- 3/6/2025
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00:34¡Suscríbete, Billy!
00:36¡Suscríbete, Iru!
00:40¡Ya, Río, la carverna!
00:54¡No, no, no!
00:56¡No, no, no!
00:58¡No!
00:59¡Sus! ¡Rudy! ¡Rudy!
01:11¡Napirata! ¡Kill this!
02:59Thank you.
03:00Thank you, everyone.
03:02And welcome to the State of Unreal at Unreal Fest Orlando.
03:05We're here to show you what's next with Unreal Engine and so much more.
03:10We are thrilled that you're able to join us.
03:13Thank you.
03:14But first things first, I'm here with Sebastian and Kai-Tech from CD Projekt Red.
03:20We have a lot to talk about.
03:22Hey, guys.
03:23Hey.
03:24Thank you, Wyatt.
03:25Thank you, Wyatt, and hello, everyone.
03:30With The Witcher 4, we're stepping things up.
03:33And to do that, we needed the right partner, one that truly understands that great open world games are all about art and technology coming together.
03:41Yeah, and look, our goals are completely aligned here.
03:46And around the launch of UE5, your awesome team at CD Projekt Red announced a collaboration to make open world development in Unreal even better.
03:55And it's an opportunity we just couldn't pass it up.
03:58So we've been working on a technical demo together to achieve just that.
04:02I think we should take a look at it.
04:04You guys ready?
04:05Born ready.
04:06Kai-Tech is going to play the build for us.
04:08Sure.
04:09Let's do it.
04:10This is a technological showcase set in the world of The Witcher 4.
04:21What you just saw and are going to see now is running on a standard PlayStation 5 at 60 FPS with ray tracing.
04:30So in the game, you'll be playing a Siri, a professional monster slayer, a Witcher.
04:36She explores the world and hunts down the monster for coin.
04:40The region we are in is called Kovir.
04:43And you'll get to explore it in a game.
04:45Right now, Siri is investigating the monster and after gathering new clues, she is heading back to a nearby village.
04:57Alright everyone, meet Kelpie!
05:02Let weeds be weeds, Kelpie.
05:05So just like Geralt at Roach, Siri has her own loyal companion.
05:12We return to town.
05:14These two characters need to feel like one.
05:17Since you're going to explore the world on horseback, riding these two feel seamless, natural and just fun.
05:23Yeah, and to support that, we're introducing multi-character motion matching in Unreal.
05:28So Siri and Kelpie, they're perfectly synchronized when mounting from any angle and speed.
05:34And we also support root motion movement on Kelpie.
05:37So controlling her feels realistic and grounded.
05:40And there are also some really nice improvements to our Unreal Chaos Flesh Solver.
05:46And these machine-learn deformations, so you've got realistic muscles moving and stretching under Kelpie's skin without compromising the performance there.
05:55So let's leave Siri behind for a second and talk about the world itself.
06:07So much of the Witcher world is natural, organic, especially Kovir with its dense forest and wild nature.
06:15Yeah, and wild nature is hard.
06:18And with Nanite Geometry, we've freed artists from so many of their old constraints.
06:22But we don't want to rest until everything we do in Unreal has that same spirit of freedom.
06:27There's always more work to do.
06:28And foliage is a huge piece of that puzzle.
06:31So we are excited to introduce Nanite Foliage.
06:35And in order to achieve gorgeous foliage density everywhere, while still being memory efficient, fast to render, we believe that a new idea was needed.
06:46So instead of the same card approach we've been using for the past 20 years, artists should be free to take a Nanite approach to foliage, modeling every single leaf and pine needle.
06:57And the old LOD tricks of the past, they needed a complete rethink.
07:02And in their place, it's a new adaptive voxel representation in Nanite.
07:07It's volumetric, it's fully 3D, it is super fast to render.
07:11And these dense clusters of triangles turn into these cubes, which at a distance, they're no larger than a pixel.
07:17And they react to the changing light of our dynamic sun and our shadows.
07:21And they allow artists to render whatever amount of foliage is needed to achieve their vision without compromise.
07:28And no compromise means how ambitious we are when it comes to bringing our vision to life with incredible visuals.
07:35But more than that, together with Epic, we created faster whales throughout the world.
07:40We can now bring in more content more quickly for the smoothest possible experience as we fly down to catch up with Siri.
07:49Welcome to Valgrist. So Valgrist is a port town, a hub for fishing, freight and mining.
08:08It's one of those places where you can meet shady characters or overhear gossip from other lands.
08:14It's also where Siri took on her current contract.
08:17High Tech, let's leave Kelpie here and explore the marketplace and food.
08:23I'm so excited we can finally show you some of this stuff.
08:29Let's see what Valgrist has to offer.
08:31Ah, fuck that. Not Eric then.
08:33Ah, fuck that. Not Eric then.
08:35Not even at the land exit or a bear.
08:39Now, when the Lord's eye gazes, I present him with a hush.
08:44For the furry rascal will often wait.
08:47And a bear is weak, the grass could watch you.
08:49Some new witcher here, eh?
08:51For this feat, you can't get down and down.
08:53How does this give a general up?
08:55Oh, buddy.
08:56Guys, notice how responsive the world is.
09:00Character actions directly affect what happens around you.
09:06Sometimes even setting off chain reactions.
09:09Everything is working together.
09:11Or look at this poor gentleman being taught how to fly by an angry innkeeper.
09:24That's what happens when you cheat at Gwen.
09:27Okay, so this is the guy who gave the series his own.
09:45Like you probably suspect he has his own agenda in all of this.
09:49You off your tits again, Wilfred.
09:52Get your ass up.
09:59A typical day's toil.
10:00Who in?
10:01Ah, witcheress.
10:04What news of my wagons?
10:05No eternity is taking that damn salt to arrive.
10:09I found them.
10:10And, well, suffice to say, they'll not reach you.
10:17As for the salt?
10:19I found not one speck.
10:21I bet.
10:22I presume this comes as no surprise to you.
10:26No, no.
10:27Kabir's smuggling trade is of no concern to me.
10:31Shush, shush, shush.
10:32The manticore that flattened your cart and devoured your men?
10:38Quite the opposite.
10:40Manticore?
10:42No.
10:43No.
10:44Them winged hellspawn dwell in the arse end of Creighton.
10:47Not here.
10:48While Ciri decides what to do about that merchant, let's take a look at the character technology
10:52that powers this marketplace.
10:54Why don't we listen in on these fishmongers?
10:56They're selling their wares, chatting up customers.
10:58Hey!
10:59And there is tons of peck to play here.
11:16Even in this simple market stall.
11:18MetaHuman tools, improved Unreal smart objects, chaos cloth, and more.
11:23Yeah, and all of this exists to make sure that the gap in quality between Ciri and NPCs
11:28is as small as possible.
11:31Yeah, and closing that gap, it's not just about fidelity, right, but also authenticity.
11:36They should react to changes in the world around them.
11:40But the prisoner in Pillar isn't exciting enough for Wildress.
11:45Let's grab everyone's attention with the circus.
11:48But the great performance deserves a huge crowd, though.
11:59Let's crank it up.
12:01So you are seeing tons of optimizations here to many of Unreal's systems, including an entirely
12:16new Unreal animation framework, allowing us to fit easily in our 60 FPS budget, not just
12:22in rendering, but also with room to spare on the game thread.
12:27Over 300 animated skeletal mesh agents all going about their business.
12:32And the whole point, it's to leave breathing room for developers like you to introduce the
12:37gameplay and the systems that your players expect, empowering you to make your worlds come
12:42to life without Unreal standing in your way.
12:45You are right.
12:46That's the open-world RPG that we are making.
12:50But before we wrap up, how about one final check-in with Ciri?
13:00We are making this game to be the most immersive and ambitious open-world Witcher game ever.
13:05And we are making this a reality thanks to our work on Unreal with the team at Epic.
13:12I think what we are doing together is going to bring in a new generation of open-world RPGs.
13:17And I'm so proud of what we accomplished so far.
13:21We are too.
13:24So we're almost done.
13:25But before we go, here's a small gift for all Witcher fans.
13:32A first look at Lan Exeter.
13:42olnir Coastal.com
13:45Onward, Kelby.
13:48We work for you.
13:49We work for you.
13:54What?
13:55Oh.
13:56Oh.
13:58Oh.
13:59Oh.
14:01Oh.
14:03Oh.
14:04Oh.
14:05Oh.
14:08Oh.
14:09Oh.
14:10Oh.
14:11Oh. No.
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