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  • 6/30/2025
3D model UH60, spawns 3 soldiers at a time. Helicopter chases player and then flees to safety when troops have been deployed.
It was a bit tricky yo get the rotor to turn and the 2 sounds to play without cutting each other or dropping frame-sync. Here's an example of the FSM, I split the frame-timing to cram more events in...

image Helicopter 0 1
sound zipline
sound rotorblade

state FLEE NONE 0
frame 0 0.025 0 0 0 NONE
frame 0 0.025 0 0 0 SOUND 1
frame 0 0.05 0 0 0 MODELTEXTURE Models/VP_Blackhawk1.png
frame 0 0.05 0 0 0 SOUND 1
frame 0 0.05 0 0 0 MODELTEXTURE Models/VP_Blackhawk2.png
frame 0 0.05 0 0 0 SOUND 1
frame 0 0.05 0 0 0 MODELTEXTURE Models/VP_Blackhawk3.png
frame 0 0.025 0 0 0 JUMPIFGEQUALS map.helispawned 0 CHASE
frame 0 0.025 0 0 0 SOUND 1
frame 0 0.025 0 0 0 MODELTEXTURE Models/VP_Blackhawk4.png
frame 0 0.05 0 0 0 SOUND 1
frame 0 0.05 0 0 0 MODELTEXTURE Models/VP_Blackhawk5.png
frame 0 0.05 0 0 0 SOUND 1
frame 0 0.05 0 0 0 MODELTEXTURE Models/VP_Blackhawk6.png
Transcript
00:00To be continued...
00:30It, it, it!
01:00I'll see you next time.

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