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  • 4.6.2025
Transkript
00:00Musik
00:30Der Schiff ist ein Wetter, der Plowern Plunker.
00:39Geh mir die Perleys auf diesen Blasted-Pit-Ridden-Tracht.
00:52Wo ist Werner, in der Eirung?
00:56Nein, der Schiff ist ein Wetter!
00:57Geh das!
00:58Geh das!
00:59Geh das!
01:00Geh das!
01:01Geh das!
01:02Geh das!
01:03Geh das!
01:09Leverter...
01:11...killed uns.
01:27Oh ...
01:41Oh ...
01:48Ooh ...
01:53Sollte...
02:18Almost had me fooled, Fruin.
02:23Untertitelung des ZDF, 2020
02:53Thank you.
03:00Thank you, everyone, and welcome to the state of Unreal at Unreal Fest Orlando.
03:05We're here to show you what's next with Unreal Engine and so much more.
03:09We are thrilled that you're able to join us.
03:12Thank you.
03:14But first things first, I'm here with Sebastian and Kai-Tec from CD Projekt Red.
03:20We have a lot to talk about.
03:21Hey, guys.
03:23Thank you, Wyatt.
03:28Thank you, Wyatt, and hello, everyone.
03:31With The Witcher 4, we are stepping things up.
03:33And to do that, we needed the right partner,
03:36one that truly understands that great open-world games
03:39are all about art and technology coming together.
03:42Yeah, and look, our goals are completely aligned here.
03:46And around the launch of UE5, your awesome team at CD Projekt Red announced a collaboration
03:51to make open-world development in Unreal even better.
03:55And it's an opportunity.
03:56We just couldn't pass it up.
03:58So we've been working on a technical demo together to achieve just that.
04:02I think we should take a look at it.
04:04You guys ready?
04:04Okay.
04:05Born ready.
04:06Kai-Tec is going to play the build for us.
04:08Sure.
04:09Let's do it.
04:10This is a technological showcase set in the world of The Witcher 4.
04:20What you just saw and are going to see now is running on a standard PlayStation 5 at 60 FPS
04:28with Raid Tracing.
04:29So in the game, you'll be playing as Ciri, a professional monster slayer, a witcher.
04:36She explores the world and hunts down the monster for coin.
04:40The region we are in is called Kovir, and you'll get to explore it in the game.
04:46Right now, Ciri is investigating the monster and after gathering new clues,
04:50she is heading back to a nearby village.
04:52All right, everyone, meet Kelpie.
05:02Let weeds be weeds, Kelpie.
05:05So just like Geralthead Roach, Ciri has her own loyal companion.
05:12We return to town.
05:14These two characters need to feel like one.
05:17Since you're going to explore the world on horseback, riding these two feel seamless,
05:21natural, and just fun.
05:23Yeah, and to support that, we're introducing multi-character motion matching in Unreal.
05:28So Ciri and Kelpie, they're perfectly synchronized when mounting from any angle and speed.
05:34And we also support root motion movement on Kelpie.
05:37So controlling her feels realistic and grounded.
05:42And there are also some really nice improvements to our Unreal Chaos Flesh Solver
05:47and these machine-learn deformations.
05:49So you've got realistic muscles moving and stretching under Kelpie's skin
05:52without compromising the performance there.
06:02So let's leave Ciri behind for a second and talk about the world itself.
06:07So much of the Witcher world is natural, organic, especially Kovir with its dense forest and wild nature.
06:15Yeah, and wild nature is hard.
06:18And with Nanite Geometry, we've freed artists from so many of their old constraints.
06:22But we don't want to rest until everything we do in Unreal has that same spirit of freedom.
06:27There's always more work to do.
06:28And foliage is a huge piece of that puzzle.
06:31So we are excited to introduce Nanite Foliage.
06:34And in order to achieve gorgeous foliage density everywhere, while still being memory efficient,
06:43fast to render, we believe that a new idea was needed.
06:46So instead of the same card approach we've been using for the past 20 years,
06:51artists should be free to take a Nanite approach to foliage, modeling every single leaf and pine needle.
06:57And the old LOD tricks of the past, they needed a complete rethink.
07:02And in their place, it's a new adaptive voxel representation in Nanite.
07:07It's volumetric. It's fully 3D.
07:09It is super fast to render.
07:11And these dense clusters of triangles turn into these cubes,
07:14which at a distance, they're no larger than a pixel.
07:17And they react to the changing light of our dynamic sun and our shadows.
07:21And they allow artists to render whatever amount of foliage is needed
07:25to achieve their vision without compromise.
07:28And no compromise means how ambitious we are
07:31when it comes to bringing our vision to life with incredible visuals.
07:35But more than that, together with Epic, we created faster whales throughout the world.
07:40We can now bring in more content more quickly for the smoothest possible experience
07:45as we fly down to catch up with Siri.
07:51Welcome to Valgrist.
08:03So Valgrist is a port town, a hub for fishing, freight and mining.
08:08It's one of those places where you can meet shady characters or overhear gossip from other lands.
08:14It's also where Cui took on her current contract.
08:17High-tech, let's leave Kelpie here and explore the marketplace and food.
08:26I'm so excited we can finally show you some of this stuff.
08:29Let's see what Valgrist has to offer.
08:31Guys, notice how responsive the world is.
08:59Notice how responsive the world is.
09:03Character actions directly affect what happens around you.
09:06Sometimes even setting up chain reactions.
09:09Everything is working together.
09:19Or look at this poor gentleman being taught how to fly by an angry innkeeper.
09:23That's what happens when you cheat at Gwen.
09:41Okay, so this is the guy who gave the street quest his own.
09:45Like you probably suspect he has his own agenda in all of this.
09:48Where are we here?
09:49You off your tits again, Wilfred.
09:52Get your ass up.
09:53Get your ass up.
09:59A typical day's toil.
10:00Who in?
10:01Ah.
10:03With your ass.
10:04What news of my wagons?
10:06No eternity is taking that damn salt to arrive.
10:09I found them.
10:11And, well, suffice to say, they'll not reach you.
10:15As for the salt?
10:20I found not one speck.
10:22I presume this kind of is no surprise to you.
10:26Now, now.
10:28Kabir's smuggling trade is of no concern to me.
10:31Shush, shush, shush.
10:32The manticore that flattened your cars and devoured your men?
10:38Quite the opposite.
10:40Manticore?
10:42No, no.
10:43Them winged hellspawn dwell in the arse end of Creighton.
10:47While Ciri decides what to do about that merchant,
10:50let's take a look at the character technology that powers this marketplace.
10:54Why don't we listen in on these fishmongers?
10:56They're selling their wares, chatting up customers.
10:58And there is tons of tech to play here.
11:16Even in this simple market stall.
11:17Meta-human tools, improved Unreal smart objects, chaos cloth, and more.
11:22Yeah, and all of this exists to make sure that the gap in quality
11:27between Ciri and NPCs is as small as possible.
11:31Yeah, and closing that gap, it's not just about fidelity, right,
11:34but also authenticity.
11:36They should react to changes in the world around them.
11:40But the prisoner in pillar isn't exciting enough for Wildress.
11:45Let's grab everyone's attention with the circus.
11:47But the great performance deserves a huge crowd though.
11:59Let's crank it up.
12:09So you are seeing tons of optimizations here to many of Unreal's systems,
12:15including an entirely new Unreal animation framework,
12:19allowing us to fit easily in our 60fps budget,
12:22not just in rendering, but also with room to spare on the game thread.
12:26Over 300 animated skeletal mesh agents all going about their business.
12:31And the whole point, it's to leave breathing room for developers like you,
12:36to introduce the gameplay and the systems that your players expect.
12:40Empowering you to make your worlds come to life without Unreal standing in your way.
12:44You are right, that's the open world RPG that we are making.
12:49But before we wrap up, how about one final check-in with Ciri?
12:53We are making this game to be the most immersive and ambitious open world Witcher game ever.
13:05And we are making this a reality thanks to our work on Unreal with the team at Epic.
13:12I think what we are doing together is going to bring in a new generation of open world RPGs,
13:17and I'm so proud of what we accomplished so far.
13:20We are too.
13:23So we're almost done, but before we go, here's a small gift for all Witcher fans.
13:32A first look at Lan X.
13:54I found an actual
14:05I know.
14:06Jadi Kevin, I was gonna take a look at Lan X.
14:07Do you want the left?
14:09I realized that I had enough to go easy to findihin to do borer,
14:14but it might have more to go through Audi90.

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