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Is Web 3.0 the future of gaming? | My Gamer Life - Destined for Greatness
AsiaOne
Follow
2/15/2025
Emerge Esports allows gamers to earn while they play through Web 3.0, while also supporting grassroots gaming in Singapore through Campus Legends and mentorship programs, nurturing future talents in the gaming ecosystem.
Watch more: https://www.asiaone.com/video
Category
🛠️
Lifestyle
Transcript
Display full video transcript
00:00
For web 3D games, if you're a good player, you're able to try and play it out,
00:04
you're able to farm, you're able to play. In the long term, you're still able to earn.
00:07
And if you get lucky, you might be able to sell those assets as well. You don't have to be the
00:10
top 1% or top 0.1% of the players in the world to be able to earn and monetize from this.
00:16
Emerge is a commercialization partner for IPs around Southeast Asia. What that means is that
00:35
we look for monetization opportunities for people like content creators, for IP project titles,
00:42
and we are also very enthusiastic about web 3D gaming.
00:47
So for web 3D game publishing, what we do is we assist those web 3D games,
00:51
such as we are the official game publisher for Immutable, Tezos, Chroma, C and Gala.
00:55
So we kind of assist them to push user acquisition, marketing, as well as localization
00:59
in terms of languages, so on and so forth. In the web 3D environment, users, they have
01:05
actual ownership of their in-game assets. The users will also have a chance to have
01:11
revenue share or profit sharing with the game. They also have a stake in the game,
01:16
so a stake meaning that they can come together as a community. They can decide on certain directions
01:23
and how the games actually encourage this is by contribution. So for example, very recently,
01:30
MapleStory, a lot more AAA titles will slowly come into web 3.
01:35
So the key differentiation between the web 3 game publisher and web 2 game publisher is first,
01:40
the distribution platform. So for web 2 games, they are normally seen through like Google Play
01:46
stores, app stores as well. But for web 3 games, it can be on the app store, but it can be on
01:51
various other channels as well. And the key reason is because of the mode of payment.
01:56
And some of the mode of payments is very different in terms of traditional games,
02:01
such as you are using cash and stuff. But for web 3 games, you might be able to use cryptocurrency
02:06
or different type of assets as well. Main differentiation is that you might be able to
02:11
earn from playing web 3 games as compared to playing in web 2 games. So for web 2 games,
02:16
some of it, you may know that you may only earn through being the top performers,
02:20
such as being a pro esports players. And that might be just the top 1% or 0.1% of the world.
02:25
But for web 3 games, if you are a good player, you're able to try to play it out, right? You're
02:30
able to farm, you're able to play in the long term, you're still able to earn. And if you get
02:33
lucky, you might be able to sell those assets as well. You don't have to be the top 1% or top 0.1%
02:38
of the players in the world to be able to earn and monetize from this.
02:42
How I also envision it to be is that users will be able to co-create games or certain directions
02:48
along with the game developers themselves. In web 3, I would say the community actually makes
02:53
or breaks the game. So in web 3, even a few or a very dedicated community, if they are very
03:00
influential in the web 3 space or in that community, the games will be more inclined
03:05
to actually listen to them. This is also something that is different from web 2,
03:09
is that users are incentivized to create a lot of user-generated content. So in a way,
03:16
that will actually encourage a lot of organic marketing as compared to a web 2 game where
03:22
users are not incentivized or they don't naturally create content for the game.
03:30
How did you get involved in eMatch?
03:34
For eMatch, we definitely started with a small team and we have also tried a lot of different
03:41
things including setting up our own esports professional team. We had that called Kingsmen
03:48
and we were competing in different games such as Mobile Legends, Valorant and also Brawlhalla.
03:55
It's fun, right? Because it's a personal dream of mine to own a team, especially in games that
04:01
I like. And of course, games that I play myself and watching them win. And of course, getting
04:08
first in the regular season, especially for our first ever time, was very chilling as well. And
04:13
sitting in the private room as one of the owners of the team, watching them win is really a crazy
04:19
experience for us. How do I feel when I have to exit the esports team or wind down the ventures?
04:27
It's actually kind of bittersweet at the same time in some sense where, of course, having your
04:31
own team, you definitely have that sort of adrenaline rush when you support them as well.
04:36
But it's actually important for us to understand there's definitely a certain conflict of interest
04:40
as well because we manage so many teams. And also, one of the key things is that we want to
04:45
make sure that there's some sort of business integrity as well, where we won't just favour
04:49
our own team. Internally, our team, internal employees and team members feel sad as well,
04:55
but they all understand that the needs of the many outweighs the needs of the few.
04:59
At that point in time, I honestly felt very sad, mainly because I had a lot of fun during my time
05:06
at Kingsman. There were a lot of enjoyable moments, a lot of bonding experiences with the team.
05:11
So even though one door was closed, another actually opened up. One of the main reasons
05:17
why I came to eMerge Esports was because of two things, which is esports and then Web3.
05:24
So it was the best of both worlds for me. And being in Web3 also continued and allowed me to
05:30
work with many other esports teams, such as Tier 1, you know, RSG. Both of them are our partners.
05:37
As your team gets better, that's where you will actually enter into a franchise league.
05:42
Then basically, you will expand your team to have content creators, merchandise,
05:48
and then slowly you will be able to be self-sustaining.
05:51
There's been a lot of small and big wins for eMerge. So over the years, including our esports
05:59
team before, they have also gotten into certain standings in the tournaments. And we have also
06:06
received PR awards and marquees awards for the launch of eMerge. So we have gone through that.
06:14
And today, eMerge is beyond just having our own esports team. We are doing anything that is
06:21
possible to unlock the potential of gaming and leading that to monetization opportunities for
06:28
people in the ecosystem. Other things that I've learned from that is also to think of other
06:35
creative ways to bring in monetization opportunities for gaming, because there's a lot
06:42
more that you can do. And nowadays, gaming is not just a vertical that stands on its own.
06:49
It is also relatable to other industries as well. For example, even like FNB, they are also looking
06:56
into gaming content to speak to their audience. The possibilities can be very creative when you
07:05
open your mind to them. In my personal opinion, playing games and career, how do I really transcend
07:10
into it? It's kind of like, if you love what you do, you don't really feel like you're working at
07:15
every day. You've got to really have that passion. And of course, gaming has been something that
07:19
unites us as well. And that's one of the main reasons why the team, at least in eMerge, most
07:23
of them stayed beyond two to three years and has been with us as well, because this is what they
07:28
like. And at the end of the day, doing something you like and making money at the same time is
07:33
the best thing that you can ever dream of. I think there's two main key learning points that I can
07:38
take away from being in an esports team. Support from both the games and the government. So for
07:44
example, the games, you could spend a lot of resources on building up a team, but if the
07:50
game just decides to stop or don't support you, cut you off, then that's like sunken costs. Secondly,
07:57
government support is extremely crucial. And in Singapore context, the Singapore government has
08:02
been actively, increasingly supporting the local esports scene, such as Campus Legends by Skogar,
08:10
the whole tertiary level esports tournament. So I think providing support at a grassroots level
08:16
is the first initial step. And that's where the government can actually continue.
08:33
So
08:56
I think Emerge consistently, we have been trying to really contribute back to the society as well.
09:02
We have done quite a few now, and one that we are doing this year includes Campus Legends.
09:08
So Campus Legends is actually an inter-institutional tournament where it allows students to form teams
09:16
from different schools to participate in the same tournament. We have been actively trying to
09:20
participate such as Campus Legends. We are very involved in that. And of course, through our
09:26
efforts like mentoring, through mentorship opportunities in like IT College Central,
09:30
in like SCAPE, we have been trying to do that as well with multiple other polytechnics as well.
09:35
So we do believe in contributing in terms of the grassroots levels to foster the next generation
09:40
of, of course, better talents in the space. But much less, we are not really doing much
09:45
in the business opportunity side of things in Singapore. And I hope to be an inspiration to
09:49
them to show them that I'm a living case study, that don't give up, just push on and you can do
09:54
it, right? You never know what you can achieve if you just don't stop. We hate staying status quo.
09:59
So breaking new grounds would mean that we have reached new levels of achievements,
10:04
and that would be how success looks like to me.
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