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The 10 BEST Improvements in Zelda Tears of the Kingdom
MojoPlays
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7/27/2023
Category
đŸ˜¹
Fun
Transcript
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00:00
[MUSIC PLAYING]
00:03
Welcome to Mojo Plays, and today we
00:18
are showcasing the 10 best improvements in The Legend
00:21
of Zelda, Tears of the Kingdom.
00:22
[MUSIC PLAYING]
00:25
Other than giving us a ton of new places to explore,
00:37
Tears of the Kingdom made a lot of improvements
00:39
on Breath of the Wild.
00:40
For this list, we'll be looking at some of our favorites
00:43
that built upon the already excellent foundation.
00:46
There were plenty of changes made,
00:48
so be sure to head to the comments
00:50
and let us know what some of your favorite improvements
00:52
were.
00:52
Before we begin, we publish new content all week long,
00:55
so be sure to subscribe and ring the bell to get notified
00:58
about our latest videos.
01:01
The Shrines.
01:02
Nintendo shook up traditional dungeon design in Breath
01:12
of the Wild by giving us bite-sized shrines,
01:15
along with the divine beasts.
01:16
We loved the feeling of discovering these hidden
01:19
puzzles or combat scenarios, yet Tears of the Kingdom
01:21
has made them even better.
01:23
Not only are there more of them, but there's
01:33
also a lot of creative freedom for the player.
01:36
There are multiple solutions to many of them,
01:38
none of which thankfully rely on motion controls.
01:41
Additionally, Purr-a-Pad's sensor chime for them
01:44
is far less annoying, and it now tells you if they're
01:47
above you or underground.
01:49
Combined with their connection to the light roots
01:51
and the depths, hunting for them is much easier.
01:54
Quality of Life.
02:03
Tears of the Kingdom came with a smorgasbord of quality
02:13
of life changes.
02:14
They may be small, but are certainly noticeable.
02:17
And they all add up to a much smoother experience.
02:21
When the player activates Slow-Mo in midair,
02:23
Link's stamina only drains for each knocked arrow,
02:26
rather than draining continuously
02:28
while you line up your shot.
02:30
In addition to showing hints, the loading screen
02:41
now includes your map location.
02:43
Being able to drop weapons and shields from a pull-up menu
02:46
rather than pausing and strolling
02:48
through your whole inventory has also saved a lot of time.
02:51
Speaking of inventory, you can now
02:53
sort each category in a handful of ways.
02:56
And these are all only scratching the surface.
02:59
The Yiga Clan.
03:12
The evil de-factors of the Sheikah
03:14
were a bit of a nuisance in Breath of the Wild.
03:16
Their hideout forced you into stealth mode,
03:18
and Master Koga's fight didn't exactly paint him as a leader.
03:22
Tears of the Kingdom managed to keep their silliness
03:24
while making them more adaptable and a bigger threat.
03:27
The clan has been thriving in the depths,
03:38
figuring out Zonai tech better than anyone other than Link.
03:41
Koga's fights, spread out across several locations,
03:44
are also more fun and a bit more of a challenge.
03:48
While they still disguise themselves
03:50
as travelers on the road,
03:51
they've stepped their game up to actually surprise us,
03:54
taking on the forms of Trees, Zelda,
03:57
and even a psychic Kuko at one point.
03:59
Geoglyphs.
04:11
Tears of the Kingdom uses the same storytelling device
04:13
as Breath of the Wild.
04:15
Link must hunt down memories of Zelda in the past,
04:17
which explain the plot.
04:19
However, finding these memories
04:21
has been made significantly easier
04:23
and a lot more enjoyable.
04:25
During the opening hours,
04:26
Link learns massive geoglyphs have appeared
04:29
in various parts of Hyrule.
04:31
In the first game,
04:39
you had pictures and the painter Pocongo's advice
04:42
to lead you in the right direction,
04:44
but you still had to scour an area before you found it.
04:47
The geoglyphs are obviously much better indicators,
04:50
and since you can spot them from far away,
04:53
you can easily mark them with a beacon.
04:55
Plus, then you can dive to them from above,
04:57
which is never not fun.
04:59
Slip resistance.
05:07
(footsteps)
05:09
We've all been there,
05:15
trying to climb the side of a mountain
05:17
only for the rain to make us slide down,
05:19
wasting stamina and cursing Nintendo's
05:22
dynamic weather system.
05:24
It was an understandable annoyance in Breath of the Wild,
05:27
but you can't just remove rain for the sequel.
05:30
What Nintendo did do was give us a way around it.
05:33
(footsteps)
05:35
You can now make elixirs with sticky frogs and lizards
05:42
that will grant you slip resistance
05:43
when climbing in wet environments.
05:45
If you don't want to have to keep making those,
05:48
there's also a more permanent solution.
05:50
Through the Lucky Clover Gazette's many side quests,
05:53
Link can earn the froggy armor.
05:55
Upgrading the full set twice
05:57
will ensure Link never slips again.
06:00
(grunting)
06:02
The villain.
06:04
- Queen Sonia!
06:07
Oh no, Queen Sonia!
06:09
No!
06:10
(evil laughing)
06:12
- Zelda isn't exactly known for deep villains,
06:14
and Calamity Ganon was certainly shallow.
06:18
This was far from the first time Link had fought
06:20
a mindless monster version of the antagonist.
06:23
Plus, if you did the divine beasts,
06:25
half his health bar was destroyed
06:27
right before the fight even begins.
06:29
In comparison, Tears of the Kingdom's Ganondorf
06:32
is much stronger.
06:33
(dramatic music)
06:36
Though he is still only seen in a handful of scenes
06:43
from a massive game, at least he still gets to talk.
06:47
And voice actor Matt Mercer did a pretty good job
06:49
at selling his malevolence.
06:51
We were far more intimidated heading into that final fight.
06:55
Of course, the difficulty level of that fight
06:57
depends on your shrine completion rate
06:59
and how much you've upgraded your armor.
07:01
But on a surface level,
07:03
it's a much more challenging battle.
07:05
Cooking.
07:12
A big change to the formula that Breath of the Wild brought
07:23
was its survival mechanics,
07:25
including a reliance on cooking meals and elixirs.
07:28
We love that Link now hums classic Zelda tunes
07:31
when preparing a meal,
07:32
but the act itself has also gotten some improvements.
07:35
Within the menu, you can now see
07:45
all the individual ingredients laid out above Link,
07:48
rather than just seeing them in his arms.
07:51
What really made us happy though
07:52
was learning that the game now saves your recipes.
07:55
Too many times in the first game
07:58
did we eat a meal or drink an elixir
08:00
only to wish we had taken note of its ingredients
08:02
and had to look them up to replicate it.
08:04
Relics of the past.
08:20
Breath of the Wild paid a loving homage
08:22
to multiple past Zelda games with different wearable items,
08:26
whether they were full armor sets
08:27
or helms like Majora's Mask.
08:30
But in order to get them,
08:31
you had to fork over some money for DLC or amiibo.
08:35
While you still can earn armor sets
08:37
that dress you like past incarnations of Link with amiibo,
08:40
players who don't feel like spending extra money
08:42
can still get them.
08:45
The Fierce Deity armor is earned through a side quest,
08:48
but many others are hidden in chests within the depths,
08:51
giving you another reason to explore the new area.
08:53
Furthermore, Nintendo has extended this love through weapons,
08:57
so you can dress like past heroes as well as fight like them.
09:01
Weapon durability.
09:09
The game's new weapon, the Dagger,
09:11
is a weapon that can be used to enhance your weapon's durability.
09:15
It's a weapon that can be used to enhance your weapon's durability.
09:18
It's a weapon that can be used to enhance your weapon's durability.
09:21
It's a weapon that can be used to enhance your weapon's durability.
09:24
It's a weapon that can be used to enhance your weapon's durability.
09:27
It's a weapon that can be used to enhance your weapon's durability.
09:30
It's a weapon that can be used to enhance your weapon's durability.
09:33
It's a weapon that can be used to enhance your weapon's durability.
09:36
It's a weapon that can be used to enhance your weapon's durability.
09:39
Since this ability allows Link to fuse any material to any weapon,
09:43
it increases not only its damage output,
09:45
but also how long it will last before breaking.
09:48
Because there are so many materials,
09:50
it also gives players a lot of variety in what types of weapons they can create.
09:55
Despite all weapons still having a limit,
09:57
this has caused that common complaint to become far less frequent.
10:08
The Dungeons
10:09
Although we wouldn't say they quite reach the high bar set by some of the dungeons
10:21
in more traditional Zelda titles,
10:23
the Dungeons of Tears are a major step up from the Divine Beasts.
10:27
It's much more fun getting to explore these unique structures
10:30
rather than constantly having to pause so you can move certain parts around.
10:34
Since the Divine Beasts all had those moving components,
10:37
the Dungeons of Tears get a bit more room to feature different types of puzzles,
10:41
even if the base objectives are relatively similar.
10:44
There's also a lot more focus on exploration and build-up as you journey to each one.
10:59
And having the Sages work with you inside
11:01
lends these dungeons a level of companionship missing from the first game.
11:06
[Sword slash]
11:08
[Bell rings]
11:12
[Sword slash]
11:16
Thanks for watching.
11:18
If you enjoyed the video, there's more where that came from.
11:21
[Outro music]
Recommended
9:20
|
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