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8 Video Games That Wasted One Awesome Idea
WhatCulture
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13/12/2024
Well at least they sound good on paper.
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📺
TV
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00:00
You wouldn't know it from the overwhelming popularity of some genres and franchises,
00:04
but gaming is always striving to innovate.
00:07
It's that drive that makes us look forward to a new generation of potential.
00:10
Unfortunately, that same ambition is all too often unruly and too much for one project.
00:16
I'm Jess from WhatCulture and here are 8 video games that wasted one awesome idea.
00:22
8. Gears of War in Space – Inversion
00:26
Shooters in particular are constantly trying to break out of the mold.
00:30
From various approaches to cover, to health and weapon management, to the creative freedom
00:34
of increasingly fictitious sci-fi settings, putting bullets into things has been dyed
00:39
at least half the colors of the visible spectrum.
00:42
When 2012 rolled around, Namco Bandai's Inversion strolled up promising that it had
00:46
the next big color, gravity manipulation.
00:49
Aptly titled, Inversion flies in the face of Isaac Newton every chance it gets.
00:55
In an almost Dead Space-like manner, you bounce around zero-gravity zones like a moth
00:59
in a jar, the game letting you turn ceilings into paths and buildings into stairs.
01:04
This could easily have injected some much-needed zeal into its cover-based shooting.
01:09
Ironically, however, Inversion just couldn't get off the ground.
01:13
It treats its much-touted gravity mechanic like a throwaway gimmick, promises of perspective-swapping
01:18
battles were not met, and gravitational warfare is, in most cases, replaced by an obsession
01:25
with cover so strong you'd need a crowbar to pry hero Davis Russell off those chest-high
01:30
walls.
01:31
Gravity Rush meets Gears of War this was not, but that would have been awesome.
01:35
7.
01:36
An Incredible Setting – Residents of Fate Presumably due to having exhausted much of
01:41
their creativity on the fantastic Valkyra Chronicles two years prior, Sega rolled out
01:46
a typical JRPG for Residents of Fate.
01:49
After just dodging, use the power of friendship to save the world, the plot landed on a post-apocalyptic
01:55
future with a killer steampunk aesthetic and tone.
01:58
Indeed, the game's central locale, Bersala, towering achievement of human engineering
02:03
in the last vestige of life on Earth, is an interesting one.
02:07
The reasons for it are vague, but mankind retreating into what is effectively a giant
02:12
air purifier to escape a cancerous poison which has overtaken the planet is at least
02:17
a far cry above your run-of-the-mill nuclear apocalypse.
02:20
At least it could have been were it not for, in practice, an absurdly convoluted and messy
02:26
story that has more characters and hanging plot points than it does bullets.
02:30
Things only get worse when you add in a boring main cast which somehow manages to hit every
02:35
extreme of forced acting while remaining flat as hell throughout.
02:40
It's almost an achievement.
02:42
6.
02:43
Jetpack Cover Shooting – Dark Void
02:45
Right after grappling hooks, jetpacks make everything better.
02:49
It worked in Star Wars Bounty Hunter, Dead Space 2, Elex, Ratchet and Clank, hell an
02:54
airborne Kratos might be better with one.
02:56
If nothing else, Dark Void had the right idea when it began development.
03:01
Jetpack plus guns equals fun, obviously.
03:04
Somewhere in Dark Void is the exact sort of diverse gameplay that shooters are crying
03:08
out for.
03:09
The ability to switch effortlessly between ground and air combat is, at its best, truly
03:14
exhilarating and rife with creative approaches to otherwise linear confrontations.
03:19
Unfortunately, it's a nigh-unplayable trainwreck at its worst.
03:24
The game's physics engine takes an even more questionable approach to gravity than
03:28
inversion, alternating randomly between the surface of the sun and the far side of Pluto.
03:34
The problem isn't helped by flight controls, which can make gliding about feel like trying
03:38
to staple water to a tree.
03:40
At the very least, it can be fun to watch the game's wonky ragdoll physics take your
03:45
airborne corpse for the ride of its not-life.
03:47
5.
03:48
Dissecting One of the Greatest Artists of All Time – Eternal Sonata
03:53
If Resonance of Fate was a dash of cayenne pepper in the otherwise bland collective plots
03:58
of Japanese role-playing games, Eternal Sonata was a bowlful of the stuff.
04:03
It casts you as the fantastical incarnation of Polish piano prodigy Frederic Chopin on
04:08
a colorful romp through his own super-ego as he lies on his deathbed.
04:13
It's an unorthodox and introspective depiction of the tuberculosis-stricken artist that is
04:18
commendably true to its history.
04:20
This is a game that makes use of authentic paintings and photographs as often as it does
04:24
conventional cutscenes.
04:26
A delightful score featuring some of Chopin's finest pieces played in rare form accompanies
04:31
its action-heavy gameplay, which itself is punctuated by history lessons chronicling
04:36
the pianist's short life.
04:38
As you may suspect, though, what begins as an intriguingly metaphorical adventure predicated
04:43
upon such undertones as maturity, self-sacrifice, and Chopin's own romantic struggles quickly
04:49
devolves into the crock of asspulls you would rightfully expect from a JRPG.
04:55
There is no definition of avant-garde capable of justifying its absurd ending, which is
05:00
completely detached from every decision leading up to it, and sends a therefore-too-brilliant
05:06
story frame into a stiff nosedive.
05:09
4.
05:10
A City at Your Fingertips – Watch Dogs
05:12
If you had a dollar for every story-related criticism levied against Ubisoft's next-gen
05:17
poster child, you may very well be able to match the game's staggering marketing budget.
05:23
Of course, last it was seen, Aidan Pearce's morally questionable but unquestionably generic
05:28
tale wasn't any less unworthy of the technological creativity the game is built on, so here we
05:34
find ourselves.
05:35
Who doesn't want a city at their fingertips?
05:37
Watch Dogs' mantra is, in many ways, the epitome of sandbox design.
05:42
Putting so many ways to manipulate the environment literally in the player's pocket was a stroke
05:47
of genius on Ubisoft's part.
05:49
It boils the fun of open worlds down to easily digestible bites, drops you in a playground,
05:55
and lets you run free.
05:56
Things rapidly grow less fun, however, when you realize the jungle gym only has two tiers
06:02
– one of the swings is broken, and some annoying gravelly voice is narrating your
06:06
every move.
06:07
For all its potential and hype, Watch Dogs is crippled by its uninspired, if faithfully
06:12
recreated city, and equally tired plot.
06:15
Fortunately, that potential got a second shot in Watch Dogs 2 and Watch Dogs Legion, which
06:21
a lot of people would say did indeed make good on the checks the original couldn't
06:25
quite cash.
06:26
3.
06:27
Cyberpunk Memory Analysis – Remember Me
06:30
As was predicted by every gamer with a shred of humor or cynicism to their name, Remember
06:35
Me met the grim fate of being forgotten.
06:38
Curiously, though, the game had plenty going for it – a cyberpunk rendition of Paris
06:43
is a new box on the list of environments, and Capcom's fighting expertise evidently
06:47
trickled down into the game's developer, Dontnod Entertainment, enough for them to
06:52
churn out a proper combo-building system.
06:55
Then there's the game's namesake – a clever game of memory analysis which allows
06:58
players to effectively rewrite personalities.
07:01
Much of Remember Me is, in fact, memorable – especially its story.
07:06
However, both this and combat are at their best as fond memories.
07:10
In practice, the two are too busy fighting over screen time to do their jobs correctly.
07:15
Both custom attacks and custom memories could have carried Remember Me to greatness, but
07:19
keeping up with them both proved to be too much for its raw promise to carry.
07:24
2.
07:25
A Mature Walking Dead FPS – The Walking Dead Survival Instinct
07:29
Telltale Games proved The Walking Dead can deliver a fantastic gaming experience by sticking
07:34
to its guns and taking the narrative route.
07:37
The Walking Dead's survival instinct, however, proved that even a wealth of backstory and
07:41
promises to explore one of its more prominent characters cannot sell a smoldering pile so
07:46
hideous that even the series' iconic walkers appear more personable by comparison.
07:51
Despite being canonically interwoven with AMC's hit series and its source material,
07:57
Survival Instinct doesn't know what it is.
07:59
It wanted to be a shooter.
08:00
It wanted to be a mature story with comic decisions.
08:03
It wanted to be a stealth game.
08:05
And it's none of these things – it's just a repugnant reminder of the soullessness
08:09
of most licensed games.
08:11
Far from the grandeur of its brand, it's better described as the little engine that
08:15
didn't even freaking try.
08:18
1.
08:19
Big Daddy Backstory – Bioshock 2
08:21
How do you follow Irrational Games' Bioshock, an undersea thriller still considered one
08:26
of gaming's most beloved shooters?
08:29
This was the imposing question publisher 2K had to answer in the roaring wake of the original
08:34
game's success.
08:35
To the then-perked ears of many, they came up with the answer – let's learn about
08:39
the Big Daddies.
08:41
Rapture itself has detail and care dripping out of every busted pipe, but its lumbering
08:46
giants aren't quite as characterized.
08:48
Naturally, the prospect of delving into their backstory and even playing as the Daddy ourselves
08:53
raised some eyebrows when first revealed.
08:56
Then the gameplay happened.
08:58
Bioshock 2's overly action-reliant gameplay openly drops the survival and horror infusion,
09:04
which is what helped establish the legacy of the first title.
09:07
Then the story happened.
09:08
Without lead creative Ken Levine on board for this sequel, we got a story that claimed
09:12
to take place several years after the events of the original, but still cast you as the
09:17
first Big Daddy.
09:19
Something that systematically replaced Rapture's haunting atmosphere with shallow villains,
09:23
only just clinging to the moral quandaries of its predecessor.
09:27
Bioshock 2 not only fails to better the Big Daddies, it doesn't hold a candle to Bioshock
09:32
1 when it comes to gameplay.
09:34
That's the end of our list, but do let me know down in the comments if you can think
09:38
of any other video games that wasted one awesome idea.
09:42
As always, I've been Jess from WhatCulture, thank you so much for hanging out with me.
09:46
If you like you can come say hi to me on my Twitter account where I'm at JessMcDonald,
09:50
but make sure you stay tuned to us here for plenty more gaming goodness.
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