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  • vor 4 Tagen
Mit Vibrant Visuals bekommt Minecraft jetzt zum ersten Mal ein großes Grafikupgrade, dass sich vor allem auf die Beleuchtung der Welt auswirkt. Ist die neue Option aktiviert, bekommt ihr deutlich realistischere Schatten und natürlichere Beleuchtung. Aber auch die Texturen aller Blöcke wurden überarbeitet: Glatter Stein oder Glas reflektiert etwa das Sonnenlicht und sieht darin anders aus als etwa Erde. Außerdem verändert sich das Licht, wenn ihr ein neues Biom betretet: Während es in einer Wüste eher gelb und warm ist, wirkt es in einer Eislandschaft bläulich. 

Vibrant Visuals ist ab sofort für die Bedrock-Version von Minecraft verfügbar, für Java erscheint das Update später.
Transkript
00:00Soon we will release Vibrant Visuals,
00:03and it could turn your buildings from this to this.
00:11Vibrant Visuals is a new way to experience Minecraft
00:14that aims to elevate the graphical experience.
00:17It adds things like light and fog,
00:19the shadows are cast by the sun,
00:22there's so much more contrast and liveliness in the world,
00:25and it's a lot more immersive that way.
00:30In my opinion, one of the most noticeable changes is how water looks.
00:33A lot of special time and care went into making sure
00:36our water model looked just right,
00:38and I think this shows both above the surface looking at water
00:41and when you go underneath.
00:43So on the bottom of the water, you can see these lighting refractions.
00:47These are called acoustics in real life.
00:50It's something that, you know, it's just really nice to look at,
00:53so we decided to have it in Minecraft.
00:56And we also made it pixelated just so it was consistent
00:59with the entire game.
01:00So whenever time we have, like, some kind of effect,
01:03we strive to make it pixelated.
01:06We didn't want to take away from what makes Minecraft, Minecraft.
01:10So everything we added needed to feel really natural,
01:13a natural evolution of what players were already used to.
01:17Even though you have this modern look and feel,
01:21it's also very familiar glimpses of the regular Minecraft that you know.
01:28So we had to do a lot of changes.
01:29We have built an entirely new rendering pipeline
01:32with the PBR or physical based rendering support.
01:36We have added a lot of new technical art settings,
01:41and then we have added more than 3,000 new textures.
01:48The textures, they have certain shines or emissives
01:51that we combine with the core texture that creates these effects.
01:56It basically tells how the light should behave on the texture.
02:01Before blocks, pretty much everything in the game,
02:05the only thing that really mattered was its color.
02:07But now with a more modern pipeline,
02:09players also have things to consider,
02:11like metalness, emissiveness and roughness,
02:14which might drastically impact their choice of material when building.
02:17This is the normal tough stone texture,
02:20and this is the MERS map.
02:22This is only the roughness channel.
02:25So it basically determines that there is a shine on this stone.
02:30So it has like this sort of like shinier reflectivity to it.
02:38One of the newer interesting things that we have done
02:40is adding biome settings.
02:42So every biome has their own atmosphere.
02:46Warmer biomes will look more orange and yellowish,
02:50whereas the colder biomes will trend towards blue
02:53and look more crisp.
02:54Pale Garden is a great example of how all these things
02:58sort of come together.
02:59So you get this eerie and gloomy feeling.
03:02It is very atmospheric.
03:04There is very dense and thick fog.
03:06The sky is dark.
03:07As you can see, there's like glowing eye blossoms everywhere
03:11and the creaking,
03:13and it creates this really, really intense atmosphere.
03:17I am really looking forward to see players like build new things
03:21with the atmospherics in mind,
03:23with like in different atmospheres,
03:24and of course the shadows.
03:26I think it's going to be really exciting to see what players can do with this.
03:29The thing that I'm looking forward to the most is starting a new survival world again
03:34and experiencing that first night.
03:36Just that sense of not having a house, not having a bed,
03:41frantically trying to find protection.
03:43So I'm excited to discover the game again.
03:46This is a start on this journey to modernize the look and feel of Minecraft.
03:53So we look forward to hear more feedback from the players.
03:58We're always wanting to make things better,
04:00so we're hoping to improve this over the next few years.
04:04I don't see Vibrant Visuals as a standalone release.
04:07I see it more as a new core capability of the game.
04:11We are actively working for Vibrant Visuals for Java.
04:15Right now are focusing a lot on the refactoring
04:18and making sure that we have a strong foundation
04:20that we can build upon,
04:22that the community can build upon in the future as well.
04:25And we have, throughout the last year,
04:26done a lot of performance improvements
04:28with the rendering pipeline for Java.
04:30And even in the last snapshots,
04:31we have released some of the features,
04:33like the infinite clouds and the atmospheric fog.
04:36Vibrant Visuals will soon be released to supported Bedrock devices.
04:44If your device is compatible and has the right hardware,
04:48Vibrant Visuals will be on by default.
04:51But at any time, you can always go to video settings
04:53and toggle it off and on.
04:55But don't! Keep it on!

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