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Mafia The Old Country Official Art and Technology Overview Trailer
Games World
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07/07/2025
Join developer Hangar 13 for a behind-the-scenes look at Mafia: The Old Country. The team discusses how the art and technology bring the world and characters of the action-adventure game to life.
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🎮️
Gaming
Transcript
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00:00
Mafia is a game that's always defined by its cinematic presentation.
00:06
It was important that the game has the same production values
00:09
that players have come to expect from a Mafia game,
00:11
and in fact, that we've managed to elevate those.
00:16
The ambition to make sure that this is the best-looking game
00:19
is definitely there.
00:22
Mafia, the old country, utilizes features
00:25
that give us a lot of artistic freedom.
00:27
It allows us to tell that story in a way that we just wouldn't be able to
00:32
with other technologies.
00:40
From metahuman to nanite to lumen,
00:43
you know, these are all different technologies
00:45
which we are pushing to the max, to be honest.
00:48
It's allowing us to grasp the intricacies of a performance.
00:52
It's allowing us to automate some parts of the process
00:56
to be able to get to a point where we can really start to put our human thumbprints
01:00
on some of these assets.
01:02
Do you wish to commit yourself, your life, to this family?
01:08
I do.
01:09
It's a whole new tech.
01:10
And I would say the biggest benefits are especially in animations,
01:14
facial animation, wrinkle maps, shaders.
01:19
There's a notable improvement in visual fidelity.
01:22
It's the polycount, it's the shaders, grooms, eye shader.
01:27
We did use a specific color palette to distinguish the families,
01:32
the fashions and the enemies.
01:34
So there is a color code for every faction.
01:37
When it comes to characters, it's just ensuring
01:39
we've got amazing looking high fidelity characters
01:43
that I think are on par with some of the best in the industry.
01:46
We are hugely benefiting from metahuman technology,
01:49
very good facial expressions,
01:52
very nice looking hairstyles.
01:55
You look beautiful.
01:58
Facial hair was something for a man of that period,
02:01
which was like a well-groomed,
02:03
the opposite spectrum for either the peasants or the bandits.
02:08
The artists have really kind of been unleashed on,
02:10
not just the environment art, on the characters, on the vehicles,
02:12
on the weapons and everything.
02:14
We are trying to deliver the vivid world of Sicily.
02:19
The majority of the textures we have in game
02:21
is created procedurally in Substance Designer,
02:24
that allows us to have better control over what we see on the screen
02:28
and also do easy tweaks.
02:30
If we want to change something,
02:32
thanks to it being procedural,
02:33
we can just do adjustments on the fly.
02:36
This is a tool that gives us the ability to regenerate
02:39
the whole building sets basically in a couple hours
02:43
whenever we need to change the whole system.
02:45
It just reacts to it.
02:47
The cities look beautiful and consistent in the art.
02:51
It allows us to make sure that we've just got the diverse
02:53
of the environments that we wouldn't really be able to see
02:57
with some other engines.
02:59
In the past titles, like Mafia 3 or even Mafia Definitive Edition,
03:03
one building, for example, had around 20-30,000 triangles.
03:08
One building in Mafia Old Country,
03:10
it can have more than one million triangles.
03:12
The world can be quite detailed,
03:15
so we can reflect how real Sicily is,
03:18
how diverse it is,
03:19
and we can put a lot more into our game.
03:22
Mafia games have always been attractive,
03:24
we've always had great art,
03:25
but this new game really takes that to a whole new level.
03:28
We are trying to create the experience for the player in a way
03:32
that there is a storytelling behind those places.
03:35
Give me a minute!
03:37
I have no hesitation that this will be the best looking Mafia game in the franchise.
03:43
If this is how he wants it, this is how it will be.
03:47
I have no hesitation that this will be.
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