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'Dune: Part 2' Cinematographer, Greig Fraser, Breakdown the Worm Riding Sequence
Variety
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10/28/2024
Oscar winning cinematographer, Greig Fraser, breaks down the process of shooting Paul Atreides' first sandworm ride and having to film a lot of it in-camera using natural light and SFX.
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00:00
My name's Greg Fraser, I'm the cinematographer of Dune Part 2.
00:16
Denis and I had a very long run doing Dune Part 1.
00:20
A lot of that film was set in Caladan, not on Arrakis.
00:24
Some of the film was at the end, but it wasn't really that much set out in the desert.
00:28
Denis was very clear about Arrakis is a character in our film.
00:33
We need to feel the heat, we need to feel the torture that is being outside in Arrakis.
00:39
But one of the things that really he was very precise about was the worm ride,
00:44
because we'd only glanced at the worm in Part 1,
00:48
and it really only made a sort of a small appearance.
00:50
For Part 2, the worm ride is effectively Paul's perspective.
00:54
We also have the perspective of Charney,
00:56
who's acting as the perspective of the Fremen who are watching.
01:00
But the camera and the lighting choices and the movement choices
01:04
are all based directly on how those characters are feeling
01:07
and behaving at that particular point in time.
01:09
The main emotion we were trying to capture
01:12
when we were filming the prelude to the actual worm ride
01:15
was the nervousness from Charney, the emotional nervousness.
01:19
And I think that's pretty well reflected in the way the camera moves.
01:22
The camera has a little more movement, as in it's more handheld.
01:25
It feels a little bit more emotional, but then we cut back to Paul.
01:28
And a lot of Paul's work is a lot more still.
01:31
It's him trying to sort of meditate, become one with the worm
01:34
to try and make sure that he rides this thing properly.
01:37
It was very important that the camera mirrored the character's journey
01:41
and the character's emotional journey at that point in time.
01:43
Early on in Part 1, we tested film and digital as two separate entities to shoot.
01:48
We genuinely thought early on in the testing process
01:52
that this was going to be a film shot on film.
01:54
When we got into testing, we felt that film probably wasn't right for it.
01:57
We shot digitally, but then did a film out process,
02:00
which is something that I'd been toying with the photo cam
02:02
for a few years before that to test the process
02:05
of actually adding film to the process at the end rather than the beginning.
02:09
What we found was that gave us an interesting look
02:11
that was unlike film, it was unlike digital.
02:14
It sort of creates its own little world
02:16
that's different to anything else that I'd done before.
02:19
And the same with Denise.
02:20
So we decided that film out was a really important aspect of the look.
02:24
We were able to create a LUT through a skip bleach process.
02:28
The highlights became a skip bleach part,
02:30
and then the shadows became a digital.
02:32
So we were able to kind of combine a film emulation
02:36
to create a LUT that creates a look that I've not seen before.
02:40
For the film itself and this scene,
02:41
we shot with the Alexa 65 and the Alexa LF.
02:44
Both cameras were used kind of interchangeably
02:46
depending on what we wanted to do with the ratio.
02:49
The thought was that the whole film should be shot for IMAX and for that ratio
02:53
because it's such a powerful, immersive format
02:57
that we felt like it was the only real choice we could make for this journey.
03:06
The IMAX ratio and the IMAX experience is unlike anything else.
03:11
It's probably the most immersive experience that I've ever had in a theatre.
03:15
If we're watching something in IMAX,
03:17
then it becomes something that you forget where you're sitting.
03:20
You forget where you are.
03:22
You become immersed in the filmmaker's vision, effectively,
03:25
because it meant that we really needed the audience
03:28
to feel like they were part of Paul's journey
03:31
and part of the journey that all these Fremen were going on.
03:34
The lens choices were interesting because on part one,
03:37
we had shot with anamorphic lenses for Caladan
03:41
and we'd shot with spherical lenses for Arrakis.
03:43
The camera needs to mirror Paul's journey, effectively,
03:46
which is why we opened up to an IMAX ratio when Paul set foot on Arrakis.
03:51
Natural light for Denis, for this film, and for myself was insanely important.
03:56
Part of the reason why things took so long to make
03:58
and we were so precise about things
04:00
is because daylight had to feel real and natural.
04:03
In the film world, we can kind of cheat
04:05
where the direction of daylight comes from on actors.
04:07
You'll watch a film and you'll rarely see somebody front lit.
04:10
You'll mostly see people that are back lit,
04:12
which is a little bit magical if you think about it
04:13
when two people face each other and they're both back lit.
04:16
For this particular sequence, it was really important
04:18
that the sun came from one direction
04:20
and it's very clear where the sun comes from
04:23
because you have a lit side of the sand dune
04:25
and you have a shadowed side of the sand dune,
04:27
which means that we could not cheat his placement on a sand dune
04:30
just to have backlight on him.
04:33
We had to make sure that we had front light on the sand dune.
04:35
Sandworm comes in through the lit side, through the sun side,
04:38
and then he falls at massive speed
04:41
and lands on the sandworm in shadow, in darkness.
04:45
So it was a very important narrative choice to make.
04:48
The sun became a really incredible, important part of the process
04:52
and we felt like if we're going to be sort of going out on a limb
04:55
and showing the world worm writing like this,
04:58
that we may as well do it without anyone sort of fearing like it was false.
05:02
So all of the worm writing was done with natural daylight.
05:05
Let's play the scene back for reference.
05:12
The R&D on that sequence was mixed.
05:14
There were some shots that were very easy to get,
05:16
but then there were other shots that took an inordinate amount of time.
05:20
Like, for example, a shot of him standing up, riding.
05:23
We couldn't get the shake of the camera right.
05:25
He was obviously not moving,
05:26
so we had to find a way to make the camera feel like it was tracking with him
05:30
and have just the right amount of shake and just the right amount of movement.
05:33
We shot it with a test, didn't work.
05:35
Shot it again, didn't work.
05:37
There were multiple shots that took many days
05:39
or even weeks of R&D to get even a single shot.
05:42
Some were easier than others,
05:43
but then there were others that were insanely hard.
05:45
Early on when we started talking about the sandworm writing,
05:48
it was very, very hard to find reference for how it should look.
05:52
We looked quite extensively at avalanche videos, surf videos.
05:56
We tried to see what it would be like when Paul was literally under the water,
06:00
but in this case, sand.
06:02
Biggest challenges on this is that, you know, worms don't exist.
06:05
But the elements that do exist, we were able to build.
06:09
We're able to build what he is standing on and writing on,
06:12
but we're also able to build and create the right amount of sand
06:17
and the right amount of daylight.
06:18
One of the great things about Paul, who's our VFX supervisor,
06:22
he's a firm believer in creating as much in-camera as possible
06:26
so that when he creates his magic, that it blends in really well.
06:30
Anytime that you're seeing close-ups of actors,
06:31
anytime you're seeing mid-shots of actors,
06:33
that's all in-camera.
06:34
Things beyond that, anytime there's an extension of the worm is VFX.
06:38
But for the most part, we fought really hard
06:40
to try and get things as much in-camera as possible.
06:47
Given that this is the second outing with Denis,
06:50
I think that the biggest takeaway that I learned
06:53
was how in-tune you can get with your director
06:58
and with the actors and with the crew.
07:00
And with the actors and with the crew,
07:03
when it comes to creating something of this scale,
07:06
everything we did in this film was insanely hard.
07:09
Like, there was not one easy sequence.
07:11
I don't think, you know, Denis wrote one simple scene.
07:14
Every scene had a level of complexity
07:16
that was sort of way beyond what I've done before.
07:20
When you make a film, you're so intimately involved
07:23
in every single detail that goes into every single shot.
07:26
It's very hard to remove yourself from the actual process
07:30
when you watch a film.
07:31
Generally, all I can think of is how we did things,
07:34
what we were doing on the day,
07:35
the conversations that we were having leading up to that,
07:37
the conversations we were having after we'd shot it.
07:39
There's a lot of emotional baggage that goes on
07:42
as a cinematographer, for me, having shot this movie.
07:46
Every time I watch this scene,
07:48
I become completely immersed in it
07:49
and I forget all about those conversations.
07:52
I forget about every day that, you know,
07:54
we were testing something and it failed
07:56
or then it succeeded or every day
07:57
that there was too much sand or not enough sand
08:00
or every day that the camera move didn't work
08:02
so we had to try a different way of doing it.
08:04
There was a lot of R&D that went into this scene.
08:06
It took months and months and months.
08:08
But now when I watch it, I feel like we've nailed every part.
08:10
There is not one part of any of those shots
08:13
that I feel like has been compromised.
08:15
Then combined with insanely incredible editing
08:19
and sound design, all those things that Denis
08:21
brought to the party as a director,
08:23
I just think it's an incredible scene
08:24
and I love watching it every single time.
08:27
♪♪
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