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Things You Need to Know About Stray
GamesRadar
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2 days ago
Who doesn't love cats? Who doesn't love games? Who doesn't love cat games? But there's more to this cat simulator than it seems and here's 4 reasons why.
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Gaming
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00:00
This is Stray, a beautiful, bold indie that is part platformer, part puzzle game and all sorts
00:13
of perfect, especially if you're somewhat familiar with felines. Here's what else we
00:18
learned during our preview about Stray's story, gameplay and its astonishingly realistic feline
00:23
protagonist. Stray puts you in the paws of a cat who has been separated from his family and somehow
00:32
ends up in a neon-soaked world inhabited only by robots. Martin Roger purposely avoided telling us
00:38
any real story details, aside from the fact that this protagonist is a stranger in a strange land
00:43
and is trying to make his way through it to be reunited with his feline family members.
00:48
There are several levels that players will make their way through, and although Stray's story
00:53
progression is linear, there's room to explore and discover. It'll take about 7-8 hours to finish
00:58
at what Martin Roger calls a normal pace and closer to 9 or 10 for more curious exploratory players.
01:04
Think of Stray as yet another one of publisher Annapurna's brilliant linear storytelling feats
01:09
that superbly blends tight and simple gameplay, sort of like last year's The Artful Escape.
01:15
There's platforming, but here it's more feline-focused than about pulling off well-timed jumps.
01:20
You can't really mess up, as Blue 12 felt doing so would be decidedly un-cat-like.
01:26
Players can use the tried-and-true cat method of knocking stuff off shelves to help with simple
01:30
puzzles and jump in a can attached to a rope as an elevator of sorts.
01:35
Later on in the game, you'll get an adorable backpack outfitted with a drone called B-12,
01:40
who can translate the alien language scattered around the environments, shine a light wherever
01:44
it's needed and remind you of your objectives. In one sequence, the cat slides down a swamp-water
01:52
filled reservoir on a cart, steering his way through it to avoid hitting walls and these weird
01:57
little bug robots that can kill you. I asked for clarity from Martin Roger on this specifically,
02:03
but I'm only told there are several places where you can be killed by enemies, but the cat,
02:08
thankfully, instantly respawns.
02:10
We're not aiming for a hard game, he reassures. Expect the story to progress with a nice, steady rhythm.
02:18
Stray is a gamified love letter to cats, one that I reckon cat owners worldwide will flock to just
02:25
to find out how impressively real this little cat is. During our preview, we watch the protagonist
02:30
push paint cans off ledges, lap up water, nap on a robot's chest. Sleeping forms the majority
02:36
of a cat schedule, so that's obviously something you can do in the game, and do a sleepy stretch
02:41
post-nap. During the preview, Martin Roger assures us that you can still be a cat and be very annoying
02:47
to everyone, as he jumps up onto a surface where robots are playing some kind of tabletop game,
02:52
sending chips flying everywhere. They beep angrily in response, and over a minute later,
02:57
they're still picking up the chips as the little orange tabby trots on.
03:01
There's even an opportunity to use the triggers on your controller to pull on the back of a couch,
03:06
something every cat owner knows is a cat's favourite pastime. When playing on the PS5,
03:11
the cat's purrs will emanate from the speaker in the DualSense controller,
03:14
which will also gently vibrate so it feels like you have a cat in your hands.
03:21
And the cat itself has been designed and animated with attention and affection by a
03:25
sole animator at Blue12 known as Miko. Miko's Sphinx cats served as inspiration for their
03:31
animations, which are so lifelike and detailed they will amaze you, from its adorable little trot
03:36
to the very specific tip of the tail twitch that all cat owners know so well. The attention to detail
03:42
is so impressive thanks to Blue12's universal love of cats. Not only are many of the team cat owners,
03:47
but there are even office cats who wander around during production. Thanks to their incomparable
03:53
in-real-life references, the team can see small details that aren't working properly to ensure
03:58
this cat is like no other game cat you've ever seen. Having cats around us is really helpful,
04:03
because we get so used to seeing them move around, we can instantly see when something is a bit off
04:08
with the animation, or if a sound is not really convincing, or if a certain situation is too
04:13
unrealistic for an actual cat, Martin Roger explains. When asked if they're paid fairly for their
04:18
efforts, he quips, they're paying us, they're the boss of the studio. Stray releases July 19th for PS4, PS5 and PC.
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