Adam is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016. It runs at 1440p on a GeForce GTX980.
Credits: Unity Demo Team Writer / Director / Art Director: Veselin Efremov Tech Lead: Torbjorn Laedre Animation Director: Krasimir Nechevski Production Designer: Georgi Simeonov Character Artist: Plamen ‘Paco’ Tamnev Graphics Programmer: Robert Cupisz Junior Programmer: Dominykas Kiauleikis VFX Artist: Zdravko Pavlov Producer: Silvia Rasheva
Additional Art: Edit / Camera / Color grading: Mihail Moskov Creative Consultancy: Nikolay Toshev, Halon Entertainment / Tito Fernandez Music: Borislav Slavov & Victor Stoyanov Sound design: Aleksander Karshikoff for Pole Position Production Mocap Actor: Adam, Guard 1: Ovanes Torosyan Mocap Actor: Sebastian, Lu, Guard 2: Stanimir “Stunny” Stamatov Motion Capture: Cinemotion Additional Animation: Cinemotion, Bläck / Pixelgrinder, Sticky Brainz Character Art: Sergey Samuilov, Bläck / Pixelgrinder, Vincent Joyau Additional Environment: ArtTibor Toth, Ayi Sanchez, Myles Lambert Tihomir Nyagolov Physics Simulations Technical Support: Next Limit Additional assets: courtesy of Quixel
Music: Nocturne in E-flat major Op.9 nr.2 Composed by Frédéric Chopin Performed by Frank Levy for Musopen.org
Unity Technologies R&D: Renaldas Zioma, Aras Pranckevičius, Dominic Laflamme, Sean Thompson, Pierre-Paul Giroux, Yang-hai Eakes, Wayne Johnson, Thomas Ichy, Eric Heitz, Jonathan Dupuy, Tim Cooper, Göksel Göktas, Florent Guinier, Kuba Cupisz, Jesper Mortensen, Kasper Engelstoft, Tomas Jakubauskas, Richard Fine, Joachim Ante