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Wuthering Waves Zani-Phoebe rotation damage, moves in liberation pt3
eitherways
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5/11/2025
#wutheringwaves #gacha #zani-peeb
2025-05-05 Wuthering Waves Zani powercreep Part 3
Credit: Aznvasions
Category
š®ļø
Gaming
Transcript
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00:00
so yeah that's this is the point i'm trying to make of the reason why i leave the baseline
00:12
rotation to teach simple is the simple rotation works it's very hard to screw up and it's very
00:21
hard to lose damage you can run things that are theoretically better but they are barely better
00:27
but if you screw up the so-called better rotations you will lose a shit ton of damage
00:33
so as long as you know what you're doing do what you want but if you don't know what you're doing
00:43
don't just blindly pick up a rotation because somebody says it's better on zany's liberation
00:49
phase was saint tontas wrong um
00:54
i would say he was right and wrong so his point of view was frame data doesn't matter because like
01:03
you just unga bunga and so long as you get the moves out that's fine
01:08
if you don't really care about your damage yes that's what i would recommend because it's pretty
01:17
consistent and it's barely behind optimized damage for her and it's easy to learn so my emphasis
01:25
on it is it's easy to learn if you actually care about your damage you would adapt her on field
01:31
rotation based off of what the enemy is doing and not just mash mouse one but i don't expect the
01:37
average player to adapt your zany quick swap rotations to whatever the hell the enemy is doing
01:43
at that given moment to min max your damage because one it's completely unnecessary we've seen how
01:49
strong zany is and two even if you did there isn't any piece of content in the game that requires you
01:58
to do so now whether or not frame data is relevant i deem it relevant because it determines what kind of
02:07
quick swaps are even possible i care about what are the possible paths i can take when i choose to put
02:18
characters together on a team so i know this move takes two and a half seconds to cast it's actually
02:25
2.6 because i know it takes 2.6 seconds to cast off the top of my head i know i might not know the exact
02:34
amount of time all other moves in the game that i might want to fit in nightfall is but what i do
02:40
know is this is the slowest move in the entire game because i have cheated many characters up to
02:47
this point and i have never cheated a move that takes 2.6 seconds to cast thus i know that every
02:55
single quick swap in the game that i would ever want to try will work in this moves cast window i don't
03:04
need to test anything because i already know this is the slowest move in the game based off of this data
03:12
and thus everything will fit that's where i deem frame data is useful now do i care about
03:20
is there a rotation 12 and a half seconds versus 13 seconds versus 12 seconds versus 11 and a half i really
03:29
don't care especially because a lot of times quick swap can skew this by certain things like being
03:34
cancelled or how well you can overlap move sets if the frame data is good enough i don't need it to
03:41
be perfect but if it's good enough then i have a pretty good idea on how long a unit is supposed to
03:46
take but where i do care about frame data is when i look at this move by itself i want to know
03:52
what can i put inside of this move that's where i deem frame data is important trying to
03:59
like perfectly sheet this i don't deem that important if you just have roughly accurate frame
04:08
data that's within like a quarter second so you can probably just eyeball it with your eyes instead of
04:17
literally pulling up frame by frame and software you can just look at a playback recording and
04:23
that's probably good enough and you'll notice when i make full team recordings this is where i just
04:28
don't even give a shit like i'm not going to input frame data for a full team rotation because it just
04:35
becomes a mess because then you have to account for whose cast is overlapping with who else's cast
04:40
therefore that allows me to negate the cast duration of xyz's characters move during character abc
04:47
cast instead that that's why you see me here of i don't put any kind of frame data for full teams
04:55
i do have a full team rotation time but the thing is this time is not calculated off of frame data
05:02
those times are calculated off of me putting the team together
05:08
actually learning to play the team until i'm good at it
05:13
and then running the team with proof
05:21
that this was a 25 second rotation and then i will sheet it
05:28
as that because i know where i made my mistakes but this is pretty close
05:35
right like this is literally one second off
05:38
and i mean i don't know if you can blame me for trying to put up with wolves because i'm pretty
05:46
sure i dodged
05:47
here
05:50
did i dodge here let me see
05:59
no i actually i don't think i dodged on this run
06:07
yeah i got very very lucky with that timing there so i actually didn't have to dodge
06:17
but yeah i actually played the 25 second rotation so that's how i come up with the times
06:25
when i put these in
06:28
these of course have frame data because i need them to determine what can be used as a quick swap window
06:37
but that's about it
06:41
do you think you're gonna be playing zenni after done testing like you do with carlotta
06:46
oh yes um i would say right now zenni is pretty much assuming if you have phoebe
06:52
she is one of the comfiest dps's in the game
06:58
because you don't need her optimal damage
07:02
which is literally what this rotation is trying to prove of you don't need the skill 3
07:06
you don't need to fit in extra swaps during nightfall unless you're playing rover because
07:12
the rover has big damage loss on the team um
07:16
but generally good enough is good enough and this means that you can just
07:23
easily clear content like she has good horizontal and vertical hitbox
07:29
which is the reason why she shits on sentry and the current rotation even though it flies actually
07:35
pretty high up chameleon struggles to hit it in red form i'll let you know
07:38
as i was trying and yao can miss but zenni has no problems hitting it while it's flying
07:44
uh and in wewa her swings are wide enough she can clear entire waves
07:49
so we now have a dps that is top tier in both toa and wewa again and it's pretty rare for us to get
07:59
that because as we know brant has a problem with his anchor in wewa
08:05
on because it's weight based content so the anchor will deal damage wherever it falls
08:12
once upon a time you could drag the hitbox of the anchor
08:15
and then that got patched so you can't rely on dragging the hitbox anymore to the new set of spawns
08:21
thus now brant can be very hit and miss
08:24
in wewa
08:27
you
08:34
you
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