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Brainstorm AI 2024: Building A Better Model For Creativity
Fortune
Follow
12/10/2024
Presenter: Bill Gross, Founder and CEO, ProRata AI; Founder and Chairman, Idealab
Category
🤖
Tech
Transcript
Display full video transcript
00:00
I've been an entrepreneur all my life, and as a 16-year-old in Pasadena, California,
00:05
I was reading Fortune magazine, looking up to all the incredible businesses that they
00:09
spoke about.
00:10
And then I had a chance to come to all these Fortune conferences and learn so much from
00:13
all of you and all the people at Fortune magazine.
00:16
And now here I am on stage telling you about a new idea, so it's really thrilling to be
00:18
here.
00:19
Thank you so much.
00:20
What I want to talk about today is the disruptive world we're living in right now, which is
00:25
just more disruptive than anything I've ever seen.
00:29
Could you cue to my slides, please?
00:31
We are living in wildly disruptive times, and the question is, how will creators survive
00:36
in these times?
00:37
Think back to all the different technological revolutions and how creators had to adapt
00:41
to be able to thrive.
00:43
Back to the printing press, radio, television, and, of course, the internet.
00:48
But I think these times are even different than anything we've ever seen before.
00:52
I think this AI disruption will dwarf anything we've seen in our lifetimes.
00:55
I put up on this slide four things that I saw in my lifetime, which when I saw them,
01:01
I thought the world would never be the same.
01:04
I go back to the IBM PC in 1981.
01:06
It actually came out the very month I graduated from college.
01:10
I went down to my local computer land store in Pasadena, California, bought a $5,000 monochrome
01:15
machine with two floppy drives and 256K of RAM for $5,000.
01:20
No hard drive because the hard drive hadn't been invented yet.
01:22
But it completely blew my mind, and, of course, it changed the world.
01:26
It led to a whole new form of creativity, code, and led to trillions of dollars of wealth
01:30
creation.
01:31
Then, Netscape in 1994.
01:33
When I saw that, I also felt the world will never be the same.
01:36
In fact, I was running a company called Knowledge Adventure at the time, selling educational
01:40
software for kids, and we sold that company in 1995, and now I had all these new ideas
01:46
for internet companies that you could build on top of the browser.
01:49
I put down my favorite 12 ideas, and I was trying to select which one I wanted to start,
01:53
and I actually decided to start all 12.
01:55
The way I did that was by starting Idealab, a technology incubator where I could start
01:58
all 12 at once under one roof.
02:01
One of the companies we started, based on the browser, was a company called GoTo.
02:05
We invented pay-per-click advertising, and it completely changed the way monetization
02:09
worked on the internet.
02:10
We were really proud of that.
02:12
But that just shows how new models are needed whenever there's a new platform, a new technology.
02:16
Of course, the mobile revolution has been talked about already today, that changed all
02:20
of our lives.
02:21
In 1994, when I started looking at Netscape and seeing how powerful it was, there were
02:26
30 million browsers in the world.
02:27
Think about how pitiful small that is compared to the number of mobile devices that are on
02:32
the planet now, 5 billion supercomputers in everybody's pockets all over the world.
02:36
So all these changes were so dramatic, and then November 2022, we're at the two-year
02:41
anniversary of ChatGPT being re-released.
02:44
I remember playing it with that one day and saying, this is going to change everything,
02:49
and of course it has.
02:50
It's led to trillion dollars of wealth creation and expenditures in just two years, not like
02:55
the PC, which took two decades for that kind of impact to be felt.
02:59
So when you have something that big, why does it cost so much change?
03:03
Well hugely disruptive changes occur when the cost of something approaches zero.
03:08
With the internet, the cost of distribution approached zero.
03:11
With the cloud, the cost of storage approached zero.
03:13
And with generative AI, the cost of knowledge or knowledge creation is approaching zero.
03:17
So what does that mean for content creators when the costs change that dramatically?
03:21
This disruptive moment is really, really large.
03:23
Well, until now, one side of the equation, some of the generative AI companies are saying
03:29
the content must be free.
03:31
The other side of the equation, the content producers are suing.
03:34
On the one side, you have Mustafa from Microsoft saying, everything on the internet can be
03:38
used for free to train AI models.
03:40
Or Sam who's saying, we need this copyrighted material for free to make this business model
03:44
work.
03:45
On the other side, you have the New York Times, Dow Jones, and many, many other companies
03:48
suing a lot of the generative AI companies because they feel their content is being stolen.
03:53
In a funny tweet, Ariel Dumas says, I've been told to stop stealing muffins from the bakery.
03:59
Unfortunately, it's the only way to keep my lucrative muffin stand in business.
04:02
Everyone is fine with this.
04:04
And of course, there's sarcasm here, but it's maybe not that far from the truth about companies
04:08
lifting other people's content and using it without paying for it.
04:11
And that leads to a dilemma today.
04:13
Well, in almost all other forms of digitization, revenue is shared.
04:19
I'll give you some examples right here.
04:21
On the App Store and on Google Play, revenue shared with creators.
04:25
On Spotify, revenue shared with the artists.
04:28
In fact, Spotify shows that you can make a business like this work even with significant
04:33
revenue share.
04:34
Spotify's market cap just today crossed $100 billion.
04:37
They had $16 billion of revenue, and $10 billion of revenue was shared with creators.
04:42
It was shared based on counting the streams that were played.
04:45
YouTube shares revenue, full 50-50 revenue share, sharing revenue with the person who
04:50
created the stream.
04:51
Apple Music and also Apple News.
04:53
Apple News is another example of another method of counting.
04:57
You can count by streams, you can count by views or downloads.
05:00
Apple News counts by minutes, minutes spent in different media content.
05:04
And Apple News took in $2.3 billion of subscriptions last year, and they paid out $1.15 billion
05:09
to all the content partners who provided the content.
05:12
And even in the physical world, for offline distribution, revenue is shared.
05:16
Companies like Nielsen, ASCAP, BMI count and share revenue in those use cases as well.
05:24
So why are there no revenue shared standard in generative AI?
05:29
It's because there's no simple streams or views or downloads to count.
05:32
The answers that come from generative AI are an amalgam of different content.
05:38
But what if you can reverse engineer the output of generative AI and figure out what content
05:42
contributed to the answer?
05:44
That would enable a fair revenue share.
05:46
So right now, some of the AI companies are saying, we don't want to pay because we can't
05:49
afford to, or we don't think we have to.
05:51
But some generative AI companies are saying, we can't pay because we don't know how to.
05:54
Well, what if there are a way to solve how to?
05:56
Well, that's what we set out to do.
05:58
We set out to create an algorithm that could take a look at the output of generative AI,
06:02
whether it's text, images, movies, or music, analyze it using AI, and figure out where
06:07
that content came from.
06:08
And not only figure out where it came from, figure out the percentage that came from each
06:11
place.
06:13
And just today, we launched this new search product called GIST.
06:17
At gist.ai, you can go, type in a query, and you see an attribution bar at the top.
06:23
That attribution bar at the very top is breaking down the sources and how they contributed
06:28
to the answer.
06:29
So, for example, in this particular question, 34% came from the Atlantic, 25% came from
06:35
Time, 25% came from Fortune, Fortune's one of our partners, and 16% came from The Guardian.
06:40
And all of the sources are called out clearly on the right.
06:44
This then allows us to share revenue 50-50 with all those partners on that exact pro-rata
06:49
basis.
06:50
We think this is fair.
06:51
We think this is a great way to encourage monetization of content in the generative
06:55
AI era, but also encourage, by providing a business model, for more creators to continue
07:01
to make great content to power generative AI.
07:04
If generative AI only starts using synthetic data for its training, the result in quality
07:08
will go way down.
07:10
But if content creators have the incentive to keep on creating great content, the quality
07:14
will go up.
07:15
So, we really believe this is the future, and we really want to try and make something
07:18
like this be the standard.
07:20
We really feel that generative AI needs to be ethical and fair to make this grow and
07:24
thrive.
07:25
I showed you the example with text.
07:28
It also could be done for images.
07:29
Here's an example.
07:30
The prompt that was typed in was, generate an image of a mass red superhero that can
07:34
climb walls.
07:36
Meta generated this image.
07:37
We look at that image, we analyze it, we look at all the source images, and we figured out
07:41
that this came 90.3% from Marvel and 6.2% from DC Entertainment, again, giving us the
07:47
exact percentages so the revenue could be shared.
07:51
So, in generative AI, it is now fully possible to look at the output and figure out who contributed
07:56
uniquely to that content.
07:59
So far, hundreds of publications, authors, and musicians, and artists have joined our
08:02
system.
08:03
Actually, 400 as of today.
08:04
20 more just joined this morning.
08:06
We made an announcement this morning of new ones, including a company called Lee Enterprises,
08:10
which has 71 markets around the United States, and we're working with them to revolutionize
08:15
the way local news is surfaced in generative AI, and also the way local news can monetize
08:21
with generative advertising as well.
08:23
We really feel that this is a new frontier.
08:25
If you think back to search and how it's gone through multiple iterations, search 1.0 was
08:31
monetized with banner ads.
08:33
Think back to Excite, and Lycos, and Alta Vista, and Yahoo.
08:37
Search 2.0 was monetized with pay-per-click.
08:39
I believe that search 3.0, which we're seeing right now, will just deliver you answers directly.
08:44
You won't have to click, but it'll be monetized with pay-per-use.
08:48
The pay-per-use is the ability for the content creators to make some revenue every time their
08:53
content is used.
08:54
Of course, their content also can be used for training, but that's a one-time fee just
08:58
for training the model.
08:59
Pay-per-use enables the content creators to have a sustainable revenue model that can
09:04
be ongoing.
09:06
So ProRata.ai enables ProRata compensation on this pay-per-use basis, and I really feel
09:11
I'm so passionate about this because I really want to make a world where content creators
09:15
can thrive, where it's fair and ethical for everybody, and everybody can participate.
09:20
Wherever the content is created anywhere on earth, it can be surfaced in answers to help
09:24
you have the best content possible and to make a revenue stream monetizable.
09:29
I'd love to work with any of you here.
09:31
I'd love to have some of you join our ProRata platform, but mostly I would like feedback
09:34
and ideas on how to make this a more successful, thriving ecosystem around generative AI.
09:40
Feel free to reach out to me directly on Bill at ProRata.ai.
09:43
Thank you very much.
09:44
You've been a great audience.
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9:34
|
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