Sonic the Hedgehog - Boss Run (No Damage) - Sega Megadrive/Genesis

  • 6 years ago
Oh hey. Its Sonic 1. Its not like Ive done this game already *end sarcasm*\r
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Ive ually been meaning to re-do Sonic 1 for a long time, well, as Sonic anyway. This means no Spindash, no Tails, no Knuckles.\r
Just plain old Sonic 1. This is a re-make of my very first boss run, with improvements all round. So. Enjoy. Also stick around for at least the Labyrinth Zone. :P\r
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Couple of Notes:\r
a) Human playing, in real time. I always think it looks obvious when I watch it back, but that doesnt stop people accusing me.\r
b) This is the original Sonic 1, so no spindash, and what not. Nothin fancy.\r
c) Yes, ive already done this game. Several times. This is a improvement.\r
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Boss Notes:\r
GREEN HILL ZONE:\r
You know the drill by now - bash him as much as possible whilst he descends, and then either stick to the left platform, or jump across like I do. It really doesnt make a slick of difference time wise.\r
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MARBLE ZONE:\r
Its easily possible to get more than 2-3 hits on Robotnik per side, but going higher will put you at risk of taking damage.\r
Besides, what hits you gain on one side of the screen, youll lose on the other.\r
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SPRING YARD ZONE:\r
Ah hah. The first tricky boss. You want to stand close enough to Robotnik when he lowers himself to hit him repeatedly, but not so close you fall through the floor.\r
Remember : As soon as the floor starts shaking, it no longer counts as floor, so you fall straight through. You can hit him in the air if you time your jumps to when hes at the lowest point in the air.\r
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LABYRINTH ZONE:\r
Arguably the most difficult battle in the game, especially if you dont know what youre doing. Like the Spring Yard Boss, you only have so long to do this, and you really want to try to stay ahead of the rising water.\r
This is probably the best strategy. You dont HAVE to defeat Eggbreath here, but I show off how. Doing this is really difficult, and you probably shouldnt attempt it if youre trying to ually get PAST this area. It was a fun challenge, and I pulled it off with Sonic, something Id previously thought was impossible.\r
I can say, this boss has grown on me in recent years, and I enjoy the legitimate challenge it provides.\r
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STAR LIGHT ZONE:\r
This is probably the easiest boss to totally mess up on, thanks to the catapults. You can either fling the spikey bombs back up at Eggman, or wait for them to descend and launch yourself up.\r
I generally find flinging the Bombs quicker. A combination of the two is recommended. Also, it IS possible to hit Robotnik without use of the catapult launch or spikey bombs - by standing in the middle of a see-saw, you can ually just jump up and hit him.\r
Actually attempting to defeat him this way is far too hard for its own good Stick to the normal method.\r
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FINAL ZONE:\r
Ah, the olde final boss. To this day, I am not sure how to 100% guarantee you get every hit.\r
I tend to stand on the middle of the leftmost platform, in the hopes of spotting in a split second which tube holds Robotnik. I used to pause when this happened, but didnt this time and relied on luck. Unlike charers with the Spindash (where you have the response time to ually hit him every time), regular Sonic is too sluggish to do so.\r
Im sure its manageable with savestates or slowed down emulation, but.. thats cheating isnt it?\r
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Final Note:\r
I use the classic Retarded Sonic cheat code during the ending credits. which stops the demo from jumping. This leads to some funny situations. Doing this at the start (Green Hill Footage) will ually desynchronise the rest of the ending.. which is what happened here.\r
To use this cheat, hold A, B and C down. Whilst these are held down, Sonic cannot jump in demos. Quite the funny cheat. :D

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