---------Please kindly read the description---------\r \r \r Follow & Support Us from Facebook: \r Follow & Support Us from Twitter: \r Soundtracks: \r \r Time for taking all advantages of Unreal Engine. After ~5 months of work, we finally completed and polished our first level, Tomb Wader. Here is the team behind this awesome work:\r \r - Programming & Main Development: Doğa Can Yanıkoğlu\r - 3D Assets and Textures: Сергей Панин\r - Music: Lucas Hinz\r - UI Elements: Jane Neudorf\r ..and Thanks to Paul Bultje for his awesome Dr. Cortex drawing.\r \r Update: According to all of feedbacks I got, made some base changes:\r \r - New spin & running animation for Crash (Thanks to CRASHARKI)\r - Less jump height for double jump, and double jumping slow downs Crashs ive movement like in the original game.\r - New Aku Aku model & face morphs (Thanks to CRASHARKI)\r - Changed black atmosphere of gone tomorrow to white/grey.\r \r New gameplay video for Gone Tomorrow will be live on this week