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  • 6/6/2025
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00:00Gracias por ver el video.
00:30History books are cool, but what if you could live it?
00:32Not just following a script, actually forge your own Medieval Chronicle.
00:37At Raw Power Games, we're not just making another medieval sandbox.
00:40We're creating something deeper, something unpredictable, and most importantly, yours.
00:45In this video, we'll give you a closer look into what we're cooking.
00:49From systems to sorts, castles to communities, this is Chronicles Medieval.
00:53When I think about the tone of the game, of course, we wanted to highlight brutal and rough nature of medieval life and warfare.
01:05But we also wanted to not shy away from the visual variety involved in the world.
01:10So a variety of colors and styles, quite a vivid world that these people inhabited.
01:15Modern media tends to kind of fixate a lot on the dull and gray kind of aspects,
01:19but I think medieval life was actually quite colorful.
01:23We would like to create a world that can spark curiosity.
01:28So we decided to add enigmatic layers on the settlement,
01:32which hopefully can intrigue the players and motivate them to explore the whole world.
01:37Chronicle Medieval is kind of like my dream project.
01:41I feel super lucky to be able to work with a team who is so talented and experienced
01:47and also love medieval history and games like me.
01:50I am sure that when the game is finally finished, I myself will spend hundreds of hours playing that.
01:57A great deal of research went into Chronicles Medieval,
02:00and I really think what put together the believability of the history was all of the kind of little nuances of characters.
02:07So how armor is forged, how it's put together for clothing and fashion.
02:12It would be how things are hemmed and kind of seam patterns.
02:15And all the concept team put a lot of research into fashion and how that evolved over the time period we're focusing on.
02:23One of the most exciting parts was kind of seeing our characters come to life
02:26so that then they can start killing each other.
02:27To make the combat feel authentic is challenging, but we have sources.
02:37And when we understand the concepts behind all the historical martial arts,
02:41then we can have at least a really nice and historically accurate visuality.
02:47Imagination has been my best friend as a combat designer.
02:49But here, that's not the case.
02:52We have to think about, is it believable?
02:54And if it's a yes, we have a solid answer.
02:57If it's a no, another round of iterations.
02:59Realism doesn't mean it's not fun.
03:02While realism is really important for a game, we're not making a simulator, for sure.
03:07That means that we do get the freedom to design, let's say, artificial systems to make it even better.
03:12We heavily rely on Björn's bocapping to add realism.
03:16And everything is nice and enjoyable for the player, also plausible enough for all the historians.
03:21What we're aiming for is to make you feel the brutality, the urgency, and the weight of your decisions.
03:27It's a game about killing someone, right?
03:30Any combat situation, whether you're in a battlefield or in a duel,
03:34you're trying to kill someone or disable someone right now.
03:37So we want you to remember that you are not a hero here.
03:41You don't have magical abilities that can slaughter multiple people and just change the tide of battle.
03:45You are a human being.
03:47You are fighting against another human being who's trying to kill you.
03:50And you are trying to survive and kill the opponent or multiple opponents around you.
03:55So it all boils down to making the right choices in a short amount of time.
03:59Every single choice you make could either reward you or punish you.
04:03Do you have the right armor with you, the right weapons, all the decisions you make, the preparation, and also within the battle.
04:11When you're in a duel also, everything counts.
04:14Every single attack, every single block will keep you alive or will kill you.
04:19If you were to ask me what I like the most about being an engineer working on Chronicles Medieval,
04:33it would be that we very early on made a decision to make all the systems that make up the gameplay
04:39and the decision-making systems be part of one whole framework.
04:45Today that allows us to be very reasonable about how we approach performance issues,
04:50but also how we approach gameplay interconnectivity.
04:54Because the gameplay interconnectivity is really what drives the game
04:57and makes it very dynamic for players when they play it.
05:00Chronicles Medieval is a hugely ambitious game.
05:03There's a lot of stuff that the player can interact with.
05:05Big character gallery of NPCs make meaningful decisions.
05:09Our battles are truly grand.
05:11So we put the battles into three layers.
05:13Combat layer, fighting one-on-one.
05:15Captain layer, where you command units in your immediate vicinity.
05:19Kind of the Braveheart fantasy that we're trying to get to here.
05:22And then we have the tactical layer.
05:24We call it the general's layer.
05:26Something that the player will engage with during the pre-battle planning phase.
05:31In Chronicles, we really, really want the player to be able to express himself
05:34and do whatever they feel like.
05:37If you want to be someone, if you want to chase something, you could.
05:40And we want to, as developers, give you the opportunity to do so.
05:44So after you create the character that you want to play as,
05:46you're being welcomed into an exploration map
05:50that covers a big part of medieval Europe,
05:53where you are welcome to freely roam
05:55and do essentially what you want.
05:58You can go and visit settlements.
06:00You can go and visit castles.
06:02You can attack caravans.
06:03You can chase bandits.
06:04You can perform quests.
06:06You can also hire companions and have some adventures with them.
06:08You can participate in small or big battles.
06:11We take you from the top-down view of exploration map
06:13and throw you into TPP, where you can feel and see your character
06:16and actually be a participant of all the events that are there.
06:20So it also feels more immersive
06:22and you can see and experience the amazing world that our artists also build.
06:25The part of you being there is an important pillar of what we try to achieve.
06:29Less management, more immersion.
06:31There are multiple different systems that allow players to shape their journey
06:37and to also shape the world around.
06:40We also have the entire economy that basically runs underneath the hood
06:44and drives all of the economic and trade situation in the world
06:48that you as a player can also influence.
06:50We are really trying to experiment with these systems
06:54to create more of a dynamic and real world.
06:58Chronicles Medieval is a game full of opportunities
07:00and we can't wait to see what you'll do with it.
07:02History has already been written, but this time you'll hold big the pin.
07:06Wishlist Chronicles Medieval now on Steam,
07:08sign up for our newsletter and come join our community.
07:11Because trust me, we're just getting started.
07:12This time our community helps us to see what we're doing.
07:27It's great to see.
07:31This time our

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