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Foundation | Visual Effects & Screen
Deadline
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8/14/2023
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Transcript
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00:00
Let's welcome, he's a Primetime Emmy VFX nominee
00:03
for the show, Foundations VFX Supervisor, Chris McLean.
00:08
(audience applauding)
00:11
So, there's, you know, the sci-fi shots of spaceships
00:19
and galaxy in this show can make the entire canon
00:24
of Star Trek and Star Wars blush.
00:27
It is just really, just mind-blowing.
00:31
And there's a saying in the VFX world,
00:34
you could have it fast, you could have it cheap,
00:39
and you can make it good,
00:40
but what we're seeing here is excellent.
00:43
When building this out, are you guys like going back
00:48
to the Asimov books, or are you looking at like Hubble,
00:52
like deep space Hubble telescope stuff to, you know--
00:56
- When we started on season one, we looked at,
01:00
we started with real space.
01:01
It was all NASA, we wanted it to be more realistic.
01:05
Then we started looking at, you know, Asimov covers
01:09
and things like that, and tried to bring a little bit
01:10
more color into the world, and you know,
01:12
and then also riffed on some of the sci-fi greats
01:16
like Doug Trumbull and Slitscan and things like that,
01:18
where we could, you know, like the FTL jump in season one
01:22
was all based off of kind of old school technology,
01:26
like burning wire wool, Trumbull Slitscan.
01:30
We did some fire effects and kind of combined everything
01:33
into a CG world that, you know, Dine did a really great job
01:38
on kind of bringing to life, so.
01:40
- I mean, this plays on a big screen.
01:42
This is really amazing.
01:44
- Thank you.
01:45
- What of, in regards to the diggers at the end there,
01:50
talk about designing that.
01:56
- Well, Rory Shane and I, we have a very good relationship.
02:01
We're kind of like the real Bob and Doug in space guys,
02:06
'cause we're, you know, both Canucks.
02:09
We started out, you know, we both started out scouting
02:16
in Iceland, and we started just designing the show
02:19
on planes, you know, passing each other iPads
02:21
back and forth, kind of drawing over top
02:23
of each other's stuff.
02:24
And that was one where, you know, usually you don't want
02:29
to do CG spiders in film, and we kind of said,
02:35
fuck it, we'll do a CG spider.
02:37
And we tried to make it cool.
02:39
It ended up kind of being like a CG crab.
02:41
But then we took that design, we gave it to Framestore,
02:44
they did a bunch of motion studies for us,
02:46
and we just tried to really make sure
02:48
that we nailed the scale, and it turned out really well.
02:52
So, I think so anyways.
02:54
- And then how long for the entire show,
02:59
you know, for one season as far as the FX?
03:04
- I mean, we were almost two years on season one
03:08
because of COVID, but I've been on the show
03:11
for four and a half years now.
03:13
So, you can tell I have PTSD.
03:16
(audience laughing)
03:18
But no, it's been a long run.
03:20
It's about, you know, season two's taken
03:24
just about as long now, especially with the break
03:26
that we're having right now.
03:28
- And I gotta imagine it's not.
03:30
I mean, there's a lot of season two that has to drop.
03:33
You're still working on it?
03:35
- Oh no, we're done.
03:37
We're done.
03:37
I kind of slipped out there and said season two
03:39
instead of something else.
03:40
But no, yeah, season two is very much done in the bag,
03:44
and I'm excited for everybody to see it.
03:47
- And then tell us more about working
03:49
with the other departments, because similar to Silo,
03:54
there's so much that's live,
03:57
and there's a majority that is green screen.
04:00
- Well, I know Jack's here in the crowd somewhere.
04:02
He's my VFX producer, but we kind of live
04:05
in Candy Mountain on Foundation because visual effects
04:07
has such an important role on the show.
04:09
We are in everybody else's business for better or worse,
04:14
but we all work together to make the best product possible
04:18
and the best show possible and just try to make sure
04:20
that everybody doesn't pay attention to what we're doing.
04:25
Even though they're like, "Oh, that's a cool shot,"
04:27
they don't think, "Oh, it's a visual effects shot,"
04:29
or anything like that, so yeah.
04:31
- For you guys, how can you tell when it's off?
04:34
Is it just, because for us sometimes it looks perfect.
04:38
For you guys, you just know if something's off.
04:43
- It's very subjective, depending on the supervisor
04:46
and depending on whatever.
04:47
But for us, it's just making sure that it looks
04:50
like something that could be photographed
04:53
or look like it has been photographed.
04:55
We pay a lot of attention to the cameras that we use,
04:58
the lenses that we use, the focal width of the lenses
05:03
and the T-stops and all of that stuff.
05:05
Everything that a cinematographer thinks about,
05:07
we think about on the show to make sure
05:08
that we're getting that right,
05:10
make sure we're not putting spherical bokeh
05:12
into an anamorphic shot, that sort of stuff.
05:15
- Tell us more about the technology you are using for this.
05:18
- Well, we have every kind of shot conceivable
05:21
in visual effects on this show,
05:22
so we use all the technology.
05:26
(audience laughing)
05:27
- But I mean, did you build anything,
05:29
any new programs or anything like that?
05:32
- Not really, no.
05:33
I mean, one thing that we do not use a lot of
05:37
is blue and green screen on the show.
05:39
And that's kind of, that's just an aesthetic choice
05:43
because we would rather get the natural color
05:45
than try to, you know, dispel stuff.
05:48
People turn gray when you dispel them,
05:50
when they get green spill on them, so.
05:52
But no, in terms of technology,
05:55
we use some volume capture on season one.
05:59
We built a scanning rig on season one
06:01
that we are using on season two,
06:05
or used on season two.
06:07
We are, I don't think, I mean,
06:12
the vendors are using their kind of standard processes,
06:15
but we didn't really, there wasn't anything
06:18
innovative in terms of technology.
06:22
We did look at a lot of old technology
06:24
to kind of give it that analog feel,
06:27
and tried to bring it back to reality a little bit,
06:29
'cause you can end up making impossible looking shots
06:33
if you're not trying to ground things
06:35
and things that already exist.
06:37
- For someone that wants to go into the VFX field,
06:40
what kind of advice can you offer them?
06:42
To start off.
06:44
- Learn about film first.
06:47
Decide if you want to do it.
06:49
And then pick one small piece,
06:54
or find out what you might be good at,
06:56
and go for that one small thing,
06:59
and then expand your horizons after that.
07:02
Like if you want to be a modeler, or a texture artist,
07:04
or a lighter, or a compositor,
07:06
focus on that craft first,
07:08
spend your 10,000 hours doing that,
07:09
and if you want to become a supervisor after that,
07:11
you got to spend another 10,000 hours doing something else.
07:13
But just spend as much time as you can
07:16
focused on that one thing,
07:17
and everything else will just kind of organically
07:20
come together.
07:21
I mean, I started as a junior asset modeler
07:24
way back in the day.
07:26
- Now, how is the industry changing?
07:32
Where do you think we'll be five years from now?
07:37
- I think we will...
07:39
I hate to bring up AI, but...
07:43
I think that's gonna become a big tool set for us.
07:48
And one thing that I always tell everybody about AI
07:52
is that you're always gonna need artists
07:55
to tell the AI what to do.
07:57
You're never gonna be able to just tell a computer,
08:01
or a neural net to write a script,
08:03
or animate a person, or do anything like that.
08:08
You have to have somebody who's balancing
08:11
and checking that information that comes out the other end,
08:13
i.e. a human participant in the operation.
08:17
(audience applauding)
08:20
AI is a tool.
08:23
It's not meant to replace us.
08:25
- Chris McLean, VFX Supervisor Foundation.
08:30
(audience applauding)
08:33
(audience applauding)
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11:48
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