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Après près de 20 ans, le remake de The Elder Scroll IV : Oblivion est disponible dès maintenant sur le Game Pass et à l'achat !
MGG France
Suivre
22/04/2025
Catégorie
🎮️
Jeux vidéo
Transcription
Afficher la transcription complète de la vidéo
00:30
You hold our future in your hands
00:33
Take with you my blessings
00:38
And the hope of the Empire
00:42
Find him
00:47
And close shut the jaws
00:50
Of oblivion
01:00
Here we are 20 years later
01:05
When you think about the Elder Scrolls
01:16
To us it goes beyond
01:18
Game franchise
01:19
Yeah, it's the DNA of Bethesda Game Studios
01:22
Obviously we're working on
01:24
The sixth chapter here
01:26
But what's great about the Elder Scrolls
01:29
Is being able to look back
01:30
At all of the chapters
01:31
Skyrim, Oblivion, Morrowind, Daggerfall, Arena
01:34
Each of them try to define
01:36
Role-playing games
01:37
And open-world games
01:39
For their generation
01:40
Fans got so connected
01:42
With the worlds we've made
01:43
And these stories we're telling
01:45
And it's really amazing
01:46
Oblivion was
01:48
A real defining moment
01:50
In the series
01:51
And for how we make games
01:53
As a studio
01:54
I think when it comes
01:58
To a remaster
02:00
We want people to feel
02:02
The way they did then
02:03
But it's still a game
02:05
Of its time
02:06
You want to keep
02:07
Those bones in place
02:08
You want some of that
02:10
Old charm
02:12
Coming back to Oblivion now
02:15
With this tremendous visual update
02:18
Is absolutely amazing
02:20
It's the world I remember
02:21
But better
02:22
There's so much there
02:24
Both for the Elder Scrolls world
02:26
And also
02:28
This evolution of our games
02:31
I think is really, really important
02:32
For people to take a look back at
02:34
Looking back
02:35
And seeing everything we've accomplished
02:38
In the past 20 years
02:39
And working with these people
02:40
Like it's really special
02:41
Yeah, there are still
02:45
Quite a few people
02:46
That I've worked with
02:47
For that long
02:49
And it sort of gave me
02:50
The warm fuzzies
02:51
Oh my god
02:53
It's been 20 years
02:54
I think the thing
02:57
That gets me the most
02:58
Is the music
02:59
Like when you hear that music
03:01
At the main menu
03:02
There's just like
03:03
There's this like
03:07
Flood of nostalgia
03:09
Oblivion
03:11
Is the beginning
03:13
Of who I am
03:15
As an individual
03:17
As a game developer
03:18
It all starts with it
03:20
I don't even think
03:23
It took me
03:24
Till release
03:25
To realize
03:26
How big
03:27
This was
03:28
People loved it
03:30
Like they loved it
03:32
Such a key moment
03:36
In our history
03:37
Of making games
03:38
And the evolution
03:39
Of how we build
03:40
These worlds
03:41
And having players
03:42
Be able to come back
03:42
And experience that
03:43
Is really amazing
03:45
We had that really special moment
03:48
Of coming out into the world
03:49
For the first time
03:50
What that meant
03:51
To this game
03:52
Every time we think
03:53
About oblivion
03:54
It's
03:54
What if we could give
03:56
That moment
03:56
To everybody
03:57
Again
03:57
I was born 87 years ago
04:02
For 65 years
04:05
I've ruled as Tamriel's emperor
04:07
But for all these years
04:10
I've never been the ruler
04:12
Of my own dreams
04:13
I have seen the gates of oblivion
04:18
Beyond which no waking eye may see
04:21
Whether you're reliving these moments
04:45
Or experiencing them
04:46
For the first time
04:47
The world of Oblivion Remastered
04:49
Immediately looks
04:51
And feels incredible
04:52
When we decided
04:54
To remaster Oblivion
04:56
We were really picky
04:57
About finding the right partner
04:59
From the very beginning
05:00
Of this project
05:01
We had one rule
05:02
We weren't going to do this
05:04
If we weren't going to be able
05:05
To do it right
05:05
Our partners at Virtuous
05:07
Went above and beyond
05:09
To bring our vision to life
05:10
The care and love
05:12
They've poured into
05:13
The Oblivion Remastered
05:14
Has been absolutely breathtaking
05:16
Welcome to Paris
05:18
And welcome to Virtuous
05:20
Our team here
05:21
Has been hard at work
05:22
Delivering the best
05:23
Remastered Oblivion
05:24
Experience possible
05:25
We've worked with Bethesda Game Studios
05:28
On other projects in the past
05:30
So we know what makes that team
05:32
And their games special
05:33
We wanted to make the remaster
05:39
More friendly to gamers
05:41
With modern hardware
05:42
This is Oblivion
05:44
In its most complete form
05:45
It's about time
05:54
Someone got here
05:55
Those familiar with only some Elder Scrolls lore
06:07
Will now be able to experience the events
06:09
That set the stage for Skyrim
06:11
You embark on an epic journey
06:13
To stop the Mythic Dawn cult
06:15
The time of cleansing draws nigh
06:18
From unleashing the Daedric Prince of Destruction
06:20
What was the Oblivion Crisis?
06:24
What happened to the previous Emperor of Cyrodiil?
06:27
Why are there only 8 Divines instead of 9?
06:31
In addition to the core game
06:32
The remaster contains all add-ons
06:34
Including story expansions
06:36
Shivering Isles
06:37
And Knights of the Nine
06:38
So you get the full experience
06:39
On a personal level
06:43
It was really important to me
06:44
To ensure that we're preserving the magic
06:46
Of the original experience
06:48
At the end of the day
06:50
We're all fans too
06:52
This is a dream project for me
06:54
I mean, I'm a fan
06:55
I have been always a fan
06:57
I played Oblivion for
06:59
Perhaps 10,000 hours
07:00
Oblivion was my first Elder Scrolls game
07:03
And it was one of the games
07:04
That made me want to be a game developer
07:06
The best way to describe it
07:08
Would be to call it
07:09
A love letter
07:10
You will find your own path
07:16
But there will be blood and death
07:19
Before the end
07:20
The technology we used to create the original
07:41
Was cutting edge at the time
07:43
But tools have come a long way since then
07:45
The original Oblivion is still the heart and soul of the remaster
07:56
But we use Unreal Engine 5 to help achieve all our visual goals
08:00
We think of the Oblivion game engine as the brain
08:03
And Unreal 5 as the body
08:05
The brain drives all the world logic and gameplay
08:08
And the body brings to life the experience that players have loved
08:11
For almost 20 years
08:13
But it's not just about pure fidelity
08:15
We knew we had to preserve the distinct style
08:19
Making it as uniquely Oblivion as possible
08:22
The brush opens a portal into the painting
08:27
You're stuck here like I am
08:29
We've leveraged nearly every major feature from the latest version of Unreal 5
08:44
Our goal was to push the visuals to the next level using the latest technologies
08:49
We created brand new highly detailed character models
08:52
And stunning landscapes that use millions of polygons in each asset
08:56
Allowing us a truly impressive level of detail in the world
08:59
Every single asset in this game was completely redesigned and handcrafted from scratch
09:03
We implemented an advanced real-time lighting system
09:08
That accurately simulates how light interacts with the environment
09:11
This results in more realistic lighting and atmospheric effects
09:15
While the original game had limited dynamic shadows
09:18
Now the entire world reacts naturally to light
09:21
We used an incredible new lip-sync technology
09:25
That really enhanced performance in our characters
09:28
He left us a warning
09:30
He did!
09:31
Unreal Tools helped us create the base mesh of our characters
09:35
From there, our artists sculpt each race individually to adapt it to the mesh
09:40
Allowing us to share the model, rig, and textures
09:43
As a result, all races, including Argonians, Orcs, and Khajiits
09:48
Are built on the same base mesh
09:50
Making the lip-sync system more effective
09:52
Even when the characters have very different facial features
09:55
Welcome to the Guild
09:56
We have access to so many modern rendering features
10:00
You'll see them in something as simple as running through a forest
10:03
Insects flying around
10:05
Fish swimming in the water
10:07
Light filtering through the leaves
10:09
Thanks to these technological advances
10:11
You feel even more immersed in this living, breathing world
10:15
You'll really believe you're in Ceredil
10:17
I believe you can handle a more complicated assignment
10:21
I would like you to retrieve a carved panel from the central chamber of the High Thane
10:26
It's not just visuals that we've modernized in the remaster
10:40
It's gameplay
10:42
It's UI and UX
10:48
It's audio
10:51
We've updated features and systems across the board
10:58
We've changed the approach to leveling
11:00
Which I think will make a lot of people happy
11:02
It's inspired by the leveling systems of both Oblivion and Skyrim
11:07
So it's the best of both worlds
11:09
We were able to fully recreate the character models
11:16
Creating a physicality that feels more human
11:18
You see that in places like combat animations
11:21
Where there's a lot more separation between the upper and lower body
11:25
And all the animations have more flourish
11:27
Combat in the original Oblivion
11:31
Didn't have sound effects
11:33
Visual effects
11:34
Or hit reactions
11:35
Now you'll get blood splatters
11:37
Sparks
11:39
And controller feedback
11:41
We know it's a little thing
11:42
But little things add up to make the combat more modern and engaging
11:46
There's a proper third-person perspective now
11:52
The original had third-person
11:54
But there was no crosshair
11:56
And we felt the experience could be modernized
11:58
One of our goals
12:00
Was to have a third-person view
12:02
That compared to Starfield
12:03
In terms of playability
12:04
Now the third-person perspective
12:07
Has all the same control you get from the first-person view
12:09
You have my ear, citizen
12:13
When Oblivion first launched
12:15
Greetings!
12:16
How goes it?
12:17
How are you?
12:18
Disc storage limits meant
12:19
We couldn't have unique voiceovers for all the races
12:22
So we've gone back and recorded new lines of dialogue
12:25
Each race represented in the game
12:28
Now sounds unique
12:30
Can't stand the sight of those creatures
12:32
We also made sure to keep in all of the quirkier dialogue
12:36
I really like the way they say hello
12:38
Sometimes it's so random
12:40
And then they just
12:40
Hi there
12:41
Hi there!
12:42
But it's like so nice and creepy at the same time
12:44
Stop!
12:45
You violated the law
12:46
Stop!
12:47
You violated the law!
12:48
Stop, criminal scum
12:50
Stop right there, criminal scum
12:52
Cheese for everyone
12:54
Cheese for everyone
12:56
We are going to steal
13:01
One of the elder scrolls from the Imperial Palace
13:04
You need to find the reading room
13:06
The blind priests will deliver a scroll to you there
13:11
Do not speak to the priests
13:12
They're blindfolded
13:14
I've chosen you because you are the best
13:16
Good luck
13:18
Stop!
13:23
You violated the law
13:25
Your stolen goods are now forfeited
13:27
Then pay with your blood
13:28
As games have developed over the past 20 years
13:40
Players have come to expect a certain suite of tools and controls
13:43
Like sprinting
13:44
Sprinting is an interesting one
13:46
Because there was such a big debate internally among our teams
13:49
Some of us were absolute purists
13:51
But ultimately, we decided it's 2025 and people are going to want to sprint
13:57
In fact, all of the character locomotion has been completely redone from scratch
14:02
And that has a huge impact from the very beginning of the game
14:05
Every single updated or new feature was implemented with the player in mind
14:11
It all comes down to what makes Oblivion, Oblivion
14:14
What are those features that just immediately come to mind for players when they think of the game?
14:19
The minigames are the minigames
14:22
Those are so iconic to Oblivion
14:23
That's great!
14:24
How's it go again?
14:25
It's like lockpicking
14:27
You can put a fresh coat of paint on it
14:29
But you can't change it too much
14:31
Because it's part of the core experience
14:33
Whether you're returning to Cyrodiil
14:36
Or you're a newcomer
14:37
I'm going to follow you
14:39
And watch you
14:40
And worship the ground you walk on
14:42
You will instantly feel at home
14:44
It just feels better
14:46
We've modernized a lot
14:48
But it's still the same incredible adventure
14:50
And the same carefully handcrafted world
14:53
Well, it's about time
14:55
Do you know how long we've been waiting?
15:03
Oblivion is a core part of the story of Bethesda Game Studios
15:08
None of what we're surrounded by right now would be here
15:12
If we hadn't made that game
15:14
And if it hadn't been the success that it was
15:17
The effort that we put into it
15:19
The sort of the love that went into it
15:22
I think that comes across on the screen
15:23
To have worked on something that people care enough
15:28
Where you're in a position where you can remaster it
15:30
It's a privilege
15:32
And now
15:33
To help introduce this game
15:35
To a new generation of players
15:37
I feel so lucky
15:39
I really think the people
15:41
When they jump back into the remaster
15:43
They're going to be shocked
15:44
At just how good the game looks
15:45
Oblivion gates look absolutely incredible
15:51
And I think they're just going to find themselves
15:52
Lost in the world
15:53
Even if it's just the music, for example
15:57
Just walking around for half an hour in the world
15:59
You feel something
16:01
And that's precious
16:03
You're going back to a world that you've been to before
16:06
But it's better somehow
16:08
Like it's an intangible thing
16:10
But it's like
16:11
It's new, it's fun
16:13
Like it's exciting again
16:14
But it's ultimately the same game
16:16
There was a lot of respect for what was before
16:19
And I think the fans will appreciate that
16:21
From all of us at Bethesda Game Studios
16:25
And Virtuous
16:26
We want to thank you for joining us today
16:28
Oblivion has a very special place in my heart
16:31
And being able to work on this remaster
16:33
And bring it to a new generation of players
16:35
Has been an incredible experience
16:37
We were too excited to get it in your hands
16:41
And didn't want to just show it off to you
16:43
And then make you have to wait
16:44
The best part of my job
16:48
Is that I get to be the one to announce
16:50
That the Oblivion remaster
16:51
Will be available
16:52
Today
16:57
I was born 87 years ago
17:08
But for all these years
17:13
I've never been the ruler of my own dreams
17:17
This is the 27th of last seed
17:24
The year of Akatosh 433
17:28
These are the closing days of the third era
17:33
And the final hours
17:36
Of my life
17:43
I have seen the gates of Oblivion
17:46
Beyond which no waking eye may see
17:50
This is only the beginning
17:56
Worse is yet to come
17:59
Looks clear
18:02
The time of cleansing draws nigh
18:13
Who now will save us
18:15
From the coming darkness
18:16
Die
18:33
Here you must find your own path
18:36
Remember the Emperor
18:38
Find him
18:55
And close shut the jaws of Oblivion
18:59
Night
19:01
cko
19:02
Freedom
19:02
And close
19:04
that
19:06
Yeah
19:06
And close
19:08
analytics
19:08
Death
19:10
That
19:13
sounds
19:14
A
19:15
ashamed
19:18
To
19:19
Was
19:20
A
19:20
a
19:21
A
19:21
A
19:22
A
19:22
A
19:23
A
19:23
A
19:24
A
19:25
Ex
19:25
A
19:25
Bible
19:26
A
19:26
A
19:27
A
19:27
A
Recommandations
2:31
|
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