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Art Directing Virtua Fighter Trailer
GRYOnline.pl
Follow
5/12/2025
Category
🎮️
Gaming
Transcript
Display full video transcript
00:00
The VARCHA FIGHTER
00:30
The idea I thought was that the VIRTU FIGHTER was a long blank.
00:37
I thought that this is the end of the year that I could return to the VIRTU FIGHTER.
00:43
I think that the project was a big part of the project.
00:48
I thought that I had a huge idea in the future.
00:51
The new concept of the VIRTU FIGHTER is about the first time in the VIRTU FIGHTER.
00:58
Reality or something like that.
01:00
We've built the new technology to build.
01:04
We've built the new version of Dugas Studio.
01:08
There's a lot of coolness to do.
01:11
The character's character's character's character is the first character.
01:16
We've built the new version of Dugas Studio.
01:21
That's what's the original version of Dugas Studio.
01:25
So I started to think about the design of the project.
01:30
At that time, I decided to create a concept of the project.
01:42
The concept of the project was the new Virtua Fighter Project,
01:48
and the innovation of the project, and the motion of the project.
01:51
The innovative part of the project,
01:55
I thought it was an innovative part of the company's understanding.
02:00
I think the first time I saw Virtua Fighter 1 was released in Arcade.
02:21
It's a very simple and simple character.
02:28
It's a very real action.
02:34
I remember that I didn't see it.
02:39
I remember that I didn't see it.
02:44
It was pretty amazing.
02:46
I had a strong feeling that I had a strong feeling.
02:53
I had a lot of money to play, but I didn't have a chance to play.
03:01
I was in the company, and I was in the company for AM2.
03:08
I was in the company's company.
03:13
I played it and played it with my friends and my friends.
03:19
I felt like the temperature was very good.
03:23
I felt like I was thinking about the next step.
03:27
I felt like the game was really interesting.
03:35
I had several years ago, but I was also interested in the project.
03:40
So I think that this project is a very valuable experience for me.
04:01
The title of VARCHU FIGHTER was the title of Motion 2.
04:07
I think this is the strength of the body and the body.
04:12
I think I would like to be able to feel the body or the body.
04:17
I think I'm going to make sure the body is going to feel the body.
04:22
But this is not just the most important part of the body.
04:27
It's not the same as the body of the body.
04:30
So I think I'm one of the challenges that I've been able to do with this technology.
04:39
I think I've been able to see some of the things that I've seen in the T-Zer.
04:44
I think that I've been able to try to do a lot of things like that.
04:57
I'm very careful about the fact that I'm really interested in.
05:03
Actually, I'm also a real competitor in motion capture.
05:07
I'm also a member of the Chinese constitution,
05:10
who are trained in Chinese constitution,
05:13
or who are trained in boxing, or kickboxing,
05:16
or who are trained in boxing,
05:18
who are trained in pro-matches,
05:20
who are trained in the game,
05:22
and who are trained in the game.
05:25
I think it's a point that I've been working on this time.
05:35
I was originally known as the character of Virtua Fighter.
05:38
I was very interested in the character design of the game.
05:44
But this time, the narrative part of the game,
05:49
the character's design and the background of the character's story,
05:55
I think that's what I'm going to do with the character.
06:02
So, I'm going to play the character in the way that I can see the reality.
06:09
I'm going to play the reality, and I'm going to play the design.
06:16
I don't know how many years I can tell you, but I think it's been a long time since the last year.
06:32
It's been a long time since the past year.
06:36
It's been a long time since the past year.
06:39
It's been a long time since the past year.
06:45
It's been a long time since the past year, and I think it's been a long time since the past year.
06:55
I've been inspired by many things.
06:59
I've been inspired by movies, anime, manga, and stories.
07:04
I've been able to use various content from the past year.
07:06
I've been able to use various titles for the past year.
07:11
It's been a long time since it's been a long time since it's been a long time since it's been a long time since the past year.
07:21
It's been a long time since it's been a long time since it's been a long time since the past year.
07:31
I've been able to use a long time since it's been a long time since I was a short time since the past year.
07:41
I think the scene is really interesting.
07:43
The scene is like the space, and the cool movement is like the action.
07:49
But now it's changed.
07:52
In Hollywood movies, the movie is not a religious movie.
07:58
It's a classic movie, and it's a classic action.
08:02
And the new action is also added to it.
08:07
So I think it's really cool and I would like to take a look at it.
08:16
When I was watching the movie, the movie itself has a lot of fun.
08:20
I feel like I can see the mood of the movie.
08:27
But I think it's a little bit of a job.
08:32
If you're watching the camera work or the lighting,
08:35
I would like to see the scenes of the movie.
08:39
But in the movie, I would say,
08:42
I think there's a lot of shots that are in the movie.
08:45
Why did I put this shot in the movie?
08:48
So I think the creator, the creator's aim,
08:53
the art of the art of the art,
08:56
or the character's expression,
08:59
or the character's expression.
09:02
or the story of the previous story, or the other titles of the title.
09:08
I can't think of it, but I can't think of it, but I can't think of it.
09:12
So I think I want to try something like this.
09:19
I can't think of it, but I can't think of it.
09:39
I can't think of it, but I can't think of it.
09:44
I can't think of it, but I can't think of it.
09:54
I can't think of it.
10:11
I've heard of VARCHUAR FIGHTERS, but I've heard of VARCHUAR FIGHTERS.
10:16
What I'm talking about is that I'm talking about the graphic and art team.
10:22
I'm talking about the character design,
10:25
and the setting of the setting, and the background design.
10:30
I'm talking about various opinions.
10:33
It's very positive.
10:36
I've created VARCHUAR FIGHTERS.
10:39
I can't think of it, but I can't think of it.
10:57
I can't think of it.
11:01
I can't think of it.
11:03
I can't think of it.
11:05
I can't think of it.
11:06
I'm really proud of it.
11:08
I'm proud of it.
11:10
What can I do with VARCHUAR FIGHTERS?
11:14
What can I do with VARCHUAR FIGHTERS?
11:15
What can I do with VARCHUAR FIGHTERS?
11:18
It's very strong.
11:21
I've experienced innovation.
11:24
I've also enjoyed VARCHUAR FIGHTERS.
11:34
I've also had a big goal for you to play VARCHUAR FIGHTERS.
11:40
I think that's a big goal.
11:42
I have to continue to take a look at VARCHUAR FIGHTERS.
11:50
That's what I want to do with the title of the game that I think is a big goal.
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