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  • 5/10/2025
#IGN #Gaming #EldenRing
There are eight classes in Elden Ring: Nightreign, each covering a variety of playstyles. If your preferred playstyle involves hanging back in more of a support role, chipping away at enemies from afar and being uniquely suited to help your squad when they go down, the Ironeye might be the class for you. Here's a quick breakdown on what the Ironeye class can do.

#IGN #Gaming #EldenRing
Transcript
00:00While the bow has always been a powerful weapon in Elden Ring, generally it's meant as a support
00:11weapon. Something you use to pull aggro or to weaken an enemy from afar before switching to
00:16your main weapon once they get into range. Or to cause that one bird to fall to its death and farm
00:21its ruins over and over and over again. But when you're playing as the Iron
00:29Eye in Night Reign, the bow is the heart and soul of the class, which results in a playstyle that's
00:34very much unlike any of the other eight Nightfarers in Night Reign, and one that is probably
00:39the closest thing to a support class that Night Reign offers.
00:50The first thing that I noticed while playing with the Iron Eye is that they are a very squishy class.
00:54They can of course use any weapon they pick up, but the main reason why you'll want to always
00:59have a bow handy is mainly so that you can stay out of the fray and not have to worry about taking
01:04hits, because it doesn't take many to put you down, especially early on.
01:13Fortunately, your starting bow is pretty solid. It does decent damage and has Mighty Shot as its skill,
01:18which lets you attack from super far away, deal extra damage, and also deals some extra
01:23poise damage as well. It's also worth mentioning that the way bows work has largely been reworked in
01:28Night Reign. For one, they fire much faster, and you're able to move much quicker while shooting
01:33at a locked-on enemy. You also, thankfully, don't need a supply of arrows anymore. This does mean
01:38that you're stuck with whatever arrow type your weapon comes with, but it's definitely nice to not
01:42have to worry about how many arrows you have left or potentially running out of arrows in a boss fight.
01:47As for other neat new touches, there's a new animation for when you shoot an arrow out of a roll,
01:52you're able to do cool acrobatic stuff like run-up walls, leap off, and loosen arrow for style
01:57points, you don't have to go into first-person mode when manually aiming, and you move much faster
02:02while doing so, the strong attack can fire a spread of three arrows that can hit multiple enemies at
02:06once, and yes, you can now backstab or use the visceral attack on a downed enemy with an arrow.
02:12Basically, everything that was missing from the bow in order to make it a viable primary weapon in
02:22base Elden Ring feels accounted for here in Night Reign. The Iron Eye's main skill is Marking, which is
02:27a very fast dashing dagger attack that goes through enemies and leaves them with a mark that will add
02:32extra damage from all sources. It's got a very short cooldown, which means that you can basically always
02:38have it up on a boss as long as you're being attentive to when the debuff is active. It's
02:42also a great mobility tool as it lets you pass right through enemies to get out of the bad spot.
02:47Iron Eye's ultimate is single shot, which as the name implies, is a single powerful shot.
02:57This is basically Mighty Shot on steroids. It takes a bit to charge up, but you're fully invulnerable
03:02during the animation, and once it's fired, the shot deals big damage and goes through virtually
03:07everything straight ahead, making it great at taking out groups of enemies all at once.
03:16What really makes the Iron Eye shine on a squad, though, is how good they are at reviving allies
03:20from a safe distance. You see, the way ally revival works in Night Reign is that when someone goes down,
03:26there's a little partitioned circle that fills up above their character. By attacking your downed ally,
03:31you're able to empty that circle little by little, and when it's all emptied, they will return to life.
03:36Most classes need to get up close and put themselves at significant risk to try and revive an ally,
03:41or they must expend mana to cast a ranged spell, or maybe even use their ultimate skill. But the
03:46Iron Eye can do it safely, from a distance, and without using any resources. That's an extremely
03:52valuable thing to have, and it can be the difference maker between a successful and a failed run.
03:57The downside is that every time an ally faints, another partition is added to the circle, and while the
04:02Iron Eye is great at rezzing allies that have only gone down once or twice, they will struggle to
04:07revive an ally that requires all three parts of the circle to be cleared, since they just don't
04:12have that kind of damage output from far away, unless they use their ultimate just for revival.
04:19While they may not be able to dish out the same kind of damage as some of the other classes,
04:23the Iron Eye's presence is always felt on a squad. Between their marking ability that makes everyone
04:28hit just a little bit harder, to their passive that increases the amount of items that everyone finds,
04:33to their mob-clearing ults, and to their unique ability to easily and safely revive people from
04:40a distance, the Iron Eye's utility is nearly unmatched among the rest of the Nightfarers.
04:47For more of our exclusive IGN first coverage on Elden Ring Night Reign, don't miss our Nightlord
04:52reveal gameplay, and for everything else in the world of video games, stick with IGN.

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