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Hyper Light Breaker - Buried Below Update Trailer
GRYOnline.pl
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4/25/2025
Category
🎮️
Gaming
Transcript
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00:00
Hi everyone, Michael Clark, Lead Producer for Hyper Light Breaker here, and on behalf
00:10
of all of us at Heart Machine, we're thrilled to announce our first major Early Access content
00:14
update, Buried Below, which will launch on April 29th.
00:20
Since Early Access launch, we've been working hard on evolving Breaker across the board
00:23
every month, including but not limited to making performance updates and gameplay improvements,
00:28
releasing a slew of new content, and implementing so many other changes requested by our players.
00:34
As we continue our Early Access journey and set sights for 1.0 launch, we want to thank
00:38
all of you for your feedback and support.
00:41
You're helping us make Breaker bigger and better every step of the way.
00:45
Before we launch our first major content drop in just about a week, we wanted to go over
00:49
what you can expect to find in this upcoming update, including new content and various
00:53
quality of life changes inspired by player feedback.
00:59
First up, let's go over content you'll find in the update.
01:01
Spoiler alert, it's a lot.
01:03
So much that we can only cover some of it in this video.
01:07
For starters, there's a new crown, Maw.
01:12
Our largest crown, she slumbers below the hostile crystal scape of the Jeweled Spire.
01:16
But every new boss needs a brave new hero, and that's where Rondo, our new breaker, steps
01:20
in with a new Psycom.
01:22
Rondo's Blade Dancer perk will boost your Flash Step, while their Reaper perk will boost
01:28
your parry.
01:30
And last but certainly not least, you can arm your breaker with two new weapons, the Gloom
01:34
Shiv and the Dream Blade.
01:37
Now this really just scratches the surface of what we're adding, as the update will have
01:41
new environments to explore, including caves, a new enemy, and more.
01:45
Stay tuned to our social channels for a sneak peek at other pieces of content.
01:50
Since early access launch, we've been taking to heart all of your feedback across
01:55
Steam, Discord, and social channels.
01:57
We want Breaker to be the best it can be before its 1.0 launch.
02:05
One larger piece of feedback we've received was the lack of proper onboarding in the game,
02:08
and the need for tutorialization to be stronger in general.
02:12
We heard you all loud and clear.
02:13
With this update, we'll be adding an introductory tutorial.
02:16
The tutorial will come up the first time you open the game with the update downloaded.
02:21
In it, you'll be taught the basics of the game mechanics in a dedicated level that will
02:24
eventually lead you to the cursed outpost.
02:26
Then you'll enter a VR room where you can take your time learning and practicing intermediate
02:30
combat techniques such as the Flash Step and Parry.
02:33
This is just one big step we're taking towards improving onboarding, and we plan to continue
02:38
to improve upon it over the course of early access.
02:41
We're excited to make it so new players, and even veteran players, can have a better understanding
02:45
of the game's mechanics.
02:48
Along with improving onboarding, we have another major change we're making to Hyper Light Breaker.
02:52
The way runs are structured.
02:54
In a nutshell, you'll now have a single life, and when you die, you lose everything, and then
02:58
the overgrowth will reset.
03:00
We know this is a big change.
03:01
We've made this change to balance the game around a more traditional, roguelite experience,
03:06
turning each run into a more consistent, zero-to-hero journey.
03:09
This allows us to better adjust difficulty and make the game easier to get into, but harder
03:13
to master, and addresses much of the feedback we've received from players since early access
03:18
launch.
03:19
Let's dive a little deeper into how runs have changed aside from the number of lives.
03:24
Let's go over what happens when you die.
03:26
As we all know, death is not the end in Breaker or in any roguelike.
03:29
When you die, your loadout will be wiped out, but you'll keep all of your golden rations
03:34
and other meta progression materials.
03:36
Now we know some players have quite a few good items in their vault currently, so when
03:39
this update launches, if you have old save data, your vault contents will be converted
03:44
to meta progression currencies.
03:45
We believe the change to the vault will make the game even better and more fun.
03:49
We're looking forward to hearing your feedback.
03:52
Like before, each journey into the overgrowth will be a brand new world for you to explore.
03:56
For the change in the new run format, we've also changed a few things to
03:59
improve the gameplay loop, including changing how extraction, bright blood, and vendors work.
04:05
Extraction has become easier and more straightforward.
04:08
Now you'll extract at any shrine in the overgrowth, and you'll extract immediately.
04:12
This change makes it so you can extract more often, which will come in handy as your one
04:16
life is more valuable than ever.
04:18
With the changes to core gameplay, hub vendors no longer serve the same purpose they once did.
04:23
We're taking this opportunity to refresh how currencies work to make their usage clearer
04:27
and easier to understand.
04:29
Bright blood is used in the overgrowth to purchase items from overgrowth vendors, unlock certain
04:34
loot containers, and interact with shrines.
04:38
Materials are used in the cursed outpost exclusively to upgrade and modify gear at those vendors.
04:43
With SciComms, our little robot buddies, this update will make them even more useful for
04:47
you to have.
04:49
One of the bigger pieces of feedback we got was that loadouts could be improved, and we
04:53
want to lean into a class-like system to make them feel more unique from one another.
04:57
With this update, you'll find each breaker now has a single SciComm with multiple available
05:01
perks.
05:02
To change your perks, you can equip a different perk in your loadout.
05:06
You can also update your SciComm stats at shrines throughout the overgrowth, and there's multiple
05:10
levels of upgrades possible.
05:13
We believe these changes to SciComms will make it so players can truly make their own unique
05:16
loadouts per breaker, and also encourage players to team up and work together.
05:20
We're excited to see the builds you come up with.
05:32
Early Access has been incredible for us so far, and getting your feedback means so much
05:36
to the team.
05:37
We want you to continue to be a part of the game's development journey, so please keep
05:40
the feedback coming.
05:42
There's still so much more to come for Breaker and Early Access, including our next major
05:47
content drop this summer, that will be our biggest content drop yet.
05:52
Expect to fight double the trouble and go where no breaker has gone before in our next major
05:56
content drop, releasing this summer.
05:59
For now, we can't wait for you to jump into the Buried Below update, releasing soon, and
06:04
see how it evolves Breaker in a whole new way.
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