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ARC Raiders Is the Most ‘It’s Fine’ Game We’ve Played in a While
7Id Entertainment
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5/3/2025
#ArcRaiders #Gaming #IGN
ARC Raiders previews pretty well, perhaps because its design conservatism makes it so instantly familiar. There’s absolutely nothing here to challenge what came before, but sometimes, that’s okay. Previewed by Jared Petty.
#ArcRaiders #Gaming #IGN
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🎮️
Gaming
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00:00
Arc Raiders is blisteringly, aggressively archetypical, the extractionist extraction
00:05
shooter that ever extracted. It's one of the least surprising games I've ever played,
00:09
holding so much in common with its inspirations that they're almost comically indistinguishable.
00:14
For preview purposes, this is a very good thing. If you enjoy other games about scavenging
00:18
goods while avoiding PvE foes and robbing PvP humans, you're probably going to like
00:23
Arc Raiders. If you don't, then there's likely nothing new here to tempt you.
00:27
This is a game so unabashedly tied to its progenitors that the hero's default melee
00:32
weapon is a pickaxe, the same weapon Fortnite metaverse heroes dropping off of battle buses
00:36
lug into combat. That's a cute enough homage, but it's only the tip of the iceberg for the
00:41
ways Arc Raiders will be instantly comprehensible for those who play Battle Royale, tree punching
00:46
survival games, or extraction. There's very little that feels truly original, but the components
00:51
bolted together from other successful live service games click predictably and produce
00:56
a satisfying result.
01:01
The goal each round is simple. Go to the surface and they get back underground alive with better
01:05
loot than you started with. Two forces stand in the way of that goal.
01:09
The first are the Arc, AI-controlled battle robots that wander the map searching for any
01:13
sign of organic life. The Arc are no trifling threat. Even the smallest bots can prove surprisingly
01:19
dangerous, especially in groups. The little spider-like scurriers are downright upsetting for an arachnophobe
01:26
like me, and the large crawlers do not mess around. Arc wander the map listening for the
01:31
sounds of search or battle and swarm any humans they find. The Arc are especially dangerous in
01:36
numbers, and there are plenty of subtle little traps set where clusters of different Arc with
01:40
complementary abilities are placed near one another, sometimes hidden in indoor areas where
01:45
one can literally trip into them. I met my fate more than once when I got overconfident around
01:50
Arc. One crawling monstrosity literally spun into the air with its legs like some kind of
01:56
cyclops spider helicopter. Take down an Arc though, and their rewards can be worth your trouble.
02:01
They generally contain ammo and weapon components. The second and more deadly threat are your fellow
02:06
Raiders. If you choose to play Arc Raiders, you best enjoy watching your back, because
02:10
to quote Casablanca,
02:11
This place is full of vultures, vultures everywhere.
02:15
It's often more efficient to fall upon a fully loaded player who isn't paying attention
02:19
than to risk a half hour of bracing open doors in a nearby warehouse, or to lurk near an extraction
02:24
point and cut somebody down when they're about to escape. Of course, every other Raider is
02:28
likely looking to do the same to you. Combat is competent enough to be satisfying. Your third-person
02:34
avatar moves and controls like most other third-person avatars and modern shooters, with no real
02:38
irregularities or surprises in the controls. Bullets mostly go where you want them to,
02:42
depending on the capabilities of your chosen weapon, and melee attack power is substantial.
02:47
Firearms feel right, SMGs are springy and difficult to control, assault rifles steady
02:51
and heavy, sniper rifles punch like artillery. Playing in teams of three adds a bit of depth
02:58
to the battle, as you and your companions can search and cover for each other much more systematically
03:02
than is possible with a single Raider. Firefights between teams develop a sense of strategy,
03:07
as coordinating squads deploy flanking tactics and ambushes against groups of foes. Whether
03:11
calling out directions, overhearing sounds, or covering all windows in a room, your three-person
03:16
squad will find plenty of tension waiting in most buildings.
03:22
Cleverly designed maps draw the characters in. The most lucrative resource hubs are clearly
03:26
marked, and players flock to the richest areas looking for food, or hover between the treasures
03:30
in the extraction areas, waiting to dispossess the luckiest foragers of their well-won games.
03:35
The environments are passable, with the usual collection of rusty warehouses, abandoned apartment
03:40
buildings, and overgrown vacant lots you'll find in a lot of post-apocalyptic shooters.
03:44
Everything is serviceable, but it all kind of feels like they gave Fortnite a coat of DayZ
03:49
grime and moved on. It's a boring enough world that certainly took me out of any chance
03:53
of getting into the lore, but I don't really think lore is the big draw here anyway.
03:57
Ark Raiders is meatloaf without much plate presentation. But the meatloaf is tasty, if a little cold.
04:02
Every drawer and cabinet is a potential source of wealth, crafting components, ammunition,
04:10
shields, healing items, and weapons. Ammunition is properly segmented enough to keep you hungry
04:15
as you scavenge and construct guns. Light, medium, heavy, and shotgun ammo variants are available
04:20
early to locate in the overworld, craft in your lair, or purchase underground. Materials have
04:25
the usual predictable levels of rarity corresponding to color, with certain colors granting you the ability
04:30
to develop more useful or rare items. A single, special pocket in your inventory allows you
04:35
to keep one discovered item safe even on the event of your death, so that you can haul your
04:39
rarest finds home even when you die.
04:45
Some containers take time to open and generate quite a bit of noise when manipulated, which
04:48
is a delightful tension raising mechanic that I really appreciated. Opening one of these
04:53
was especially harrowing when playing solo. You can really feel the vulnerability with your
04:57
camera locked forward, not knowing what passing robot or player might discover you as you make
05:01
an ugly racket jimmying a door. You spend your time between rounds underground, where you convert
05:05
your ill-gotten gains to an ever-escalating series of crafting tables, allowing for the creation
05:10
of ever more elaborate gear. You can also choose to straight liquidate materials and fines for
05:15
cash, and purchase fully crafted items at in-game stores. There's also some part of crafting
05:20
that involves a live rooster. I never figured that part out. As you explore the world above,
05:25
you gain experience, which opens up across a series of skill trees. Selecting various branches
05:30
can help you optimize your avatar to your playstyle, increasing combat ability, mobility, or stealth.
05:36
The different abilities are clearly labeled, and most are useful enough that every step feels
05:40
like real progress. Character design with default options is pretty rough, but a number of better
05:45
textures and outfits open up when you apply premium currency. I deliberately made my guy
05:49
look as bleak and sad as possible using only default options, but my multiplayer partner had the
05:54
soul's easy top man with no name vibe going on. I was envious.
05:58
Arc Raider's previews pretty well, perhaps because its design conservatism makes it so
06:02
instantly familiar. There's nothing here to challenge what came before, but sometimes
06:06
that's okay. Overall, the Arc Raider's loop seems pretty well-tuned to satisfy. Make it
06:11
to the surface to loot and kill, bring your goods and experience back underground to improve
06:14
your abilities, head back up stronger to find stronger gear, and repeat. There are worse
06:19
ways to spend an afternoon.
06:22
For more previews of the biggest upcoming games, don't miss our latest hands-on looks at Dune,
06:25
Awakening, and Marathon. And for everything else in the world of video games, stick with IGN.
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6:16
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