Sequence Breaking with Toki Tori 2 | Game Makers Toolkit

  • 6 years ago
PC and Wii U puzzler Toki Tori 2 has gone under the radar, but its a bold piece of game design - a Metroidvania where you arent locked off by abilities or weapons, but just knowledge of how the game works.\r
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This means you can break off from the main path and explore the game on your own terms, if you manage to figure out how the games complicated ecosystem works.\r
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Basically, its sequence breaking - the way industrious players use cheats and glitches to bypass bits of game - but made official by the developers.\r
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I explain all, in thisof the Game Makers Toolkit.\r
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Games shown in this(in order of appearance):\r
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Toki Tori 2+ (Two Tribes, new)\r
Super Metroid (Nintendo, 1994)\r
Guacamelee (Drinkbox Studios, new)\r
Castlevania: Symphony of the Night (Konami, 1997)\r
Shantae: Riskys Revenge (WayForward, new)\r
Shadow Complex (Chair Entertainment, new)\r
Strider (Capcom, new)\r
Half-Life 2 (Valve Corporation, 2004)\r
The Legend of Zelda: Skyward Sword (Nintendo, new)\r
Assassins Creed IV: Black Flag (Ubisoft Montreal, new)\r
BioShock (Irrational Games, 2007)\r
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Music used in this :\r
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00:03 - Sunny Side Up - Unplugged at Eggby Road (Toki Tori 2)\r
00:26 - Item Room (Super Metroid)\r
00:38 - Crateria - The Space Pirates Emerge (Super Metroid)\r
00:51 - Boss Theme (Guacamelee)\r
01:12 - High Up in the Clouds (Toki Tori 2)\r
01:45 - Watery - Interlude (Toki Tori 2)\r
02:08 onwards - Various pieces of Toki Tori 2 music\r
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Clip credits\r
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Half-Life 2: DWaHMoV - Half-Life 2 Speedrun - 1:27:51 - WR - SourceRuns\r

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