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  • 2 days ago
Transcript
00:00When things got together and we figured out that we were gonna work on such a
00:29legendary IP, we're very very excited. It's a huge opportunity and also the fact that it hasn't been a game for 14 years just adds to the excitement of a comeback of this game in gaming.
00:42The colleagues that we have here are phenomenal and I think taking all of their experience from the sort of agent fantasy that they've been building for all these years and applying it to the Bond franchise has been incredible to see and to be a part of.
00:55We're making a standalone James Bond game but there are characters and locations that I think are gonna make the fans of the novels and the fans of the movies and the cinematic history really smile.
01:05In any kind of IP where there's some known aspects of the character, you can initially view these as constraints but really they're strengths because we get to work with all these amazing partners.
01:14Aston Martin and Land Rover collaborations with Omega and all of these things lends itself a sense of credibility to the player that this is a real James Bond experience.
01:23Crafting this character has been both exciting and extremely challenging because it's a balance between being very true to Ian Fleming's novels on the character yet bringing some part of IO into that.
01:39The most special thing about our version of Bond is that it's an IO reimagination of the origin of Bond himself and it allows us to really dive in and learn about what it takes to enter this world of espionage.
01:51It was very important to us from early on that we didn't want to synthesize Bond. We didn't want to go in and cherry pick qualities from different aspects of stories or whatever.
02:00We wanted to make something that was fully original. So he's young. He's someone who doesn't yet know all the things we know about James Bond.
02:09He has all the core qualities. So he is irreverent. He is inherently charming. He's funny. But he's not yet cold. He's not callous. He's a more energetic. He has that impatience of youth built into him.
02:22Somewhere in between a naive, not yet worn down, principled young man and then that journey onto this hard-hitting, colder guy that we might recognize. That space there was really inspiring to us.
02:35He is very true to his North Star and his values. And the story is very much about when you meet the harsh, political, dangerous world out there. How does a young man fare while still retaining his values?
02:52Not only will we get to experience the character changes and the lessons he needs to learn, but also how he gets his famed gear.
02:59The world is a big part of how you solve the problems as you get to them. Using the environment and weapons and charm and obviously gadgets is a huge part of that.
03:09We have a lot of the gadgets you'd expect and then quite a few you wouldn't.
03:14So our long time fans from our Hitman franchise can expect to recognize some of these core elements from my interactive Ben Dark James Bond game.
03:27A really core aspect of this game is what we call creative approach. And it has to do with standing outside a lavish location. We're going to give you an objective in here. You absolutely need to be able to do that in a bunch of different ways.
03:41But I think the biggest difference is that you need a lot of patience to play Hitman. You need to be sitting there seeing the patrol. He goes over there and he likes wine and you overhear that thing.
03:51But Bond, he can also just walk through the front door. I'm actually just going to go and talk to them. I'm just going to go punch him right now.
03:57If you're a James Bond that wants to crouch along, you know, the covers and be careful and all that stuff, that's your Bond and that's fine. But we've crafted a game that has a lot more forward momentum.
04:06Spycraft is part of our DNA. However, in terms of Bond, there are two key differences. The agent we were working with before, he is an empty shell, right? He's a chameleon. Whereas just Bond is very much a personality.
04:20A big part of the fun of playing the game is to see what he'll say. Because he always has something great to say that you wouldn't have thought of.
04:27His quick wit and talking your way into and out of trouble is a big part of the core loop as well.
04:32If Hitman is a single-minded killer and basically the bad guy of the game, Bond is the hero.
04:38And that means that we are much more focused on his journey as a character and we are much more focused on saving the world.
04:46I think it's safe to say that we were dialing the action to 12 on this one. We wanted a physical Bond. We wanted fighting to be visceral and brutal and violent and super fun and exciting.
05:01So, we spent a great amount of energy on making a system of free flow combat where you are fighting multiple opponents at once.
05:10You can grab them and punch them and throw them into each other, use the environment.
05:14We really did strides and upping the dynamics and the kinetic feel of the combat, be that the melee combat and the shooting and the seamless in and out of between that. It's very, very exciting.
05:26We as a studio and as a team have involved a lot to do top class action, spectacle moments and spectacle situations all interactive.
05:36The situations you get into are absolutely wild because that's the 360 experience that our fans deserve and expect from a Bond experience.
05:47And we've really pushed our engine to sort of bring on this higher level of spectacle and fidelity to the game.
05:52This production has pushed our internal tech beyond, like miles ahead of what we were able to do before.
05:59Depicting these beautiful different cities and locations, exotic types of vehicles, not just novel vehicles.
06:07So, take everything we know, but also evolving with technology to deliver an experience that is more advanced than we've ever done before.
06:18This has to be a larger than life action adventure story. And that's what we've delivered.
06:24But it's always with character at its center. There's never action for action's sake. It's because it leads to the next thing.
06:30It's because he needs and has to do this in order to succeed.
06:34Having worked on Hitman on and off for 20 years. This is the combination of all that work, all that skill, all that practice.
06:40Coming together and finally seeing the ultimate spy fantasy come to life.

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