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Die Tech-Demo zu The Witcher 4 gibt Einblicke in die Technik des neuen Games von CD Projekt Red
MeinMMO
Folgen
4.6.2025
Kategorie
🎮️
Videospiele
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Vollständiges Videotranskript anzeigen
00:00
Musik
00:30
Der Schiff ist ein Wetter, der Plowern Plunker.
00:39
Geh mir die Perleys auf diesen Blasted-Pit-Ridden-Tracht.
00:52
Wo ist Werner, in der Eirung?
00:56
Nein, der Schiff ist ein Wetter!
00:57
Geh das!
00:58
Geh das!
00:59
Geh das!
01:00
Geh das!
01:01
Geh das!
01:02
Geh das!
01:03
Geh das!
01:09
Leverter...
01:11
...killed uns.
01:27
Oh ...
01:41
Oh ...
01:48
Ooh ...
01:53
Sollte...
02:18
Almost had me fooled, Fruin.
02:23
Untertitelung des ZDF, 2020
02:53
Thank you.
03:00
Thank you, everyone, and welcome to the state of Unreal at Unreal Fest Orlando.
03:05
We're here to show you what's next with Unreal Engine and so much more.
03:09
We are thrilled that you're able to join us.
03:12
Thank you.
03:14
But first things first, I'm here with Sebastian and Kai-Tec from CD Projekt Red.
03:20
We have a lot to talk about.
03:21
Hey, guys.
03:23
Thank you, Wyatt.
03:28
Thank you, Wyatt, and hello, everyone.
03:31
With The Witcher 4, we are stepping things up.
03:33
And to do that, we needed the right partner,
03:36
one that truly understands that great open-world games
03:39
are all about art and technology coming together.
03:42
Yeah, and look, our goals are completely aligned here.
03:46
And around the launch of UE5, your awesome team at CD Projekt Red announced a collaboration
03:51
to make open-world development in Unreal even better.
03:55
And it's an opportunity.
03:56
We just couldn't pass it up.
03:58
So we've been working on a technical demo together to achieve just that.
04:02
I think we should take a look at it.
04:04
You guys ready?
04:04
Okay.
04:05
Born ready.
04:06
Kai-Tec is going to play the build for us.
04:08
Sure.
04:09
Let's do it.
04:10
This is a technological showcase set in the world of The Witcher 4.
04:20
What you just saw and are going to see now is running on a standard PlayStation 5 at 60 FPS
04:28
with Raid Tracing.
04:29
So in the game, you'll be playing as Ciri, a professional monster slayer, a witcher.
04:36
She explores the world and hunts down the monster for coin.
04:40
The region we are in is called Kovir, and you'll get to explore it in the game.
04:46
Right now, Ciri is investigating the monster and after gathering new clues,
04:50
she is heading back to a nearby village.
04:52
All right, everyone, meet Kelpie.
05:02
Let weeds be weeds, Kelpie.
05:05
So just like Geralthead Roach, Ciri has her own loyal companion.
05:12
We return to town.
05:14
These two characters need to feel like one.
05:17
Since you're going to explore the world on horseback, riding these two feel seamless,
05:21
natural, and just fun.
05:23
Yeah, and to support that, we're introducing multi-character motion matching in Unreal.
05:28
So Ciri and Kelpie, they're perfectly synchronized when mounting from any angle and speed.
05:34
And we also support root motion movement on Kelpie.
05:37
So controlling her feels realistic and grounded.
05:42
And there are also some really nice improvements to our Unreal Chaos Flesh Solver
05:47
and these machine-learn deformations.
05:49
So you've got realistic muscles moving and stretching under Kelpie's skin
05:52
without compromising the performance there.
06:02
So let's leave Ciri behind for a second and talk about the world itself.
06:07
So much of the Witcher world is natural, organic, especially Kovir with its dense forest and wild nature.
06:15
Yeah, and wild nature is hard.
06:18
And with Nanite Geometry, we've freed artists from so many of their old constraints.
06:22
But we don't want to rest until everything we do in Unreal has that same spirit of freedom.
06:27
There's always more work to do.
06:28
And foliage is a huge piece of that puzzle.
06:31
So we are excited to introduce Nanite Foliage.
06:34
And in order to achieve gorgeous foliage density everywhere, while still being memory efficient,
06:43
fast to render, we believe that a new idea was needed.
06:46
So instead of the same card approach we've been using for the past 20 years,
06:51
artists should be free to take a Nanite approach to foliage, modeling every single leaf and pine needle.
06:57
And the old LOD tricks of the past, they needed a complete rethink.
07:02
And in their place, it's a new adaptive voxel representation in Nanite.
07:07
It's volumetric. It's fully 3D.
07:09
It is super fast to render.
07:11
And these dense clusters of triangles turn into these cubes,
07:14
which at a distance, they're no larger than a pixel.
07:17
And they react to the changing light of our dynamic sun and our shadows.
07:21
And they allow artists to render whatever amount of foliage is needed
07:25
to achieve their vision without compromise.
07:28
And no compromise means how ambitious we are
07:31
when it comes to bringing our vision to life with incredible visuals.
07:35
But more than that, together with Epic, we created faster whales throughout the world.
07:40
We can now bring in more content more quickly for the smoothest possible experience
07:45
as we fly down to catch up with Siri.
07:51
Welcome to Valgrist.
08:03
So Valgrist is a port town, a hub for fishing, freight and mining.
08:08
It's one of those places where you can meet shady characters or overhear gossip from other lands.
08:14
It's also where Cui took on her current contract.
08:17
High-tech, let's leave Kelpie here and explore the marketplace and food.
08:26
I'm so excited we can finally show you some of this stuff.
08:29
Let's see what Valgrist has to offer.
08:31
Guys, notice how responsive the world is.
08:59
Notice how responsive the world is.
09:03
Character actions directly affect what happens around you.
09:06
Sometimes even setting up chain reactions.
09:09
Everything is working together.
09:19
Or look at this poor gentleman being taught how to fly by an angry innkeeper.
09:23
That's what happens when you cheat at Gwen.
09:41
Okay, so this is the guy who gave the street quest his own.
09:45
Like you probably suspect he has his own agenda in all of this.
09:48
Where are we here?
09:49
You off your tits again, Wilfred.
09:52
Get your ass up.
09:53
Get your ass up.
09:59
A typical day's toil.
10:00
Who in?
10:01
Ah.
10:03
With your ass.
10:04
What news of my wagons?
10:06
No eternity is taking that damn salt to arrive.
10:09
I found them.
10:11
And, well, suffice to say, they'll not reach you.
10:15
As for the salt?
10:20
I found not one speck.
10:22
I presume this kind of is no surprise to you.
10:26
Now, now.
10:28
Kabir's smuggling trade is of no concern to me.
10:31
Shush, shush, shush.
10:32
The manticore that flattened your cars and devoured your men?
10:38
Quite the opposite.
10:40
Manticore?
10:42
No, no.
10:43
Them winged hellspawn dwell in the arse end of Creighton.
10:47
While Ciri decides what to do about that merchant,
10:50
let's take a look at the character technology that powers this marketplace.
10:54
Why don't we listen in on these fishmongers?
10:56
They're selling their wares, chatting up customers.
10:58
And there is tons of tech to play here.
11:16
Even in this simple market stall.
11:17
Meta-human tools, improved Unreal smart objects, chaos cloth, and more.
11:22
Yeah, and all of this exists to make sure that the gap in quality
11:27
between Ciri and NPCs is as small as possible.
11:31
Yeah, and closing that gap, it's not just about fidelity, right,
11:34
but also authenticity.
11:36
They should react to changes in the world around them.
11:40
But the prisoner in pillar isn't exciting enough for Wildress.
11:45
Let's grab everyone's attention with the circus.
11:47
But the great performance deserves a huge crowd though.
11:59
Let's crank it up.
12:09
So you are seeing tons of optimizations here to many of Unreal's systems,
12:15
including an entirely new Unreal animation framework,
12:19
allowing us to fit easily in our 60fps budget,
12:22
not just in rendering, but also with room to spare on the game thread.
12:26
Over 300 animated skeletal mesh agents all going about their business.
12:31
And the whole point, it's to leave breathing room for developers like you,
12:36
to introduce the gameplay and the systems that your players expect.
12:40
Empowering you to make your worlds come to life without Unreal standing in your way.
12:44
You are right, that's the open world RPG that we are making.
12:49
But before we wrap up, how about one final check-in with Ciri?
12:53
We are making this game to be the most immersive and ambitious open world Witcher game ever.
13:05
And we are making this a reality thanks to our work on Unreal with the team at Epic.
13:12
I think what we are doing together is going to bring in a new generation of open world RPGs,
13:17
and I'm so proud of what we accomplished so far.
13:20
We are too.
13:23
So we're almost done, but before we go, here's a small gift for all Witcher fans.
13:32
A first look at Lan X.
13:54
I found an actual
14:05
I know.
14:06
Jadi Kevin, I was gonna take a look at Lan X.
14:07
Do you want the left?
14:09
I realized that I had enough to go easy to findihin to do borer,
14:14
but it might have more to go through Audi90.
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