Unreal Engine Action RPG with GAS #9 - Hit Reaction Gameplay Ability

  • 2 months ago
Project Files: https://www.patreon.com/posts/99841213 .
This is the 9th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to add a new gameplay ability to our system which allows characters to react to attacks. Here we have implemented a sword attack system and when an opponent character is withing the hit area of the sword when an attack is performed, the opponent will get hit and it will be showed by a hit reaction animation. Everything will be network replicated so that you can attack other players in a multiplayer environment this way.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

Full Playlist: https://dailymotion.com/playlist/x8aqie

► Support the channel, become a patron
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
Follow me on twitter : https://twitter.com/CodeLikeMe2
Follow me on reddit : https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev