06:40
this arid
06:41
deserty environment
06:42
it's going to be a lot brighter
06:43
it's going to have a lot more colors
06:44
than you might be used to in a medieval game
06:46
and that's very intentional
06:48
we want to represent
06:49
the historical environment accurately
06:51
this game is really going to respect
06:53
the historical authenticity
06:55
of the crusading period
06:56
and it's going to respect it
06:57
for all the participants
06:58
you can be a Saracen
06:59
a Seljuk
07:00
a Crusader
07:01
a Byzantine
07:02
and so much more
07:03
and allowing you to participate
07:05
each one of those
07:05
different faction ecosystems
07:07
in a historical setting
07:08
but what it would be like
07:09
to actually be a member
07:10
of the Knights Templar
07:12
in the 12th century
07:12
what would it be like
07:13
to be an assassin
07:14
in the 12th century
07:17
you know for our team
07:17
at Credenzio Studios
07:18
this game is a dream come true
07:20
this is our passion
07:21
this is what we've worked for
07:22
for over a decade
07:23
this is what we want to do
07:24
and we've worked for 10 years
07:26
to craft the perfect experience
07:28
we know exactly what's going to work
07:30
and we know it doesn't work
07:31
and that's why we're ready
07:32
to take this on
07:33
our team has been through a lot
07:34
we've come through a lot
07:36
of trials and tribulations together
07:37
and we've come out of it stronger
07:39
we didn't always make
07:40
the right decisions
07:41
but we learned from our mistakes
07:42
and we iterated on our product
07:44
over and over again
07:45
and that's why I'm so confident
07:46
that we can deliver this
07:47
I mean some of the best moments
07:49
and things that have come out
07:50
of the Roblox version of the game
07:52
is these dynamic wars
07:53
that just organically happen
07:55
I think that's just exciting
07:56
to see players come together
07:58
and form their own stories
08:00
we're letting them take over
08:01
and it's very rewarding to see
08:04
the shadow system is what's going to bring this idea to life
08:07
instead of logging off
08:08
and your character disappearing
08:10
your character will remain in the world
08:11
doing the tasks you've assigned it to do
08:14
even if there's a battle in the middle of the night
08:16
your character will be there
08:17
defending your territory against your enemies
08:19
or doing whatever it needs to do
08:21
to ensure that your keep
08:23
and your fiefdom remain safe
08:25
with the shadow system
08:26
the world of lionhearts does not sleep
08:31
what is persistent conquest
08:32
well it means that your actions in the world matter
08:35
things like supply and demand real estate
08:37
and giving property and land value
08:39
means that when you conquer another land
08:41
it persists until it's conquered back
08:43
by forging alliances and making strategic trades
08:46
you can actually secure your land for a long time
08:49
sign peace charters and treaties
08:51
and allow yourself to really innovate within the microcosms of the game
08:56
the prayer system is something we're very excited about
09:00
it's going to allow you to memorize prayers from history and real life
09:04
and then use in your real life should you choose
09:07
and the great thing about this is these prayers are going to actually
09:10
benefit you in the game and serve a real purpose
09:13
inside the mechanics of the world of lionhearts
09:17
it's really going to bring something that people have not experienced yet
09:21
on steam and the reason that's going to be so revolutionary
09:25
is because multiplayer medieval worlds
09:28
that are historically set without these fantasy elements
09:30
they really don't exist to this capacity
09:33
unreal engine is the perfect engine to complete a project like this
09:37
it just allows so many more technical opportunities
09:39
that you might not have on roblox and other platforms
09:41
this isn't just a project that we just came up with overnight
09:44
we've been contemplating these ideas for a decade
09:48
and no one wants this game to be delivered more than us
09:51
so when you talk about security and risk investment with what you're donating
09:55
you can keep in mind that we are driven and we are committed to getting this
09:58
project to the finish line we do need your support because these things cost money
10:02
but at the end of the day we're committed to getting it through to that finish line
10:06
our team has been iterating on this process for years
10:09
and it's that reason that we're so well equipped to take this project on right now
10:14
a good example of our transparency is the dev logs we're doing right
10:18
players can actually see the process or the progress we're making on this
10:22
on lionhearts right so they can actually see okay here one one week you know we have a block out for a map
10:28
the next week oh hey i'm starting to see progress on this oh i'm seeing progress on the shadow system going on
10:34
i can really see that we're dedicated as devs and that we're actually getting things done
10:39
when you support this kickstarter you're not just supporting us and our team
10:42
you're supporting the vision of lionhearts and allowing it to come to life
10:45
in a way that's never been seen before the rewards for this kickstarter are truly extraordinary
10:50
we've stacked the deck on the rewards so you're going to be able to access very good opportunities
10:56
to get yourself a good starting position in the game and we feel this is really important to
11:00
incentivize donations as much as possible we're going to leverage whatever we raise into a publisher
11:05
deal donating and donating early is really important not everybody needs to buy the duke
11:10
tier for this thing to be a success in fact on kickstarter a bunch of people going for some of
11:15
the mid or lower tiers is often the difference between a kickstarter making it and not so sharing
11:19
this with your friends and giving us as much opportunity as you can is really important this game is
11:24
made to the players and the community it's not made for anybody else so we're going to make a game that
11:29
delivers what we promise and our vision to that community we've lasted a really long time with a
11:35
really tight budget so i think that says a lot about us willing to put ourselves through the ringer
11:41
we've stood our ground you know we we won't back down to see this vision realize this passion
11:49
brought to life but we've stuck with this game this idea for
11:54
for technically a decade over a decade i think that says a lot i think that's really meaningful we
12:02
just want to thank everybody who came out and supported this game we have a global audience and
12:08
we're just so grateful to have a game that we can bring so many people together from so many
12:12
different backgrounds to create something truly extraordinary on steam
12:32
hey it is cold my hands are this is like
12:42
so
12:46
so
12:48
so
12:50
so
12:52
so
12:54
so
12:56
so
12:58
so
13:00
so
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