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Cronos The New Dawn - Combat Overview Trailer
GRYOnline.pl
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2 days ago
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🎮️
Gaming
Transcript
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00:00
SECEK ZIEMBA
00:05
Hello, my name is Secek Ziemba, and I'm Game Director in Project Kronos.
00:09
And my name is Shamil Jan Buchtin. I'm Lead Combat Designer here in Kronos.
00:14
And today we want to talk about combat in Kronos the New Dawn.
00:17
Serious business.
00:20
So, we want to make a combat experience in a surviving atmosphere
00:26
where we put a lot of emphasis into a tactical experience for the players.
00:30
We need to stay cautious and call all the time
00:33
because our enemies, our fans, can merge with each other.
00:36
So, when you kill an enemy, it creates, in a way, a fuel for other enemies
00:41
to be absorbed and then to become stronger.
00:44
So, yeah, it's tactical gameplay, but during the fight
00:47
you need to also think very fast what should you do.
00:51
Since we're aiming into the tactical and decision-making approach
00:57
we're making each encounter in the game handcrafty
01:02
which leads to that somewhere you have environment as your own advantage.
01:07
Somewhere not and it's going to be a disadvantage.
01:10
Somewhere you can use the canister.
01:12
Somewhere you can lure the enemy out into your position.
01:16
Or you can do vice versa and just go into melee
01:20
and fight with your enemies with your best luck.
01:22
There is no one solution to how to, you know, clear out arenas and so on.
01:27
Depends on your playstyle.
01:28
Even, you know, in here when we, you know, develop the game
01:31
some of us play more offensive, more defensive.
01:34
It all depends on your loadout, your gameplay style in a way,
01:38
and how you want to approach it and how many resources you have.
01:41
So, there's a lot of variability there.
01:44
It's actually up to you how the resource management would be handled.
01:52
Because here we are giving you different types of weapons,
01:56
different tools, abilities, and throughout the game
02:00
you have to by yourself figure out what works best for you.
02:06
What kind of player you are and what kind of strategy
02:10
fits for you better in our environment.
02:13
Resource management is also a key, of course, in survival horror,
02:16
but definitely in our game.
02:18
So, it's very important what you are doing before the fight,
02:21
with the resource during the fight and after the fight.
02:24
If you are more offensive player, you can craft any more ammunition.
02:27
If you are a more defensive one or want to have more health packs,
02:30
okay, from the same resources you will decide,
02:32
okay, I want to have something for, you know, when it will be needed.
02:36
Yes, of course you can.
02:41
As many other survival horror games, we made a decent progression tree for the player.
02:47
So, you can upgrade your weaponry, your tools, your suit.
02:51
It's up to you how you would like to upgrade your character that fits best for your play style.
02:58
In Kronos game, we came up with the different takes on the enemies.
03:06
So, here we build different types of roles for them.
03:10
So, we are measuring a role of a runner whose basic goal is to run to the player
03:15
and kill him as fast as it can.
03:17
Or a different one, which is like a ranger character,
03:20
who stays behind and shoots you and forces you to go closer to him.
03:24
There are bruisers, there are big ass tanky guys,
03:29
whose the only goal is to grab as much resources they can from you.
03:33
With that idea, we created a lot of unique encounters within the game.
03:39
And we are asking you to think, analyze and decide on yourself
03:45
what would be the best target to start fighting.
03:48
All of that is slipped by a merge system.
03:51
So, even if you are, you know, very good at what Shamil said,
03:54
when merge happens, now, you know, your running enemy can become a tank enemy.
03:58
Oh, yeah.
03:59
And even have a ranged attack now or other attacks
04:02
and just become stronger and stronger if you let them merge.
04:05
So, don't do it.
04:06
So, you need to be very careful, you know, how to approach combat with our enemies.
04:11
Because different things can happen during the fight.
04:14
But also, we mix that with different types of enemies,
04:18
like more sneaky ones or like more trap-like ones here and there,
04:22
also to change the pace of the game.
04:24
But also, I think somebody said something about boss fights.
04:28
No, no, no, no, no, no. We're not talking about boss fights.
04:31
So, yeah, that's a secret. Sorry.
04:33
Yes and no.
04:36
So, all travelers need to jump to the past to extract some targets.
04:41
But each of them will have different, let's say, list of them.
04:47
You can find an upgrade in the game that can tell the state of health of enemies.
04:53
So, how much they still have before you kill them by using guns.
05:00
You raise your leg and you stop.
05:06
With a heavy sound.
05:07
Yeah.
05:13
No.
05:17
You will suffer.
05:19
So, that's all for today.
05:20
Thank you for watching and stay tuned for more materials in the future about Chronos the New Dawn.
05:30
Have a great day.
05:35
Thank you very much, guys.
05:37
Good afternoon.
05:38
Bye.
05:39
Bye.
05:41
Bye.
05:51
Bye.
05:53
Bye.
05:55
Bye.
05:57
Bye.
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