A trailer for EVE Frontier
Category
🎮️
GamingTranscript
00:00.
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00:18.
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00:28So
00:58so
01:28For more information visit www.fema.gov
01:58Take your first step into EVE Frontier, a bold new chapter in the EVE universe.
02:21We'll pull back the curtain on the setting, the big ideas, and the vision driving this exciting new adventure.
02:28Please put your hands together for CCP Overload, CCP Goodfella, and CCP Jotun.
02:39Yes, wonderful, wonderful.
02:42It's so lovely to see all of you.
02:43I am CCP Jotun.
02:44Thank you for coming to the EVE Frontier keynote.
02:47As per EVE Frontier tradition, we were finishing this thing about 15 minutes ago, so we'll see how it goes.
02:52There's plenty of room up front.
02:53If you don't have anywhere to sit, please move on this way.
02:57Awesome.
02:58I should take these off.
02:59Oh, my God.
03:00They're Polaroid sunglasses.
03:02All right.
03:02So, hello.
03:03I'm CCP Jotun.
03:04I'm the community developer for EVE Frontier.
03:07We're excited to have you guys here today.
03:08We've not been at FanFest before, so this is new for us.
03:12We're going to talk some things, or talk through some things today.
03:17It's very exciting.
03:18This should be for people who are Frontier players, people who are Frontier curious, our
03:24lovely friends in the media, and all Frontier adjacent people.
03:28The hope with this presentation is that we want to answer some questions, answer a lot
03:32of questions, but also ask many more, and then leave those unanswered for the sake of mystique.
03:39We want to talk about where we've been, where we're at right now, and where we're going
03:44out into and through the future.
03:46So, what the fuck is Frontier actually?
03:50I'm glad you asked, but first of all, I do the question asking.
03:53Calm down.
03:53Frontier is a massively moddable, multiplayer, online, space survival horror role-playing
04:07game.
04:08What does that, what does any of this mean?
04:10Well, what it means is that the Frontier is a house built on a graveyard.
04:16It's the echo of a death rattle of something that died and turned to death so long ago that
04:21none remain who were there to ever hear it.
04:23It's a tomb, mysterious and cryptic, filled with peril and riches in equal measure.
04:31It is a galaxy that has consumed far greater civilizations than yours, and will do so again.
04:38You are a speck of life that exists for a moment to scratch and claw together something
04:44that resembles a society, but the mountains you climb are made of corpses, and the oceans
04:50you cross are stained with blood.
04:53If you have the strength to survive, you will be rewarded with power and authority beyond
04:58your wildest imagination.
05:00But if you slip and fall, you will join the endless multitudes of screaming dead who have
05:06gone before you.
05:08Whatever decisions you make, both they and their consequences are solely yours.
05:14For the purpose of this thing, we're doing Founder Access right now, which is a cool, this is my baby.
05:27Don't let them tell you that this seems to be Goodfellas' baby.
05:30It's mine.
05:30We're excited to get our community more involved in the process of developing a game.
05:35We want to get people as close to the development process as possible, and we're doing that through
05:39Founder Access, where people can get involved.
05:41They can have one-on-one conversations with developers.
05:44They can pitch ideas.
05:45Not all of them are great, but a lot of them are.
05:47And they can just, it's a very chilly atmosphere.
05:51The whole purpose of this is to bring people as close as possible to that development process.
05:56So Founders get, you know, unique cosmetics, game time, that sort of thing.
05:59But they also get a host of other benefits, including the aforementioned co-development.
06:04They get engaging streams, including a lot of sound issues.
06:09They get direct developer feedback from some of the finest minds in the business.
06:14Don't read that one, by the way.
06:15And, of course, most importantly, they get pictures of my cat.
06:20And, isn't she great?
06:22And so much more.
06:25We are going to talk to you a lot today about what you're going to see.
06:28You're going to hear from CCP Goodfellas and CCP Overload here in just a moment.
06:31But before then, I want to show you this next video that was a collaboration between us,
06:37a lot of players who submitted footage, and, of course, our sound mastermind, CCP Rolls.
06:42Please enjoy.
06:45We'll see you next time.
07:15We'll see you next time.
07:45Please.
07:46He's trying.
07:47He's trying to take out my other answer before it can work.
07:50He's trying to take out my other answer before
08:20He's trying to take out my other hand
08:50I think it's pretty fucking cool, right?
09:07All right, I am pleased to now introduce to you
09:11and invite onto the stage our game director, CCP Goodfella,
09:16and our product manager, CCP Overload!
09:20Hi everyone, it's exciting to see you all here today
09:27I think it's some sort of cruel and unusual punishment
09:30to have presentations the morning after the pub crawl
09:32but yet you're all here, it's lovely to see you all
09:35I am CCP Overload, I'm the product manager
09:37And I'm CCP Goodfella game director on eFrontier
09:41So, we create virtual worlds more meaningful than real life
09:46I'm not quite at the point where I'm quoting myself like Hilmar
09:50but I'm not about putting pictures of myself in presentations
09:52It's a lofty goal, but what does it mean?
09:57What makes a virtual world meaningful?
10:00So, to understand where we're going
10:01we first have to understand where we've come from
10:03For many of us, the relationships that we make in virtual worlds have intense meaning
10:11The friendships, the elation of a hard fought victory
10:16The hit of a crushing defeat
10:18Or maybe even the laughter when something goes awry
10:21All of these contribute to our sense of belonging
10:25For many others, being able to point at an event in the long history and say I was there
10:31invokes a deep feeling of pride when achieving something greater than the sum of the individuals
10:37Never let anyone tell you that these experiences are anything less than real
10:42There is no such thing as an artificial experience
10:45We see this in action all the time
10:4970% of EVE Online players report having made a friend as the result of playing EVE
10:54Many of us here, myself included, look forward to FanFest
10:58Not only for hearing about cool upcoming things
11:00but to reunite with friends
11:02or finally put a face to a familiar voice
11:04How many of you are familiar with this area of space?
11:11Another thing that makes virtual worlds meaningful
11:14is the development of unique cultures
11:16ProviBlock and their not-read, don't-shoot policy
11:19developed not because of the rules of the game
11:21but despite them
11:22And in doing so, they developed a unique culture in New Eden
11:26which lasted for 19 years
11:28It's longer than some real sovereign nations
11:32We are building civilization here
11:34It is the essential ingredient for our society
11:37This is a quote from Oralis, once the leader of ProviBlock
11:40He's talking about a digital civilization in a virtual world
11:44Of course, this wouldn't have been possible without the hordes of third-party developers
11:49building tools, platforms, systems, libraries
11:52all to facilitate these unique cultures
11:54The read-only ESI has around 2,400 active applications
12:00generating approximately 350,000 requests per minute
12:04all to support you building your digital civilizations
12:08You can even see the original ProviBlock kill-on-sight checker
12:12from when they exceeded the limits of how many people the game would actually allow them to set red
12:16So I think it's fair to say that EVE Online is built upon third-party development
12:22A city made of wood is built in the forest
12:27A city made of stone is built in the mountains
12:29A city made of dreams is built in heaven
12:32This is a quote from way back in the development of EVE Online
12:35when we were setting out the foundations of the lore
12:37And I think it's quite appropriate when we start talking about EVE Frontier and EVE Online
12:41What we aspire to do is build a new game in the EVE universe
12:45And using the city analogy, if EVE Online is like Rome
12:48built using the technology of the time
12:50What we're looking to do now is create New York
12:52We're just starting to build New York
12:54From small beginnings come the biggest things
12:57We don't want to lose the character of Rome
13:00by trying to build them both in one
13:02We would then gain a compromised New York
13:04We want to make them two distinct cities
13:06I need your clicker
13:12Oh yeah
13:13Thank you
13:15Okay, so inspired by EVE Online
13:20As CCP Ovalot was talking about
13:22Inspired by the EVE community
13:24And inspired by the wider EVE universe
13:26We have been creating EVE Frontier
13:29And today we want to give you insight into where we are now
13:32And where we are heading in the future
13:34Or like CCP Ovalot said before
13:36What the fuck is EVE Frontier
13:38These are the three pillars of EVE Frontier
13:42The pillars that we are aligning all of our development effort towards
13:46We want EVE Frontier to be grounded in science
13:49Because it makes for an intuitive and immersive experience
13:53We want EVE Frontier to be a cruel survival experience
13:57An experience of mastery and mythical adventures
14:02And we want the players of EVE Frontier
14:05To be building a broken world
14:08And then in the long term
14:11What we are trying to create
14:12Is the ultimate multiple space MMO
14:16And as you
14:18And yes
14:20EVE Frontier at the core
14:22Is all about survival
14:24You build your base in space
14:27In this massive universe
14:28Your skill in piloting a ship matters
14:32In this dark, hostile world
14:34And literally everything is at stake
14:38In Frontier's hellscape
14:39And as you play EVE Frontier in the future
14:43These are the features you will encounter
14:45These are the experiences you will see
14:47As you play Frontier
14:49It's a massive universe
14:50We have an active character progression
14:52EVE Vault is your ability to interact with EVE Frontier on the go
14:56We have an open source engine
14:58We have immersive space visuals
15:00A spaceship survival simulator
15:02An open economy
15:05Micro and macro camera and controls
15:07An active mining experience
15:09A dark forest type of detection, stealth and exploration gameplay
15:13A deadly Leviathan world bosses
15:16Dynamic feral ecosystem
15:19Dark forest combat
15:21Topological ship fitting
15:22Stunning spaceships
15:23A great third party development environment
15:26Realistic physics engine
15:28And immersive in-game events
15:30All of this comes together
15:32Into the EVE Frontier experience in the future
15:35Now, we are not there yet
15:37And we will continue to develop the game over time
15:42And that's what we've been doing
15:44We have been developing over time
15:47As much out in the open as possible
15:50Because we firmly believe that getting feedback as early as possible
15:53Is by far the best way to create a good experience
15:56And we started in December 22
16:00When we said hello to the world
16:02This is what we've been cooking
16:04And since then we've been developing in these phases
16:08And over to you, CSP Overlord
16:10To tell us how super well Phase 4 went
16:13Yeah, so as CSP Goodfellow mentioned
16:18We've been doing these phases
16:19Phase 4 in September 24
16:22It was a big one for us
16:23We just completed a monumental upgrade
16:26Of the Carbon engine
16:27From stackless Python 2.7
16:29To vanilla Python 3.12
16:31That's 1.5 more Pythons, I believe
16:34This was 4 million lines of code in Python
16:37And a million lines of C++ code
16:39A multi-year project
16:41We were also in Phase 4
16:43Running for the first time
16:44On a fully cloud-native server environment
16:46Meaning we could scale horizontally
16:48Essentially limitlessly
16:49So, with hope in our hearts
16:51And a glint in our eyes
16:52We opened the door
16:53And thousands of you logged in
16:55Over the first couple of minutes
16:56And then it all started kind of going wrong
16:58Turns out a few thousand players
17:03Will break things
17:04That we wouldn't have even thought of
17:06And you do it all very quickly
17:07This is just a five-hour window
17:09That we're looking at right now
17:11If we zoom out a bit
17:12You can see it was a little bit chaotic
17:15Yeah, chaotic is probably
17:19The politest way to describe this
17:21You think daily downtime is annoying?
17:23How about hourly downtime?
17:25But every crash helped us
17:26Pinpoint exactly where we needed improvements
17:28Network code, memory handling, scheduling systems
17:31All were strengthened after every issue
17:33And amazingly, despite this horrendous experience
17:38People were continuing to log in and play
17:40This is a survival game, as you can see
17:42So, we took a month
17:48And we relaunched Phase 4
17:50And I'm pleased to announce
17:51That thanks to the work over this period
17:53We've now shifted away from hourly downtime
17:55Not to daily downtimes
17:57Not even weekly downtimes
17:59The longest we've run E-Frontier
18:00Without a downtime right now
18:01Is over three weeks
18:03Stability means longer sessions
18:05Less frustration
18:06And better immersion
18:08And it's your continued participation
18:09And feedback
18:10Which helps us shape
18:11The next phases of our development
18:13I have a clicker now
18:14You have a clicker?
18:15Yes
18:15Upgrade
18:17I thought I had the power
18:18Okay, so in December
18:21We launched Founder Access
18:23This is the time we went always on
18:25In my notes, it says now
18:28Just this is CCP Jöten's baby
18:29But I remember what I was gonna say
18:32But this was the time when we wanted to really build out
18:36The founders of Frontier
18:38The people like CCP Jöten was talking about
18:42That enjoy the journey of seeing something come to life
18:46People also that enjoy being in a community of like-minded people
18:49That are exploring this massive universe
18:52And all of the mysteries of Frontier
18:54Speaking of universe
18:56Over to you, CCP Overlord
18:57Yeah, so the universe of Frontier
19:01Sticking closely to our grounded in science product pillar
19:05And with our two tame astrophysicists
19:07We set out to simulate a galaxy
19:10With over 120,000 star systems
19:12Centred around three hypermassive black holes
19:15Currently, eFrontier is live
19:18With a reduced version of this
19:19A mere 22,000 star systems
19:21This hasn't stopped the riders of the Frontier galaxy
19:26Beginning to colonize this world
19:28In this player-built mapping tool
19:31That we're looking at now
19:31The orange lines that you can see
19:33Are player-constructed stargates
19:35Forming highways around a disconnected galaxy
19:38And we can hear more about this universe
19:40From CCP Relativistic
19:41To bring Frontier's universe to life
19:44We focused on ensuring that different regions of the galaxy
19:46Offer distinct visual styles, structures
19:49And gameplay opportunities
19:50In order to achieve this
19:52We have taken two main steps
19:54An end-body simulation
19:55Which determines the spatial distribution
19:57Of the solar systems of the galaxy
19:59This simulation smashes three galaxies together
20:02And gives us a unique and interesting galaxy structure
20:05Where three supermassive black holes
20:07Dance around its center
20:08The second one
20:10Are the astrophysically inspired
20:11Procedural generation rules
20:13Which fill our vast galaxy
20:14With celestials, infrastructure, and content
20:17These rules leverage the simulation outcome
20:19To achieve variety in solar system structures
20:21While all the stars in our simulation
20:24Are described by the same set of attributes
20:26Each one features a distinct combination of values
20:29Which informs the procedural generation of the contents
20:32Within the solar system of that star
20:34These generated attributes
20:35Can then feed into gameplay systems
20:37Such as resource and NPC distributions
20:39To make the world feel alive
20:41And filled with diverse, visually unique locations
20:44That each offer distinct challenges
20:46And opportunities for exploration
20:48Fighting, or building your base
20:49It's not just the physical creation of the universe
21:00That we are simulating
21:01We're simulating thousands of years of human history
21:04In a way that responds to the physics simulations
21:06And keeps the macro-level history consistent
21:09While letting details change
21:10The ancient civilizations
21:12Whose ruins now crumble and rot across the galaxy
21:15Leave untold relics and mysteries yet to be discovered
21:18Underpinning eFrontier is the Carbon Engine
21:23There should be a Carbon Engine
21:25Is this the Carbon Engine?
21:26No, we'll go back home
21:27There's normally a logo of the Carbon Engine
21:29As mentioned earlier
21:31We recently upgraded the Carbon Engine
21:33From stackless Python 2.7
21:34To vanilla Python 3.12
21:36Bringing 15 years of upgrades
21:38Into a codebase as large as Carbon
21:40Was a massive task
21:41But has allowed us to significantly accelerate
21:44Individual developer velocity
21:46Allowing them to spend less time fighting the systems
21:49And more time building out exciting and beautiful content
21:51This Python upgrade will be making its way to EVE Online
21:55Later this year
21:56For more and increasing developer velocity
21:58Let's hear from CSP Maximum Cats
22:00A key part of Frontier
22:02Is its visual direction
22:03We are descending into a mythical space wasteland
22:07Where ruins of ancient civilizations
22:09Stand vigil
22:10Baked in radiation
22:12To give justice to this realm
22:14We are updating our graphical capabilities
22:16Across the board
22:18From shaders
22:19Through lighting
22:20To new post-processing techniques
22:22Sense of scale
22:24Cutting edge sci-fi
22:25And deep immersion
22:26Are fundamental aspects
22:28Of the Frontier experience
22:30At its core
22:31Seed the ships
22:32Who are inspiring star-faring beasts
22:35And a testament to limits
22:37Pushed in artistry and fidelity
22:39This is supported by a new asset creation pipeline
22:42Which ensures
22:44That the quality of models and textures
22:46Is upheld
22:47In even the most intimate encounters
22:49In this pursuit
22:51A range of external tools is employed
22:53Where we research and develop
22:55A selection of bespoke solutions
22:57Which are then implemented
22:59And refined
23:00In the carbon engine
23:01Our new tooling systems
23:06Allow designers
23:07Allow designers and artists
23:10To place and fill volumes with ease
23:13They can add generative detail
23:18For easy scaling of assets
23:20Without any loss of fidelity
23:22They gain the ability
23:32To plan out sites
23:33With a sketch in space
23:34And of course
23:40They can easily make changes
23:41To existing designs
23:42And see it update in real time
23:44All in well-supported
23:46Industry standard software
23:47Once they are complete
23:50Thanks to the carbon conduit
23:51Importing this into the client
23:53Is as simple as clicking a button
23:56All these improvements
24:07To the carbon platform
24:08Will help make the frontier universe
24:10More visually stunning
24:11Detailed
24:14And immersive
24:16Than ever before
24:18Bringing atmospheric effects
24:20Like dense fog
24:21And real-time ray-tracing shadows
24:23Into the client
24:23Giving artists and designers
24:25Further ways to express their vision
24:27Of course
24:29Let's not forget the audio
24:31With a new spatial audio system
24:33Enabling greater immersion
24:34Into the soundscape
24:35You'll want to keep sound
24:37Fully on in E-Frontier
24:53Also, as part of our commitment
25:09To open sourcing the carbon engine
25:10We've made our first step
25:12In this direction
25:12By fully open sourcing
25:13Our spatial audio technology
25:15This slide is already out of date
25:17Because they went and released
25:18Another module
25:19After I made this slide
25:21Like a week ago
25:21So thanks platform
25:23This work is fundamental
25:26In laying out foundations
25:28Which will benefit E-Frontier
25:29And E-Online
25:30For the decades to come
25:31Taking us further along
25:33Our journey
25:33Towards fully open sourcing
25:34The carbon engine
25:35And towards E-Forever
25:37Okay, so now you have seen
25:43Where we are heading with it
25:46And you'll continue to see
25:47More of that
25:48But before we show you
25:49What we have been cooking lately
25:51And what is upcoming into the game
25:54We want to show you a video
25:56To kind of set the tone
25:57For the future
25:58And again
26:10We want to show you a video
26:11And we'll see you a video
26:13Let's see you a video
26:16I don't know.
26:46And remain awake, eternally.
27:16Let's fucking go.
27:44E-Frontier is not for the faint of heart.
27:56So if you were afraid watching this trailer, like CSP Jötenes always, then the E-Frontier
28:00is not for you.
28:02But when you play E-Frontier, your mission is to rebuild civilization.
28:10The best way to do that on the frontier is to use smart assemblies.
28:16This is our take, our multiple, flexible take on base building.
28:24So to give you more insight, we have a video here from CCP Lookup.
28:28There is built for different reasons, so we've designed assemblies to reflect exactly that.
28:34Whether you're alone, explorer, community leader, or an industrial mastermind, Frontier's assembly
28:39system supports your playstyle.
28:41At its core, your assembly is a refuge, a safe haven to rest, recover, and be after a hard
28:48day's journey.
28:49For settlers and communities, assemblies become vibrant villages, shared spaces, equipped
28:54with amenities where you can relax, trade, and bond with your tribe.
28:58For industrialists, it's all about scale and efficiency, designing expansive factory networks,
29:04optimizing logistics, and driving the player-powered economy.
29:06Your designs and decisions literally shape the universe.
29:19But remember, Frontier remains a survival game.
29:23Every assembly you build must be maintained and defended, from roaming packs of feral drones
29:28to opportunistic players looking for their next big score.
29:32What truly sets Frontier apart is our customizable logic for structures.
29:37Players have surprises time and again, transforming simple storage containers into interactive vending
29:43machines, or build elaborate, fully functioning King of the Hill arenas, complete with enrolment
29:48systems and live score tracking.
29:51Every week, our community astonishes us with new, ingenious creations, and we can't wait to
29:56see what happens when even more players get their hands on it.
30:01At the core of your base is the network node.
30:03As a hub, it provides these centralized points of control for your base and all active structures
30:09in it, powering them and allowing detailed management of the resources in your base.
30:14Managing your base on industry systems is intuitive with a totally reworked user interface.
30:19The interface is modular, allowing customization and expansion to suit your needs.
30:23Moving all manufacturing away from stations and into your own constructible base building structures
30:31emphasizes our commitment to deliver a survival experience.
30:35Our intention is that stations will become town squares where everyone brings their products
30:41to trade and not where they are safely made.
30:44From a small portable refinery and your first simple manufacturing setup, to a complex automated
30:52industrial hub featuring crude lifts, defenses, automated storage, and manufacturing.
30:58These are all steps along the journey to building the infrastructure backbone of the frontier itself.
31:05Speaking of construction, virtual worlds have long explored how various forms of matter,
31:10such as minerals, can be transformed into other forms of matter, like spaceships.
31:16This process, seen in games from EVE Online to Minecraft, is typically governed by blueprints
31:22or recipes, sometimes influenced by time, waste, or probabilistic outcomes.
31:27In EVE Frontier, we take this further by introducing energy as a core concept, bringing the world closer
31:33to E equals MC squared holding true.
31:35By embedding the laws of thermodynamics, where energy is conserved and entropy is maximized,
31:41we establish a foundation that allows for greater freedom and innovation in the world's evolution.
31:48Virtual worlds have progressed eons in just a few decades, and we believe their continued evolution
31:53should increasingly be governed by a set of immutable principles, much like our material world.
31:59All entities on the frontier are beholden to these digital physics of the world itself.
32:08All game activity exists upon these immutable digital laws.
32:12Through the use of cryptographic technologies and techniques, these digital laws are not merely theoretical.
32:18Much like the real laws of physics, they are provably and consistently enforced upon all entities
32:23and interactions within the world forever.
32:26The energy derived from fuel is the lifeblood of your endeavors.
32:33Every movement, every action, every construction consumes energy.
32:37Fuel products are refined from crude matter extracted from the enigmatic rifts scattered across the galaxy.
32:44Managing your energy isn't just strategy, it's survival.
32:49Heat brings real consequences to your decisions.
32:52Inspired by thermodynamics, Frontier introduces a temperature system where your actions and the environment around you
32:58directly influence your ship's heat levels.
33:01The space environment can make cooling challenging, forcing you to strategically manage your heat to avoid vulnerability.
33:09Scanners can detect heat signatures, meaning a ship overheating or a large active base is an easy target,
33:16visible across vast distances to both other players and hostile feral drones.
33:20Conversely, maintaining low heat will let you hide effectively, introducing strategic depth to stealth and reconnaissance.
33:29In Frontier, the ability to effectively mask your heat signature could be the difference between life and death.
33:37Occlusion, too, plays a significant role, adding major gameplay implications and transforming how you perceive and navigate the universe.
33:44It creates a more intimate, personal experience.
33:48You're not commanding fleets remotely, you are piloting your own ship, directly engaged in your destiny.
33:53The age-old tactics of overwhelming opponents by sheer numbers, known as N plus 1, is obsolete.
34:00Success in Frontier comes down to skillful heat management, clever navigation and strategic use of environmental cover.
34:06Frontier's navigation layer emphasizes information asymmetry.
34:11You only perceive what your immediate environment reveals.
34:16Rather than omniscient maps, your awareness relies on careful observation and tactical exploration.
34:22This limited visibility shapes every decision, creating suspenseful encounters and rewarding strategic positioning.
34:28Welcome to a universe where your decisions generate tangible impact and strategic depth, challenging you to survive, thrive, and dominate.
34:42Of course, in Frontier, the universe isn't just waiting for players.
34:45It's actively evolving around you.
34:47We've made major changes to our physics engine, bringing it more real-time.
34:53We're up to 4 hertz tick rate right now, and we have the occlusion-based feature where if you want to shoot at something and it goes behind something else, you can no longer hit it.
35:02It sounds simple, but it's a massive gameplay-changing thing.
35:06One of the other key ways that this is happening is through dynamic sites.
35:10Locations crafted by NPCs that grow, thrive, or even fail as you explore.
35:14Each site emerges organically, driven by the Frontier's inhabitants.
35:19As players discover these locations, they find them being actively constructed and expanded over time, creating a sense of a truly living universe.
35:27For more, we go to CSB Brooder.
35:29These dynamic sites aren't just set dressing.
35:31They're interactive and destructible.
35:33Players face a compelling choice.
35:35Nurture the site patiently for maximum rewards, or raid it early for immediate gain.
35:40Allowing a site to fully mature can yield far greater rewards, providing strong incentive for nearby players to defend and nurture it.
35:49But these aren't without risk.
35:51Roaming NPCs can influence or even destroy these developing sites, adding yet another unpredictable element to Frontier's dynamic environments.
35:59And occasionally, a jackpot variant might emerge, offering exceptional resources and loot for those brave enough to secure it.
36:08As these sites approach full maturity, their economic value rises significantly, becoming prized sources of passive income.
36:15This economic potential naturally drives player conflict, encouraging players and tribes to risk their hardware to either secure and protect a profitable site, or deny rivals access to valuable resources.
36:28In this new dynamic content, reducing the NPC presence at a site lowers its productivity.
36:38While unexpected states such as infestation by feral drones introduces additional layers of complexity.
36:44Cleansing an infestation does not guarantee a full return to operation, adding another strategic consideration for players.
36:52This system is just at the beginning.
36:55Our first iteration will establish the core mechanics, with significant plans to evolve complexity and depth as Frontier grows.
37:03We're eager to see how your strategies shape, exploit, and adapt to this ever-evolving landscape.
37:10Now, we've seen for many years, the part of the game built by us is just a small portion of the world.
37:15It extends out in all directions to include things like art, media, stories, meaningful contributions to charities and science across the world.
37:25And, of course, through third-party development.
37:28Governed by verifiable digital physics, EveNet introduces a persistent and unchangeable foundation beneath everything players build.
37:35Think back to ProviBlock.
37:38They could automate the very Stargate network of their space to follow the rules of their digital civilization.
37:45They could build out defenses that respect and protect the not-red, don't-shoot system totally autonomously.
37:51And you could see that, verify that, and you could trust that.
37:55At its heart, EveNet is a persistent, verifiable layer of reality that lives beyond any single server.
38:03Everything you build, your structures, your mods, your identity, is written on chain.
38:09It lives inside the network itself, a shared source of truth in a world that remembers.
38:18With constraints come creativity.
38:20Our current crop of builders have been innovating on top of EveNet and building tools that bring the frontier to life.
38:25The creativity on show continues to amaze and astound us.
38:30Wherever your motivation, there is something to be built.
38:34Earlier this week, we saw our third hackathon building on top of the world API and the new pod system.
38:41In this, we saw teams developing ideas such as automated group visa systems,
38:46an in-client link to a Unity game engine responding to actions within the frontier,
38:50and a mapping system that was able to verify who first discovered that star system.
38:56There's still a lot to be done, and we're excited for the journey ahead and to invite you to join us on it.
39:01The frontier team continues to work hard to bring you these new and exciting features as we aim to craft the ultimate sci-fi experience.
39:08This is just a couple of things now that we are moving into pre-production,
39:15taking these for development later this year, and we'll continue to keep founders updated throughout this year with streams and interaction with them.
39:22For more, we're going to have topological fitting, signature and scanning, character progression, and a mining overhaul.
39:37We're going to continue to develop on our new sites and content, the early experience update,
39:41we're going to continue to iterate in base building, and we're going to continue to update the UI and the control system.
39:47However, for more on the long-term creative vision, let me invite our creative director,
39:52CCP Maximum Katz, to the stage.
40:03So, hello.
40:04So, what do we have?
40:07We have a hypothesis.
40:10It's a hypothesis for a next-generation virtual world.
40:15This hypothesis is shaped by a lot of time.
40:19It's shaped by over 20 years of discovery without experience.
40:24We live online.
40:26And we call it a virtual world specifically because at this point it goes a little bit beyond what we could call just a computer game.
40:32It's a world that is developed by its inhabitants and in real time within a framework of consistent digital physics.
40:45And all while, as you could see, drowning in this crushing atmosphere of an unforgiving sci-fi experience.
40:52It's an experience of a descent into this ancient world of decaying ruins, lost technologies, and these Lovecraftian madness-inducing mysteries.
41:06With this deep sense of vast forces moving, you know, deep, deep under the surface beyond what are the limits of human comprehension.
41:17It is a haunted world.
41:20It is haunted by a machine shadow of extinct humanity.
41:25This shadow reacts violently to the missteps of whoever is trespassing at the feet of its towering hostile leviathans.
41:32And it is on us to create its foundations, the survival mechanics, the ship simulation, the audiovisual immersion, and the vast star systems.
41:47And all of these foundations that are necessary to make it fair, extendable by the builders, and importantly, unsolvable.
41:55It needs to be unsolvable to an extent where the only way for its inhabitants to avoid destruction is to do the rest of it.
42:07Is to mod their way out of it.
42:10Equipped with the programming building blocks of this post-apocalyptic software engineering simulation.
42:16Here, humanity has already lost, and if it is to be reborn, it is only if they will find the ingenuity to do so.
42:26And as they do, they are bringing to it much more than we can ever conceive.
42:32Bounty systems, logistic systems, intelligence systems, governance, mission systems, secret assassin clubs, automated mining operations, banks, militarized insurance companies,
42:47competing security systems driven by third-party reputation systems,
42:51completely decentralized market systems with fully-realized player-built mechanics,
42:56such as mechanics for acquisitions of stock for these market systems through missions for individual players.
43:02Wild drones spill over from inter-player algorithmic warfare, which creates NPC landscape that we could never ever create ourselves.
43:11And if anything that we saw from our previous hackathons, entire games within the game, and probably games inside of those games as well.
43:19And inside of this tangle of individual and collective interests, there is room for you to be many things.
43:37But ultimately, you are a survival machine.
43:41You are managing the survival of your craft, your body, your mind, your base, your tribe,
43:46against the pressures of a hyper-hostile technobarbarian hellscape.
43:53With features like heat management, subsystems damage, positional feeding, infections, and many more that we will provide.
44:00Forcing you to plan and over-prepare for every expedition into the dark, and only to succumb inevitably.
44:06Because this is a world where even if you will find a tribe of your own after making your way to one of these ancient lost cities that are scattered across this universe,
44:20even equipped with the furthest possibilities of exotic post-human sci-fi technology.
44:27You will have to run.
44:29You will have to run and hide.
44:31Because this is the world that you are not ready for.
44:34And you are not ready for what it will become.
44:36It's a direct challenge in a way.
44:38This is, at one point we were describing this as a spicy wings challenge of a game.
44:42This is what it is.
44:44This is the ultimate space survival.
44:47Massive, multiplayer, and programmable on a single shard.
44:52Again, this is not a game.
44:55We call it a civilization engine.
44:57Where societies rise and will inevitably fall under the free reign of the decentralization regime.
45:04Where they are limited only by the immutable digital physics as opposed to artificial pre-existing designs.
45:11So, no more empires, no masters, no rules.
45:15Because, to quote Frank Herbert,
45:18history is a constant race between invention and catastrophe.
45:23And we are here to provide a lot of the latter.
45:27And let's see if anyone has enough of the former.
45:30Now, please join me in welcoming CCP Yotta.
45:44Ladies and gentlemen, please, CCP Maximum Cats.
45:47My God.
45:51I know he seems really unassuming, but he's kind of like a hermit on a mountain top.
45:55You just go up there every seven months, get some sage wisdom, and then he goes back into his cave.
46:00It's magnificent.
46:01Thank you so much.
46:02Yep.
46:03This is me again.
46:04Hello.
46:05You're probably wondering how I got here.
46:07You've heard a lot today.
46:08I mean, I think we can all agree with that.
46:09You've heard a lot.
46:11So, what have we learned?
46:13My slides are a little bit different.
46:16I hope you can forgive me.
46:17Let's talk about what the fuck is frontier, actually.
46:20Okay.
46:21So, the frontier is limitless potential.
46:26Right?
46:27You are bounded by little more than the tools you can put your hands on and your own imagination.
46:33What you choose to do with them is up to you.
46:36Form a tribe, build an empire, collapse into ruin.
46:40You can search for secrets, uncover mysteries, or fade out into the dark.
46:46Seek wealth, seek power, seek authority.
46:50Find a place for you and yours in a quiet corner of the galaxy, and enjoy the great game of creation spread out around you.
46:59The frontier is also unspeakable danger.
47:03The horrors of the old world have not gone away, and they are not asleep.
47:07The same forces that drove the forerunners of this galaxy to annihilation lie in wait for you to follow in their footsteps.
47:16Beyond those old horrors are new ones.
47:19Other writers whose idea of a peaceful universe might not be the same as yours,
47:24and who will not hesitate to consign you to oblivion to see their objectives met.
47:30What the fuck is frontier, actually?
47:32Well, I tell you what, it's also a clean slate.
47:35The frontier is clean.
47:38The galaxy is vast and full of peril, but the authorities of yesterday have faded away.
47:44What stands in front of you now is a choice to build society anew, to reject it entirely, or to do something altogether different.
47:54The frontier is also searching for treasure in the dark.
47:58With our new mechanics, it's hiding behind the ancient monolith to avoid being detected by an enemy rider.
48:05It's raking gunfire across a line of battle against an enemy caught unaware and too close to each other.
48:11It's building a metropolis from a single printer and a dream.
48:15It's all of this and more.
48:18The frontier is also a mystery to unveil.
48:21To unveil.
48:22There are secrets here.
48:24Old secrets of time gone by and lives long lost.
48:29Secrets of ancient and grand civilizations and the worlds they built.
48:34Secrets of empires and ruin.
48:36Secrets of people who just wanted to leave something behind.
48:40Something that would outlive them.
48:41Something that might go on.
48:42Something that would carry their name long after the last person who ever spoke it passed into nothingness.
48:49The frontier is a story of a sleeping writer awakening into a world very different from the one they remember.
48:57They venturing out into the only, sorry, venturing out from the only warmth they have ever known in 10,000 years to brave the endless cold of space.
49:07And, against all odds, rekindle the spark of humanity.
49:12Are they a soldier?
49:14A trader?
49:15A builder?
49:16A dreamer?
49:17A dreamer?
49:18Whoever they are, they are you.
49:22The frontier is your story to tell.
49:26So, nice.
49:27What's next?
49:29Awesome.
49:30So, first things first, come check out our latest build of Frontier in the Frontier Room and play it for yourself.
49:36It's actually right over here.
49:37If you want to come check that out, you should.
49:39People are very friendly.
49:40The machines, hopefully, are up and running.
49:42I haven't checked.
49:43I'm supposed to be running that room, but I'm over here instead.
49:45So, hey, you got to do what you got to do.
49:48We also are doing a Dev Q&A later on today at 2 o'clock.
49:53This is being run by our own CCP Overload.
49:56And you can, I say heckle CCP Collier about monetary policy, but his thing was yesterday.
50:01So, I guess instead you can heckle CCP Maximum Cats about literally anything.
50:06And also, join Founder Access.
50:08If any of this has interested you, and I hope it has, we put a lot of work into it.
50:13If any of this is interested you, come join our Discord, discord.gg slash eFrontier, and become a founder.
50:20Even if you don't want to become a founder, just hang out in the Discord.
50:22There's so much good discourse happening there.
50:24So many people are very cool.
50:26We've still got an NDA, though it is a little bit more limited than it has been recently.
50:29All you got to do is sign it.
50:31You can get in, talk lore, talk, you know, in-game politics.
50:34Just talk shit if you want to.
50:36That's fine, too.
50:37I get paid to do that every single day.
50:39It's honestly a pretty great job, if I'm not kidding.
50:42And being in a Founder Access program gives you all kinds of cool stuff.
50:45Including, of course, and say it with me, pictures of my cat!
50:51Yes!
50:52Yes!
50:53Yes!
51:02Hell yeah.
51:03Okay.
51:04I, uh, right now we're in cycle three.
51:07The cycle program is a way for us to, uh, do universal wipes every couple months.
51:13Uh, so that we can test and try new things.
51:15We're going to be doing another one here before too long.
51:18And every time we need to test something new, we wipe the universe and we let our players
51:22rebuild from nothing.
51:23It's been a huge success so far.
51:25Our players are so creative.
51:26We see things, and I'm not kidding, I said this yesterday during a press interview.
51:30We've seen things that our players have built in the span of about a week and a half that,
51:35that rival anything that maximum cats can put in a slide deck as concept art.
51:39It's actually nuts.
51:41Like, I'm not kidding you.
51:42These people are crazy.
51:44And I hope that you guys are interested and want to be part of this as well.
51:47Uh, we have a ton of cool stuff coming here in the next couple of weeks and or months.
51:51I think I'm getting too close to the monitors.
51:52Uh, we've got a ton of cool stuff coming.
51:55I hope you guys will be interested in watching it.
51:57We do cool streams.
51:58You can check us out at ccptv or at twitch.tv slash ccp.
52:04It's a mouthful.
52:05Uh, we do streams for every so often.
52:07You're going to see this space a lot.
52:08I'm so sorry.
52:09I can't do anything about it.
52:10Uh, just made that way.
52:12Uh, and we're going to do a lot of cool stuff later too.
52:15So please join our founder access program, become part of the frontier.
52:19And until next time, my friends, we'll see you on the frontier.
52:28Yeah.
52:29Uh, huh.
52:30You.
52:31Yeah.
52:32Yeah.
52:41Yeah.
52:43Yeah.
52:45Yeah.
52:46Yeah, we, yeah.