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  • 8.7.2025
Temporeiche Extraction-Shooter und atmosphärische Action-Rollenspiele der Marke Diablo gibt es viele, aber ein Spiel, das beide Genres miteinander kombiniert? Das ist mal was Neues!

Vorhang auf für Project Pantheon: Das neue Spiel von Wolcen Studio (Wolcen, Bullet Point) spielt in einer düsteren Fantasy-Welt, in der alle Mythen und Legenden unserer Gesellschaft wahr geworden sind und sogar die Überreste von Göttern einfach herumliegen und darauf warten, von euch erkundet zu werden.

Diese Dead Gods fungieren demnach als Ausflugsziele für euch und eure Mitspieler. Ihr geht rein, bekämpft Gegner, sammelt Schätze ein und müsst lebendig wieder herauskommen. Wie genau das aus Shootern bekannte Extraction-Prinzip hier angewendet wird, ist noch nicht ganz klar.

Im obigen Trailer erzählen euch drei leitende Entwickler des Studios (Narrative Director Adam Dowden, Game Director Andrei Chirculete und Art Director Elliot Bocxtaele) mehr über Project Pantheon. Mehr zum Spiel sehen wir vielleicht rund um die bevorstehende gamescom in Köln, die vom 20. bis 24. August 2025 stattfindet.

 
Transkript
00:00.
00:08Project Pantheon takes place in a universe
00:11where all mythology is real.
00:13And you are enlisted by Death,
00:17a cosmic entity above all of the other gods,
00:20who needs your assistance to help clean things up.
00:23We built it more in a way of the players
00:26kind of uncovering what this world is about
00:28as they explore the game, as they play through it.
00:31And the key word for us is really
00:33this immersive world-building element.
00:35Our universe being dark fantasy,
00:38it's something that we feel is supposed to be oppressing,
00:41terrifying, nightmarish.
00:43So in essence, it's a world you wouldn't wish
00:45your worst enemies to live in.
00:48So as a player, you are empowered by Death.
00:51You can harness and use powers
00:54far beyond what your mortal body could have.
00:57I think what excites me most
00:59is the fact that it's a new genre
01:01and it's creating something innovative.
01:05The unique combination that we have
01:07of an extraction game and a top-down action RPG
01:11is something that is super fun to work on.
01:14One of the things that we're very excited about
01:16are our Dead Gods,
01:17that are essential landmarks on our maps,
01:20that player will have the opportunity to explore.
01:24These are opportunities for us to create interesting stories
01:27as to what happened to them
01:29and why did the gods die
01:31and give an incentive to players to come back
01:33and try to figure things out.
01:35So we wanted things to feel visceral,
01:38to feel even though it's mythology,
01:40it's something that's plausible,
01:41something that you can see and touch.
01:43And the art style is massively important there,
01:46but we're not shying away from the brutality.
01:49We create unique sceneries of, for example,
01:52Drakkar stuck in ice.
01:54Players will be able to explore Greek temples
01:57or pyramids that were built by the gods.
02:00We create visuals that we feel haven't been explored in the past.
02:05Huge dead gods in the scenery that tell a story
02:09that invites players to explore the universe.
02:14And it's always this intense feeling that you get.
02:19And what I think is that this leads to a more immersion
02:23into each gameplay match that you play.
02:26It makes every single match more unique.
02:28At the end when they extract it,
02:30they feel they really overcome the odds
02:33that it was an uphill battle,
02:34but they made it anyways.
02:36This whole gameplay loop is meant to lead sports players
02:41feeling a huge exhilarating feeling of relief
02:45when they managed to make it out with something
02:47they really wanted to extract out of a session.
02:49Resources are scarce.
02:51You want to go in the map,
02:52but then extract as quickly as possible.
02:55And that's the feeling that, you know,
02:57this is for us where art and gameplay actually intertwine.
03:02They should expect the unexpected.
03:04No one match might be quite like another.
03:07Okay.
03:08Bye.

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