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  • 09/06/2025
The Summer Showcase featured a Ones To Watch deep dive on Hell Is Us, Rogue Factor’s New Weird action-adventure. The developers covered the instinct-based exploration system and provided a closer look at the game’s monsters, which are negative human emotions made manifest. Hell is Us is coming to PC, PlayStation and Xbox on September 4.

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Trascrizione
00:00What happened here?
00:03Madness and hatred and lots of it.
00:07Hi everyone, my name is Jonathan Jacques Belletet
00:10and I am the Executive Creative Director
00:12and the Executive Art Director on Hell Is Us
00:14here at Rogue Factor.
00:15So the game that we've been developing
00:17for pretty much almost five years now
00:19is a game called Hell Is Us.
00:21So the game is definitely like an action-adventure game.
00:23It is set in the world of Adia.
00:25It's a rogue state
00:27where there's a lot of really weird things happening.
00:30You play Remy.
00:31He was born there.
00:33He was raised in a foster system in Canada
00:36and he's going back basically to find answers.
00:40This thing that games do now, contemporary games,
00:42where the adventuring is just, if you think about it,
00:45the exploration and the discovery,
00:48they're only there by theme.
00:50You had just been following marker after marker
00:52and until the last marker is over
00:54your actual thing you needed to find.
00:56Almost all the variables connected to the exploration
00:59and connected to your discovery
01:00are given to you in a silver platter.
01:02So we look at it kind of like the inverse in our game
01:04because we got rid of all these things.
01:06I remember chatting with John about the old Zelda games,
01:10how it was straightforward
01:12and like you had just enough to know where to go
01:15but not too much.
01:16It's basically how life works if you think about it, right?
01:18We basically orient ourselves by sight and hearing
01:21and what people tell us, right?
01:23Once in the woods, follow the wind chimes.
01:33They will lead the way through.
01:36You talk to NPCs and they're literally going to tell you a clue, right?
01:39So Rebecca and Jova, when she kind of hints you where the Owen convoy,
01:44the direction that it took, she says,
01:46she says, I know, I don't know where they went exactly
01:49but I know they took the road that goes behind the weird monuments
01:52and she says, you can see them from here.
01:54And as you're talking to her, behind her, quite far,
01:56you see some peculiar monument-looking thingy.
01:59Like, is that what she's talking about?
02:01Like, if I go and then you go there and you see the road that turns
02:03and it's maybe the convoy did come here.
02:06I think that's kind of very unique and it works really, really well.
02:09Like any game, especially a game of almost 40 hours,
02:12sometimes it works better than others.
02:14You know, no game is absolutely perfect but it's very much,
02:18it's the joy of exploration, the joy of discovery.
02:21Yeah.
02:22The abbey is closed.
02:24Official AAF business.
02:26Of course, we can't talk about Hell is Us without talking about our monsters
02:30and the enemies, the limbic entities, are physical manifestations of human emotions,
02:36of human negative emotions.
02:38What does an emotion look like?
02:40Who knows?
02:41So, we had many iterations.
02:43We ended up with these kind of like fractally, geometrically thingies, you know,
02:47so we have grief, ecstasy, terror and rage.
02:49So the Hollow Walker represents a bit, so it's just a husk.
02:51This is what we call the Hollow Walker.
02:53And it's a bit like a facsimile of a human being who's felt
02:56this very strong negative emotion.
02:58And then they look like that because we tried a lot of things
03:01and they ended up looking like this, you know.
03:06So you'll be able to play Hell is Us on September 4th, 2025,
03:10on Xbox Series X and S, PlayStation 5 and obviously PC.

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