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  • 4/5/2025
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00:30I suppose that when first coming up with the points to include in Budokai 2, we wanted everyone to be able to see the new developments at first glance, like in the character expressions and the quality of the models.
00:43So we took all that and simplified it for two. We didn't just smooth over what we had in one, we made a two.
00:49Which isn't to say that we ignored the other parts. We were able to get the taste of TV anime as well as the original work by Toriyama Akira and create a model that would move in actual real time and then squeeze it all down into one package.
01:04And the fact that we were able to do it when considering the input we gave at the beginning has been a tremendous success.
01:11This time around in Budokai 2, what was most important was to create the Dragon Ball characters.
01:23My Goku, my Krillin, my 16, 17, 18, my Cell, my Boo, and having each character...
01:33Having it so that with each character you can actually fire your own Kamehameha or shoot your own Spirit Ball.
01:43Projecting yourself onto your character was what we thought was the most important thing in the game.
01:54So in order to bring that part about, the thing we paid most attention to this time was in the previous one, we concentrated on recreating the original work, taking the events of the original work and turning them into little movies so that an individual could insert themselves within it.
02:15And it was like they had entered the world of the original work and actually experienced for themselves the fight between Cell and Goku.
02:26But in this game, it's not as though you're entering the original work, but you're rather taking a Goku of your own, a Boo of your own, and you're able to create them for yourselves.
02:38Also, in the previous game, there were skill capsules you used that had different elements to them, and this time they're in an even more expanded form, so you can determine what would be best for your very own Goku.
02:53Well, this time around, we had the original work set out to go on for our character models, so when we made them into the game, we had to figure out how it would be possible to interpret them visually, representing them not just in 2D, but in 3D.
03:19And while using the designs from Dragon Ball, we found that individual techniques should be represented like this or like that.
03:30Now, of course, the original work is there, so they had to bear a tight similarity to that, and I think the way they were constructed turned out to be one of the better points.
03:41It may have been a little difficult, but it was also something that was fun to do, and I hope that translates out well to the players.
03:50It's likely that in a character game like this that comes from an original work, when you first grip the controller, you probably think that with Fusion, Gotenks will appear.
04:10Or if you have Batara earrings, you know, Vegeta will appear.
04:14This all seems pretty obvious, something you could well imagine, at least among the players who are fans.
04:20But, if there were characters outside of what you would imagine that underwent Fusion, then at the moment it was accomplished, the player would react like,
04:28You can get this character through Fusion? Are you serious? Wow, that's how I wanted them to react when they were sitting in front of their TVs.
04:38So, even though they weren't in the original, we could still see what would happen if, while playing the game, this guy and this guy were to combine.
04:50So, I proposed that as a thought for the user to do while they were playing around.
04:55And, what's more, the user could then use that as a base to make their own characters as if they were raw materials.
05:04When we put them forward, we wanted to have something funny, you know, something that would make you hold your sides when you laughed.
05:14There are probably a number of reasons why you couldn't have them in the original.
05:19But, since this was a game, we wanted to pursue it further and further, doing this and that.
05:27So, while we were deciding what they would look like, we took everything that worked best and put them together to create what was most amusing.
05:37When talking about the sound, this time around, you have combined characters.
05:47Gotenks, Vegito and so on.
05:50And so, when they are combined together, both of their voices get played together.
05:55Which makes the sound direction, this time around, a bit more interesting.
06:00This time around, I wanted there to be a system whereby it was possible that you could have a fusion between anyone.
06:10Any character and any other character and come up with some other character.
06:15What I mean is, you have the characters that each of the staff created and rather than have them only be able to appear as their rigid selves,
06:23regardless of who is going through fusion with whom, this sort of character gets born.
06:28If this character and this character go through fusion, this character gets born.
06:32If we could have come up with a system that would have allowed those characters to be created, anything goes, you know?
06:38Anyone could go through fusion.
06:40Someday, I'd like to give that a try, I think.
06:43Once we come up with a system that can do that, I'd like to see how the fusion characters that I wished I could make would turn out.
06:52I'd like to have a try at that someday.
07:07In Burkai 1, you got to relive the story and along the way, go through the memorable battles.
07:15That was the first way to play.
07:17Now that you've enjoyed going through it once, you don't relive the story in Burkai 2.
07:24Since everyone has their own idea as to what were the more important events in the Dragon World, you get to follow your ideas and create your own story.
07:36And then enjoy how every time you play it, it turns out differently.
07:39However, we wanted you to enjoy how every time you played it, it was still undeniably a Dragon Ball World of your own making.
07:46That's what the Dragon World is.
07:48So, this time, you're not just watching the original work.
07:59There's a new Dragon World mode where you can enter and fight within.
08:04Inside, you can shape your own Dragon Ball universe, your own characters, and develop them.
08:11You can then take what you've developed and with other kids, you can actually take your own Goku and your own Krillin and actually see what would happen if they were to fight.
08:24And have them more and more powered up than they were in the original story.
08:30You can have that realized in this game.
08:33And in that spirit, the thing I can recommend most about Burkai 2, the thing I would like most people to do, is if you go through the Dragon World mode, the new mode.
08:46Something brand new and completely different from the earlier game.
08:50And while battling, you don't just fight, but you go through a number of different battle patterns.
08:57And not just like in the World Tournament, there are other different battles ready for you.
09:03So you can really create your own Dragon Ball universe, your own characters through the Dragon World mode.
09:11And then take them and play together with your friends in your own Dragon World.
09:17That would make me most happy.
09:20Now, first of all, we wanted folks to be able to enjoy it under many different conditions.
09:29So we tried to figure out some way to facilitate that, and we decided to make it so that those different conditions could come up.
09:38And we set out to make it as fast as it needed to be, with lots of different conditions so it would be more fun.
09:45And that became Dragon World.
09:48So you can actually take your character and put him in a place like Planet Namek.
09:55Or suppose it's the androids, and you choose the Wasteland.
10:00You move around in there, and you run into Dr. Giro, or the Cybermen.
10:05And you get into battles with the characters you run into.
10:09As for challenges faced by the programmer technically, well, I can honestly say that there weren't very many of them.
10:18But of course, I was given such a short time in order to come up with something that was even more enjoyable.
10:27So there was that.
10:29As for the shading, if we're talking about Budokai 2, as a Japanese, I love anime and manga and so on.
10:48I hold them in great esteem.
10:50So, when we faithfully recreated the Dragon Ball anime in Budokai 2, well, I couldn't help but be thrilled.
10:59But still.
11:00In Budokai 2, we wanted something represented that would stand out from the other companies who have done this a lot.
11:07And so, that's how it came about.
11:11It was really tough though.
11:13In time, Budokai 2 will come to be seen by many eyes.
11:28Many people throughout the world.
11:30Among them will be people who have been looking for something that's a little different, you know?
11:37And what we're putting out this time might turn out to be just that.
11:42With what we have labeled Toriyama shading.
11:46Before we got to where we are with it, there were many steps along the way.
11:50So, this we hope will be the best choice out there.
11:53And if the people throughout the world come to realize that, that would be fantastic.
11:59As for the effects, and this is something that was true of Toriyama Akira's original work as well.
12:06There would be things that were dynamically destroyed, and battles with incredible monumental powers that unfolded.
12:15This time, as we were working on Budokai 2, we were thinking about how we could represent that.
12:21Naturally, when you hit them, they fly apart.
12:25So, we came up with ways where when you hit things in the background, they break.
12:31And you are able to blast things with larger effects.
12:35Having those kinds of reactions was a big goal for us to try to realize.
12:40For the sound effects, we do the voice recording at Toriyama's own recording studios at a place called Tavak.
13:04There's a gentleman there named Mr. Arai that worked occasionally creating sound effects for Dragon Ball.
13:13And currently, he prepares special orders for projects such as ours.
13:18This gentleman has many acquaintances over there.
13:22And he directly purchases what we need from the work that is done over there.
13:28The background music compositions are arrangements done by Master Yamamoto Kenji, who also did the original theme arrangements and compositions for Dragon Ball.
13:41This is a gentleman who was involved with the original Dragon Ball.
13:47And these have appeared in previous Dragon Ball games as well.
13:52And the sound there was also done by this gentleman.
13:56As for the recording, basically, Mr. Yamamoto input it into the computer, making a base.
14:04And then, in the necessary places, as far as the imagery goes, I spoke with him over how the sound worked well.
14:15Or whether he thought fit into the game.
14:19So, with occasional contact with Mr. Yamamoto and in connection with him, we finally had the band members actually perform for us.
14:31This time around, in order to have the same feel to it as before, we wanted to have the taste of T.O.P.
14:41Tower of Power, that is, doing the background music.
14:46So, I made an appointment with their coordinator.
14:50And we were able to have them actually play it for us.
14:56Now, for the voices, each file is played through CD streaming.
15:02For those used within the game, the sounds of the battle or other sounds used during the game, each sound is packed into the PlayStation 2's sound memory in bank form.
15:17From there, they're called up by the program and played.
15:22The background music is also done through CD streaming.
15:26They're made into loops so that they don't run out during the middle of the game.
15:32One challenge has been that in the past, and we're going back 20 years or so, you had no colors to work with.
15:44And beyond that, of course, there was no 3D.
15:47It was hard to convey to someone other than oneself what something was.
15:51And so, guessing how that person would perceive something when they saw it, how they would take it, that was most difficult.
15:58For my part, things that I draw don't always get across to others.
16:02When many people are going to be looking at it, getting them to realize what it is would have been hard for me.
16:07So, I find that you have to enjoy drawing the pictures.
16:11That's what's key. That's always the challenge.
16:13As far as criteria for choosing things out of the original work, something that absolutely has to be there are those famous scenes that pull at your heart.
16:31The best bouts, the notable fights, the things the user can really feel while playing the game.
16:40For example, Goku vs. Cell, Goku vs. Frieza, Goku vs. Boo, Vegito vs. Boo, Goku vs. Vegeta.
16:53Things like that, which we can recreate in the game, so that you have the best bouts from Dragon Ball Z as your first choices for that standard.
17:05This time around, it's not your usual fighting game. It's more Budokai. It's more representative of your Dragon Ball Z battles.
17:20It's in what kind of responses the background provides, what kind of reaction things around you display.
17:26Of course, it's still a fighting game, where you can destroy the background or move around within the background.
17:33But while you're going through the Dragon Ball battles, it feels like you're dashing around the world.
17:41This is something that, in response to everyone's expectations, I feel, you can do in 2 more so than in 1, which is play on a larger scale.
17:56It's something I hope everyone enjoys.
17:58In this game, there's so much to it that you can play it several times and still not play everything.
18:06So, there's so much volume to it. By all means, go ahead and play it for 100 or 200 hours or more to discover everything that there is.

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