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Lords of the Fallen: Trailer zum großen Update 2.0 für das Action-RPG auf Steam
MeinMMO
Folgen
18.4.2025
Kategorie
🎮️
Videospiele
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00:00
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00:04
Lords of the Fallen is the dark fantasy action RPG that interweaves the realms of the living and the dead,
00:11
as players embark upon a perilous adventure to destroy a demon god.
00:16
Since its launch in October 2023, the game has received over 50 post-launch updates,
00:22
many shaped by community feedback.
00:24
With over 4.5 million players across the globe,
00:27
that dialogue has been instrumental in helping forge the game into what it is today.
00:33
And now, we're proud to present version 2.0, the definitive edition of Lords of the Fallen.
00:42
Lords of the Fallen launched with a seamless co-op mode.
00:45
Unlike many Souls-likes, players could journey together for as long as they chose.
00:50
With version 2.0, we've taken things a significant step further.
00:54
From today onwards, Lords of the Fallen now features full shared progression cross-play co-op.
01:00
So, how does it work?
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When two players join an online session, provided they're on the same new game playthrough,
01:07
and have defeated a similar number of the 12 main bosses within a margin of 1,
01:12
both players will now retain all mainline progress.
01:16
Bosses will remain defeated, and beacons will stay lit, or otherwise.
01:20
Additionally, in all online sessions, both players will now receive all loot, 100% of vigour,
01:26
and also have the ability to revive each other, whether host or guest.
01:31
Version 2.0 also introduces the Lords of the Fallen Free Friends Pass.
01:36
As of today, anyone who doesn't currently own the game can now create a character,
01:40
and explore the entire tutorial area.
01:43
Once completed, players can then join any friend who owns the base game in online co-op,
01:49
ready to continue the journey through Mournstead side by side.
01:52
But the question remains, who do you trust to watch your back?
01:56
Many praised the combat system in Lords of the Fallen, citing elements including the focus on
02:06
dual weapon wielding, the ability to switch between one-handed and two-handed attacks mid-flow,
02:11
and being able to equip up to five different spells at any one time.
02:15
However, some players voiced how movement could feel floaty,
02:19
with attacks sometimes lacking sufficient weight or responsiveness.
02:23
Building on the initial improvements introduced in version 1.7,
02:27
which included a refined roll distance and tighter animation cancellation,
02:32
version 2.0 presents a fully revamped character control and combat system,
02:37
in response to fan feedback and extensive playtesting.
02:40
Starting with movement, walk and run animations are now much tighter.
02:46
Thanks to improved physics, your character now stops almost instantly,
02:50
offering more precise control in and out of combat.
02:54
Turning your character is also much faster, with a far greater degree of mobility,
03:00
while a new dedicated jump button means you can leap at any time, adding precision to platforming.
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As for combat, every weapon class has been refined to feel more responsive in battle.
03:12
The distance with which you move when attacking has been reduced to feel more natural,
03:17
while a tighter roll and quicker dash allows for more effective evasions.
03:22
The lock-on system has also been modified to ensure more intuitive enemy selection,
03:27
while removing the chance to accidentally lock onto environmental elements during combat.
03:32
Furthermore, the soul flay attack is now much faster, for more effective use mid-combat.
03:42
While combat fidelity is integral to any soulslike, equally important is how satisfying that combat feels,
03:49
and that's where audio comes in.
03:51
As well as both block and parry, every single weapon has received a full sound overhaul,
03:57
resulting in a more intense and gratifying experience with every swing, clash and thud.
04:03
Alongside this, the sound effects when striking an enemy have also been intensified
04:08
to ensure you really feel your weapon slice through every single layer,
04:13
from armour through to flesh and finally bone.
04:20
Another highly popular community request has been the ability to create more attractive
04:25
and generally realistic looking characters.
04:28
Both the male and female options have been visually enhanced,
04:31
while we've also increased the femininity of the female body type,
04:34
with more attractive face options and a more conventionally feminine body shape.
04:42
The game's UI has also received a full visual upgrade.
04:45
It's now cleaner, more modern and easier to navigate.
04:49
Players can completely disable the HUD for a more immersive experience,
04:53
or use the dynamic HUD setting where it fades in and out based on gameplay.
04:58
These UI improvements arrive hand in hand with a fully revised tutorial.
05:03
Player prompts have been streamlined for increased clarity,
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while the addition of an all new guidebook means players can revisit previous prompts
05:11
at any time throughout their adventure.
05:13
And talking of guidance, your umbral lamp now has the ability to highlight the path towards your next vestige point,
05:20
aiding Lost Crusaders through the winding passages of Mournstead.
05:26
Numerous quality of life improvements also arrive with version 2.0,
05:30
including an option for automatic vigour collection,
05:33
and new button prompts for both grievous strikes and environmental soul flays.
05:40
Lords of the Fallen version 2.0 is the definitive edition of the dark fantasy action RPG,
05:46
and is available now for all lap bearers.
05:50
In light, we walk.
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