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Aqua Mac OS X
Applesfera
Seguir
13/6/2025
Categoría
🤖
Tecnología
Transcripción
Mostrar la transcripción completa del vídeo
00:00
Pero no hemos terminado todavía, porque es mi placer hoy
00:05
para anunciar Mac OS X.
00:17
Esto es, espero, también va a darles a ti.
00:22
Estamos anunciando Mac OS X aquí.
00:26
Me gustaría hablar sobre los objetivos de Mac OS X.
00:30
Primero, vamos a tener una estrategia de Mac OS X.
00:34
No vamos a tener una estrategia de Mac OS X.
00:38
No vamos a tener una estrategia de Mac OS X.
00:40
Y eso es muy importante para nosotros.
00:46
La segunda es que Mac OS necesita pluma.
00:50
Necesitamos la mejor operación sistema kernel tecnológica,
00:53
la mejor internet networking en el mundo.
00:56
Primero, vamos a tener una estrategia de Mac OS X.
01:01
Primero, vamos a tener una estrategia de Mac OS X.
01:35
Primero, vamos a tener una estrategia de Mac OS X.
02:10
Primero, vamos a tener una estrategia de Mac OS X.
02:13
Primero, vamos a tener una estrategia de Mac OS X.
02:15
La final beta will go out to developers this spring.
02:17
Mac OS X will be on sale as a software product starting this summer.
02:23
And we will be preloading it on all machines a year from now.
02:29
So that is our rollout strategy.
02:31
Now I'd like to go through the architecture of Mac OS X with you.
02:41
To start off with, we need a kernel.
02:44
And that kernel we call Darwin.
02:49
Darwin is amazing.
02:51
It's a super modern kernel.
02:53
And it's got protected memory, preemptive multitasking, modern networking,
02:57
all the things you'd expect.
02:59
Done in a very elegant way.
03:01
And it's very Linux-like, very much so.
03:05
It's got free BSD Unix, which is the same as Linux.
03:08
So it looks almost the same to developers.
03:10
It's got a mock microkernel and it's completely open source.
03:14
You can go to Apple's website today and download it as 75,000 people already have.
03:19
Completely open source and we're getting a lot of help from the Mac community
03:23
to make it better and better and better.
03:26
So we're extremely excited about Darwin.
03:29
The next layer on top of Darwin is killer graphics.
03:33
We've got three components.
03:35
Our 2D, which is Quartz.
03:37
Our 3D, which is OpenGL.
03:39
And our media layer, which is QuickTime.
03:41
And they're all seamlessly integrated right into the operating system.
03:44
So let's take a look at Quartz.
03:46
Quartz is PDF-based.
03:48
What does that mean?
03:49
You know when you go to the web and you see PDF documents?
03:53
You read them with Acrobat, this great technology invented by Adobe?
03:57
Well, that technology is now at the core of Mac OS X's graphics.
04:01
So you can image PDFs instantly.
04:04
We have on-the-fly PDF rendering, anti-aliasing, and compositing, which will blow you away.
04:10
Built at the core of the OS.
04:12
So now all applications get this for free.
04:15
And we have built-in transparency into the model.
04:18
And I'll show you that in a few minutes.
04:21
Our OpenGL 3D standard is the most widely supported 3D standard in the industry.
04:27
It's very advanced and we have full hardware support for it.
04:30
Built in, again, to the core of the operating system.
04:32
And obviously, QuickTime for digital video and audio.
04:36
Live internet streaming.
04:37
Internet standard.
04:38
33% market share built into the core of the OS.
04:41
So those are our killer graphics.
04:45
The next layer are our APIs.
04:48
The things that our developers program to.
04:51
And there are three of them in Mac OS X.
04:53
Classic, Carbon, and Coco.
04:55
Classic, and the reason for this is to provide a general migration for people
05:01
from the left to the right over time.
05:06
Mac OS 9.
05:08
Classic runs Mac OS 9 apps as is.
05:11
Without modification.
05:13
So you can run your Mac OS 9 apps right on Mac OS 10.
05:16
You do not get all of the new features, however.
05:19
Because it's impossible to do technically.
05:21
But they all run.
05:22
And they run well.
05:23
Carbonized apps get the new features.
05:27
Now what's a carbonized app?
05:29
It's something that takes a developer a few months.
05:33
One to three months to carbonize their app.
05:36
To get it ready for OS 10.
05:39
And all of a sudden it springs to life.
05:41
With all of the new features of OS 10.
05:44
And the third API is Coco.
05:48
It's completely different.
05:50
It's fully object oriented.
05:51
You can write applications in Java or other object oriented languages.
05:55
And get all of those benefits.
05:57
So developers can choose any one of these they want.
06:01
They can run the existing apps in Classic.
06:04
They can spend a very short amount of time carbonizing their app to get all the new features.
06:08
Which we think everybody will.
06:10
Or for new applications they can write them in Coco and get all of the benefits
06:14
of Apple's incredibly advanced object oriented technology.
06:18
So that is the API layer.
06:21
So this is the architecture.
06:25
Except there's one more thing.
06:28
The one more thing is.
06:30
We have been secretly for the last 18 months.
06:33
Designing a completely new user interface.
06:36
And that new user interface builds on Apple's legacy.
06:42
And carries it into the next century.
06:45
And we call that new user interface Aqua.
06:48
Because it's liquid.
06:50
One of the design goals was when you saw it you wanted to lick it.
06:53
And so we call it Aqua.
06:59
And this is the architecture for Mac OS X.
07:03
And we are incredibly, incredibly excited and pleased with how this has turned out.
07:08
Now when we talk about user interfaces.
07:11
Let me show you.
07:13
This is it.
07:14
This is what started it all.
07:27
Right?
07:28
The original Macintosh in 1984.
07:30
512 by 384.
07:31
Dots on the screen.
07:33
Black and white.
07:34
Kicked off a revolution.
07:35
And we saw others follow in the late 80's.
07:40
This is Windows 3.1 in the late 80's.
07:43
And Apple followed up in the mid 90's with the current user interface called Platinum.
07:48
Still the best thing out there.
07:49
And then this is Windows 98 which obviously came out in 98.
07:53
So these are the user interfaces out there.
07:56
They are all credible.
07:57
They all work.
07:58
How do we take this to the next level?
08:00
Well let me show you a few slides on Aqua.
08:02
And then I would like to demonstrate it for you.
08:04
So this, you get a little feeling for what Aqua may be like.
08:08
So I would like to just start off, you know, when you design a new user interface, you have
08:15
to start off humbly.
08:16
You have to start off saying, what are the simplest elements in it?
08:19
What does a button look like?
08:22
And you spend months working on a button.
08:25
That's a button in Aqua.
08:28
This is what radio buttons look like.
08:31
Simple things.
08:33
This is what check boxes look like.
08:36
This is what pop-up lists look like.
08:40
Again, you're starting to get the feel of this.
08:42
A little different.
08:43
This is what sliders can look like.
08:46
Right?
08:48
Now let me show you Windows.
08:51
This is what the top of Windows look like.
08:56
These three buttons look like a traffic signal, don't they?
08:59
Red means close the window.
09:02
Yellow means minimize the window.
09:04
And green means maximize the window.
09:07
Pretty simple.
09:10
And tremendous fit and finish in this operating system.
09:14
When you roll over these things, you get those.
09:15
You see them?
09:16
You know?
09:17
And when you are no longer the key window, you know, they go transparent.
09:22
Right?
09:23
So a lot of fit and finish in this.
09:25
In addition to the fit and finish, we paid a lot of attention to dynamics.
09:29
Not only how do things look, but how do they move?
09:32
How do they behave?
09:33
No.
09:34
How do they behave?
09:35
Because they make sure that is essentially there.
09:37
They don't make sense to me.
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